Space Engineers
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Public Attributes | |
string | TriggerName = string.Empty |
int | SequenceInputID = -1 |
List< MyVariableIdentifier > | InputIDs = new List<MyVariableIdentifier>() |
List< string > | InputNames = new List<string>() |
List< string > | InputTypes = new List<string>() |
Public Attributes inherited from VRage.Game.MyObjectBuilder_ScriptNode | |
int | ID |
Vector2 | Position |
Additional Inherited Members | |
Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
bool | ShouldSerializeSubtypeId () |
void | Save (string filepath) |
virtual MyObjectBuilder_Base | Clone () |
Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
MyStringHash | SubtypeId [get] |
string | SubtypeName [get, set] |
MyObjectBuilderType | TypeId [get] |
Definition at line 9 of file MyObjectBuilder_TriggerScriptNode.cs.
List<MyVariableIdentifier> VRage.Game.MyObjectBuilder_TriggerScriptNode.InputIDs = new List<MyVariableIdentifier>() |
Definition at line 15 of file MyObjectBuilder_TriggerScriptNode.cs.
List<string> VRage.Game.MyObjectBuilder_TriggerScriptNode.InputNames = new List<string>() |
Definition at line 17 of file MyObjectBuilder_TriggerScriptNode.cs.
List<string> VRage.Game.MyObjectBuilder_TriggerScriptNode.InputTypes = new List<string>() |
Definition at line 19 of file MyObjectBuilder_TriggerScriptNode.cs.
int VRage.Game.MyObjectBuilder_TriggerScriptNode.SequenceInputID = -1 |
Definition at line 13 of file MyObjectBuilder_TriggerScriptNode.cs.
string VRage.Game.MyObjectBuilder_TriggerScriptNode.TriggerName = string.Empty |
Definition at line 11 of file MyObjectBuilder_TriggerScriptNode.cs.