Space Engineers
Public Attributes | List of all members
VRage.Game.MyObjectBuilder_TriggerScriptNode Class Reference
Inheritance diagram for VRage.Game.MyObjectBuilder_TriggerScriptNode:
VRage.Game.MyObjectBuilder_ScriptNode VRage.ObjectBuilders.MyObjectBuilder_Base

Public Attributes

string TriggerName = string.Empty
 
int SequenceInputID = -1
 
List< MyVariableIdentifierInputIDs = new List<MyVariableIdentifier>()
 
List< string > InputNames = new List<string>()
 
List< string > InputTypes = new List<string>()
 
- Public Attributes inherited from VRage.Game.MyObjectBuilder_ScriptNode
int ID
 
Vector2 Position
 

Additional Inherited Members

- Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base
bool ShouldSerializeSubtypeId ()
 
void Save (string filepath)
 
virtual MyObjectBuilder_Base Clone ()
 
- Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base
MyStringHash SubtypeId [get]
 
string SubtypeName [get, set]
 
MyObjectBuilderType TypeId [get]
 

Detailed Description

Definition at line 9 of file MyObjectBuilder_TriggerScriptNode.cs.

Member Data Documentation

List<MyVariableIdentifier> VRage.Game.MyObjectBuilder_TriggerScriptNode.InputIDs = new List<MyVariableIdentifier>()

Definition at line 15 of file MyObjectBuilder_TriggerScriptNode.cs.

List<string> VRage.Game.MyObjectBuilder_TriggerScriptNode.InputNames = new List<string>()

Definition at line 17 of file MyObjectBuilder_TriggerScriptNode.cs.

List<string> VRage.Game.MyObjectBuilder_TriggerScriptNode.InputTypes = new List<string>()

Definition at line 19 of file MyObjectBuilder_TriggerScriptNode.cs.

int VRage.Game.MyObjectBuilder_TriggerScriptNode.SequenceInputID = -1

Definition at line 13 of file MyObjectBuilder_TriggerScriptNode.cs.

string VRage.Game.MyObjectBuilder_TriggerScriptNode.TriggerName = string.Empty

Definition at line 11 of file MyObjectBuilder_TriggerScriptNode.cs.


The documentation for this class was generated from the following file: