Space Engineers
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Public Attributes | |
string | Texture |
MyTransparentMaterialTextureType | TextureType = MyTransparentMaterialTextureType.FileTexture |
bool | CanBeAffectedByOtherLights |
bool | AlphaMistingEnable |
bool | IgnoreDepth |
bool | NeedSort |
bool | UseAtlas |
float | AlphaMistingStart |
float | AlphaMistingEnd |
float | SoftParticleDistanceScale |
float | Emissivity |
float | AlphaSaturation |
bool | Reflection |
Vector4 | Color = Vector4.One |
float | Reflectivity |
bool | AlphaCutout |
Vector2I | TargetSize = new Vector2I(-1, -1) |
Public Attributes inherited from VRage.Game.MyObjectBuilder_DefinitionBase | |
SerializableDefinitionId | Id |
string | DisplayName |
string | Description |
string[] | Icons |
bool | Public = true |
bool | Enabled = true |
bool | AvailableInSurvival = true |
Additional Inherited Members | |
Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
bool | ShouldSerializeSubtypeId () |
void | Save (string filepath) |
virtual MyObjectBuilder_Base | Clone () |
Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
MyStringHash | SubtypeId [get] |
string | SubtypeName [get, set] |
MyObjectBuilderType | TypeId [get] |
Definition at line 11 of file MyObjectBuilder_TransparentMaterialDefinition.cs.
bool VRage.Game.MyObjectBuilder_TransparentMaterialDefinition.AlphaCutout |
Definition at line 59 of file MyObjectBuilder_TransparentMaterialDefinition.cs.
bool VRage.Game.MyObjectBuilder_TransparentMaterialDefinition.AlphaMistingEnable |
Definition at line 23 of file MyObjectBuilder_TransparentMaterialDefinition.cs.
float VRage.Game.MyObjectBuilder_TransparentMaterialDefinition.AlphaMistingEnd |
Definition at line 38 of file MyObjectBuilder_TransparentMaterialDefinition.cs.
float VRage.Game.MyObjectBuilder_TransparentMaterialDefinition.AlphaMistingStart |
Definition at line 35 of file MyObjectBuilder_TransparentMaterialDefinition.cs.
float VRage.Game.MyObjectBuilder_TransparentMaterialDefinition.AlphaSaturation |
Definition at line 47 of file MyObjectBuilder_TransparentMaterialDefinition.cs.
bool VRage.Game.MyObjectBuilder_TransparentMaterialDefinition.CanBeAffectedByOtherLights |
Definition at line 20 of file MyObjectBuilder_TransparentMaterialDefinition.cs.
Vector4 VRage.Game.MyObjectBuilder_TransparentMaterialDefinition.Color = Vector4.One |
Definition at line 53 of file MyObjectBuilder_TransparentMaterialDefinition.cs.
float VRage.Game.MyObjectBuilder_TransparentMaterialDefinition.Emissivity |
Definition at line 44 of file MyObjectBuilder_TransparentMaterialDefinition.cs.
bool VRage.Game.MyObjectBuilder_TransparentMaterialDefinition.IgnoreDepth |
Definition at line 26 of file MyObjectBuilder_TransparentMaterialDefinition.cs.
bool VRage.Game.MyObjectBuilder_TransparentMaterialDefinition.NeedSort |
Definition at line 29 of file MyObjectBuilder_TransparentMaterialDefinition.cs.
bool VRage.Game.MyObjectBuilder_TransparentMaterialDefinition.Reflection |
Definition at line 50 of file MyObjectBuilder_TransparentMaterialDefinition.cs.
float VRage.Game.MyObjectBuilder_TransparentMaterialDefinition.Reflectivity |
Definition at line 56 of file MyObjectBuilder_TransparentMaterialDefinition.cs.
float VRage.Game.MyObjectBuilder_TransparentMaterialDefinition.SoftParticleDistanceScale |
Definition at line 41 of file MyObjectBuilder_TransparentMaterialDefinition.cs.
Definition at line 62 of file MyObjectBuilder_TransparentMaterialDefinition.cs.
string VRage.Game.MyObjectBuilder_TransparentMaterialDefinition.Texture |
Definition at line 14 of file MyObjectBuilder_TransparentMaterialDefinition.cs.
MyTransparentMaterialTextureType VRage.Game.MyObjectBuilder_TransparentMaterialDefinition.TextureType = MyTransparentMaterialTextureType.FileTexture |
Definition at line 17 of file MyObjectBuilder_TransparentMaterialDefinition.cs.
bool VRage.Game.MyObjectBuilder_TransparentMaterialDefinition.UseAtlas |
Definition at line 32 of file MyObjectBuilder_TransparentMaterialDefinition.cs.