Space Engineers
Public Attributes | List of all members
VRage.Game.MyObjectBuilder_TransparentMaterialDefinition Class Reference
Inheritance diagram for VRage.Game.MyObjectBuilder_TransparentMaterialDefinition:
VRage.Game.MyObjectBuilder_DefinitionBase VRage.ObjectBuilders.MyObjectBuilder_Base

Public Attributes

string Texture
 
MyTransparentMaterialTextureType TextureType = MyTransparentMaterialTextureType.FileTexture
 
bool CanBeAffectedByOtherLights
 
bool AlphaMistingEnable
 
bool IgnoreDepth
 
bool NeedSort
 
bool UseAtlas
 
float AlphaMistingStart
 
float AlphaMistingEnd
 
float SoftParticleDistanceScale
 
float Emissivity
 
float AlphaSaturation
 
bool Reflection
 
Vector4 Color = Vector4.One
 
float Reflectivity
 
bool AlphaCutout
 
Vector2I TargetSize = new Vector2I(-1, -1)
 
- Public Attributes inherited from VRage.Game.MyObjectBuilder_DefinitionBase
SerializableDefinitionId Id
 
string DisplayName
 
string Description
 
string[] Icons
 
bool Public = true
 
bool Enabled = true
 
bool AvailableInSurvival = true
 

Additional Inherited Members

- Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base
bool ShouldSerializeSubtypeId ()
 
void Save (string filepath)
 
virtual MyObjectBuilder_Base Clone ()
 
- Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base
MyStringHash SubtypeId [get]
 
string SubtypeName [get, set]
 
MyObjectBuilderType TypeId [get]
 

Detailed Description

Definition at line 11 of file MyObjectBuilder_TransparentMaterialDefinition.cs.

Member Data Documentation

bool VRage.Game.MyObjectBuilder_TransparentMaterialDefinition.AlphaCutout
bool VRage.Game.MyObjectBuilder_TransparentMaterialDefinition.AlphaMistingEnable
float VRage.Game.MyObjectBuilder_TransparentMaterialDefinition.AlphaMistingEnd
float VRage.Game.MyObjectBuilder_TransparentMaterialDefinition.AlphaMistingStart
float VRage.Game.MyObjectBuilder_TransparentMaterialDefinition.AlphaSaturation
bool VRage.Game.MyObjectBuilder_TransparentMaterialDefinition.CanBeAffectedByOtherLights
Vector4 VRage.Game.MyObjectBuilder_TransparentMaterialDefinition.Color = Vector4.One
float VRage.Game.MyObjectBuilder_TransparentMaterialDefinition.Emissivity
bool VRage.Game.MyObjectBuilder_TransparentMaterialDefinition.IgnoreDepth
bool VRage.Game.MyObjectBuilder_TransparentMaterialDefinition.NeedSort
bool VRage.Game.MyObjectBuilder_TransparentMaterialDefinition.Reflection
float VRage.Game.MyObjectBuilder_TransparentMaterialDefinition.Reflectivity
float VRage.Game.MyObjectBuilder_TransparentMaterialDefinition.SoftParticleDistanceScale
Vector2I VRage.Game.MyObjectBuilder_TransparentMaterialDefinition.TargetSize = new Vector2I(-1, -1)
string VRage.Game.MyObjectBuilder_TransparentMaterialDefinition.Texture
MyTransparentMaterialTextureType VRage.Game.MyObjectBuilder_TransparentMaterialDefinition.TextureType = MyTransparentMaterialTextureType.FileTexture
bool VRage.Game.MyObjectBuilder_TransparentMaterialDefinition.UseAtlas

The documentation for this class was generated from the following file: