Space Engineers
Public Attributes | List of all members
VRage.Game.MyObjectBuilder_FunctionScriptNode Class Reference
Inheritance diagram for VRage.Game.MyObjectBuilder_FunctionScriptNode:
VRage.Game.MyObjectBuilder_ScriptNode VRage.ObjectBuilders.MyObjectBuilder_Base

Public Attributes

int Version = 0
 
string DeclaringType = string.Empty
 
string Type = string.Empty
 
string ExtOfType = string.Empty
 
int SequenceInputID = -1
 
int SequenceOutputID = -1
 
MyVariableIdentifier InstanceInputID = MyVariableIdentifier.Default
 
List< MyVariableIdentifierInputParameterIDs = new List<MyVariableIdentifier>()
 
List< IdentifierListOutputParametersIDs = new List<IdentifierList>()
 
List< MyParameterValueInputParameterValues = new List<MyParameterValue>()
 
- Public Attributes inherited from VRage.Game.MyObjectBuilder_ScriptNode
int ID
 
Vector2 Position
 

Additional Inherited Members

- Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base
bool ShouldSerializeSubtypeId ()
 
void Save (string filepath)
 
virtual MyObjectBuilder_Base Clone ()
 
- Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base
MyStringHash SubtypeId [get]
 
string SubtypeName [get, set]
 
MyObjectBuilderType TypeId [get]
 

Detailed Description

Definition at line 9 of file MyObjectBuilder_FunctionScriptNode.cs.

Member Data Documentation

string VRage.Game.MyObjectBuilder_FunctionScriptNode.DeclaringType = string.Empty

Definition at line 13 of file MyObjectBuilder_FunctionScriptNode.cs.

string VRage.Game.MyObjectBuilder_FunctionScriptNode.ExtOfType = string.Empty

Definition at line 18 of file MyObjectBuilder_FunctionScriptNode.cs.

List<MyVariableIdentifier> VRage.Game.MyObjectBuilder_FunctionScriptNode.InputParameterIDs = new List<MyVariableIdentifier>()

Definition at line 26 of file MyObjectBuilder_FunctionScriptNode.cs.

List<MyParameterValue> VRage.Game.MyObjectBuilder_FunctionScriptNode.InputParameterValues = new List<MyParameterValue>()

Definition at line 30 of file MyObjectBuilder_FunctionScriptNode.cs.

MyVariableIdentifier VRage.Game.MyObjectBuilder_FunctionScriptNode.InstanceInputID = MyVariableIdentifier.Default

Definition at line 24 of file MyObjectBuilder_FunctionScriptNode.cs.

List<IdentifierList> VRage.Game.MyObjectBuilder_FunctionScriptNode.OutputParametersIDs = new List<IdentifierList>()

Definition at line 28 of file MyObjectBuilder_FunctionScriptNode.cs.

int VRage.Game.MyObjectBuilder_FunctionScriptNode.SequenceInputID = -1

Definition at line 20 of file MyObjectBuilder_FunctionScriptNode.cs.

int VRage.Game.MyObjectBuilder_FunctionScriptNode.SequenceOutputID = -1

Definition at line 22 of file MyObjectBuilder_FunctionScriptNode.cs.

string VRage.Game.MyObjectBuilder_FunctionScriptNode.Type = string.Empty

Definition at line 15 of file MyObjectBuilder_FunctionScriptNode.cs.

int VRage.Game.MyObjectBuilder_FunctionScriptNode.Version = 0

Definition at line 11 of file MyObjectBuilder_FunctionScriptNode.cs.


The documentation for this class was generated from the following file: