Space Engineers
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Public Attributes | |
int | Version = 0 |
string | DeclaringType = string.Empty |
string | Type = string.Empty |
string | ExtOfType = string.Empty |
int | SequenceInputID = -1 |
int | SequenceOutputID = -1 |
MyVariableIdentifier | InstanceInputID = MyVariableIdentifier.Default |
List< MyVariableIdentifier > | InputParameterIDs = new List<MyVariableIdentifier>() |
List< IdentifierList > | OutputParametersIDs = new List<IdentifierList>() |
List< MyParameterValue > | InputParameterValues = new List<MyParameterValue>() |
Public Attributes inherited from VRage.Game.MyObjectBuilder_ScriptNode | |
int | ID |
Vector2 | Position |
Additional Inherited Members | |
Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
bool | ShouldSerializeSubtypeId () |
void | Save (string filepath) |
virtual MyObjectBuilder_Base | Clone () |
Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
MyStringHash | SubtypeId [get] |
string | SubtypeName [get, set] |
MyObjectBuilderType | TypeId [get] |
Definition at line 9 of file MyObjectBuilder_FunctionScriptNode.cs.
string VRage.Game.MyObjectBuilder_FunctionScriptNode.DeclaringType = string.Empty |
Definition at line 13 of file MyObjectBuilder_FunctionScriptNode.cs.
string VRage.Game.MyObjectBuilder_FunctionScriptNode.ExtOfType = string.Empty |
Definition at line 18 of file MyObjectBuilder_FunctionScriptNode.cs.
List<MyVariableIdentifier> VRage.Game.MyObjectBuilder_FunctionScriptNode.InputParameterIDs = new List<MyVariableIdentifier>() |
Definition at line 26 of file MyObjectBuilder_FunctionScriptNode.cs.
List<MyParameterValue> VRage.Game.MyObjectBuilder_FunctionScriptNode.InputParameterValues = new List<MyParameterValue>() |
Definition at line 30 of file MyObjectBuilder_FunctionScriptNode.cs.
MyVariableIdentifier VRage.Game.MyObjectBuilder_FunctionScriptNode.InstanceInputID = MyVariableIdentifier.Default |
Definition at line 24 of file MyObjectBuilder_FunctionScriptNode.cs.
List<IdentifierList> VRage.Game.MyObjectBuilder_FunctionScriptNode.OutputParametersIDs = new List<IdentifierList>() |
Definition at line 28 of file MyObjectBuilder_FunctionScriptNode.cs.
int VRage.Game.MyObjectBuilder_FunctionScriptNode.SequenceInputID = -1 |
Definition at line 20 of file MyObjectBuilder_FunctionScriptNode.cs.
int VRage.Game.MyObjectBuilder_FunctionScriptNode.SequenceOutputID = -1 |
Definition at line 22 of file MyObjectBuilder_FunctionScriptNode.cs.
string VRage.Game.MyObjectBuilder_FunctionScriptNode.Type = string.Empty |
Definition at line 15 of file MyObjectBuilder_FunctionScriptNode.cs.
int VRage.Game.MyObjectBuilder_FunctionScriptNode.Version = 0 |
Definition at line 11 of file MyObjectBuilder_FunctionScriptNode.cs.