Space Engineers
Public Attributes | List of all members
VRage.Game.MyObjectBuilder_VoxelMaterialDefinition Class Reference
Inheritance diagram for VRage.Game.MyObjectBuilder_VoxelMaterialDefinition:
VRage.Game.MyObjectBuilder_DefinitionBase VRage.ObjectBuilders.MyObjectBuilder_Base Medieval.ObjectBuilders.Definitions.MyObjectBuilder_Dx11VoxelMaterialDefinition

Public Attributes

string MaterialTypeName = "Rock"
 
string MinedOre
 
float MinedOreRatio
 
bool CanBeHarvested
 
bool IsRare
 
float DamageRatio
 
bool UseTwoTextures
 
float SpecularPower
 
float SpecularShininess
 
string DiffuseXZ
 
string NormalXZ
 
string DiffuseY
 
string NormalY
 
int MinVersion
 
bool SpawnsInAsteroids = true
 
bool SpawnsFromMeteorites = true
 
bool SpawnsFlora = false
 
int[] SpawnChannels
 
string ParticleEffect
 
string DamagedMaterial = null
 
float DamageThreashold = 0.1f
 
- Public Attributes inherited from VRage.Game.MyObjectBuilder_DefinitionBase
SerializableDefinitionId Id
 
string DisplayName
 
string Description
 
string[] Icons
 
bool Public = true
 
bool Enabled = true
 
bool AvailableInSurvival = true
 

Additional Inherited Members

- Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base
bool ShouldSerializeSubtypeId ()
 
void Save (string filepath)
 
virtual MyObjectBuilder_Base Clone ()
 
- Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base
MyStringHash SubtypeId [get]
 
string SubtypeName [get, set]
 
MyObjectBuilderType TypeId [get]
 

Detailed Description

Definition at line 12 of file MyObjectBuilder_VoxelMaterialDefinition.cs.

Member Data Documentation

bool VRage.Game.MyObjectBuilder_VoxelMaterialDefinition.CanBeHarvested

Definition at line 24 of file MyObjectBuilder_VoxelMaterialDefinition.cs.

string VRage.Game.MyObjectBuilder_VoxelMaterialDefinition.DamagedMaterial = null

Definition at line 83 of file MyObjectBuilder_VoxelMaterialDefinition.cs.

float VRage.Game.MyObjectBuilder_VoxelMaterialDefinition.DamageRatio

Definition at line 33 of file MyObjectBuilder_VoxelMaterialDefinition.cs.

float VRage.Game.MyObjectBuilder_VoxelMaterialDefinition.DamageThreashold = 0.1f

Definition at line 86 of file MyObjectBuilder_VoxelMaterialDefinition.cs.

string VRage.Game.MyObjectBuilder_VoxelMaterialDefinition.DiffuseXZ

Definition at line 49 of file MyObjectBuilder_VoxelMaterialDefinition.cs.

string VRage.Game.MyObjectBuilder_VoxelMaterialDefinition.DiffuseY

Definition at line 57 of file MyObjectBuilder_VoxelMaterialDefinition.cs.

bool VRage.Game.MyObjectBuilder_VoxelMaterialDefinition.IsRare

Definition at line 27 of file MyObjectBuilder_VoxelMaterialDefinition.cs.

string VRage.Game.MyObjectBuilder_VoxelMaterialDefinition.MaterialTypeName = "Rock"

Definition at line 15 of file MyObjectBuilder_VoxelMaterialDefinition.cs.

string VRage.Game.MyObjectBuilder_VoxelMaterialDefinition.MinedOre

Definition at line 18 of file MyObjectBuilder_VoxelMaterialDefinition.cs.

float VRage.Game.MyObjectBuilder_VoxelMaterialDefinition.MinedOreRatio

Definition at line 21 of file MyObjectBuilder_VoxelMaterialDefinition.cs.

int VRage.Game.MyObjectBuilder_VoxelMaterialDefinition.MinVersion

Definition at line 64 of file MyObjectBuilder_VoxelMaterialDefinition.cs.

string VRage.Game.MyObjectBuilder_VoxelMaterialDefinition.NormalXZ

Definition at line 53 of file MyObjectBuilder_VoxelMaterialDefinition.cs.

string VRage.Game.MyObjectBuilder_VoxelMaterialDefinition.NormalY

Definition at line 61 of file MyObjectBuilder_VoxelMaterialDefinition.cs.

string VRage.Game.MyObjectBuilder_VoxelMaterialDefinition.ParticleEffect

Definition at line 80 of file MyObjectBuilder_VoxelMaterialDefinition.cs.

int [] VRage.Game.MyObjectBuilder_VoxelMaterialDefinition.SpawnChannels

Definition at line 77 of file MyObjectBuilder_VoxelMaterialDefinition.cs.

bool VRage.Game.MyObjectBuilder_VoxelMaterialDefinition.SpawnsFlora = false

Definition at line 73 of file MyObjectBuilder_VoxelMaterialDefinition.cs.

bool VRage.Game.MyObjectBuilder_VoxelMaterialDefinition.SpawnsFromMeteorites = true

Definition at line 70 of file MyObjectBuilder_VoxelMaterialDefinition.cs.

bool VRage.Game.MyObjectBuilder_VoxelMaterialDefinition.SpawnsInAsteroids = true

Definition at line 67 of file MyObjectBuilder_VoxelMaterialDefinition.cs.

float VRage.Game.MyObjectBuilder_VoxelMaterialDefinition.SpecularPower

Definition at line 42 of file MyObjectBuilder_VoxelMaterialDefinition.cs.

float VRage.Game.MyObjectBuilder_VoxelMaterialDefinition.SpecularShininess

Definition at line 45 of file MyObjectBuilder_VoxelMaterialDefinition.cs.

bool VRage.Game.MyObjectBuilder_VoxelMaterialDefinition.UseTwoTextures

Definition at line 39 of file MyObjectBuilder_VoxelMaterialDefinition.cs.


The documentation for this class was generated from the following file: