Space Engineers
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Public Attributes | |
string | MaterialTypeName = "Rock" |
string | MinedOre |
float | MinedOreRatio |
bool | CanBeHarvested |
bool | IsRare |
float | DamageRatio |
bool | UseTwoTextures |
float | SpecularPower |
float | SpecularShininess |
string | DiffuseXZ |
string | NormalXZ |
string | DiffuseY |
string | NormalY |
int | MinVersion |
bool | SpawnsInAsteroids = true |
bool | SpawnsFromMeteorites = true |
bool | SpawnsFlora = false |
int[] | SpawnChannels |
string | ParticleEffect |
string | DamagedMaterial = null |
float | DamageThreashold = 0.1f |
Public Attributes inherited from VRage.Game.MyObjectBuilder_DefinitionBase | |
SerializableDefinitionId | Id |
string | DisplayName |
string | Description |
string[] | Icons |
bool | Public = true |
bool | Enabled = true |
bool | AvailableInSurvival = true |
Additional Inherited Members | |
Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
bool | ShouldSerializeSubtypeId () |
void | Save (string filepath) |
virtual MyObjectBuilder_Base | Clone () |
Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
MyStringHash | SubtypeId [get] |
string | SubtypeName [get, set] |
MyObjectBuilderType | TypeId [get] |
Definition at line 12 of file MyObjectBuilder_VoxelMaterialDefinition.cs.
bool VRage.Game.MyObjectBuilder_VoxelMaterialDefinition.CanBeHarvested |
Definition at line 24 of file MyObjectBuilder_VoxelMaterialDefinition.cs.
string VRage.Game.MyObjectBuilder_VoxelMaterialDefinition.DamagedMaterial = null |
Definition at line 83 of file MyObjectBuilder_VoxelMaterialDefinition.cs.
float VRage.Game.MyObjectBuilder_VoxelMaterialDefinition.DamageRatio |
Definition at line 33 of file MyObjectBuilder_VoxelMaterialDefinition.cs.
float VRage.Game.MyObjectBuilder_VoxelMaterialDefinition.DamageThreashold = 0.1f |
Definition at line 86 of file MyObjectBuilder_VoxelMaterialDefinition.cs.
string VRage.Game.MyObjectBuilder_VoxelMaterialDefinition.DiffuseXZ |
Definition at line 49 of file MyObjectBuilder_VoxelMaterialDefinition.cs.
string VRage.Game.MyObjectBuilder_VoxelMaterialDefinition.DiffuseY |
Definition at line 57 of file MyObjectBuilder_VoxelMaterialDefinition.cs.
bool VRage.Game.MyObjectBuilder_VoxelMaterialDefinition.IsRare |
Definition at line 27 of file MyObjectBuilder_VoxelMaterialDefinition.cs.
string VRage.Game.MyObjectBuilder_VoxelMaterialDefinition.MaterialTypeName = "Rock" |
Definition at line 15 of file MyObjectBuilder_VoxelMaterialDefinition.cs.
string VRage.Game.MyObjectBuilder_VoxelMaterialDefinition.MinedOre |
Definition at line 18 of file MyObjectBuilder_VoxelMaterialDefinition.cs.
float VRage.Game.MyObjectBuilder_VoxelMaterialDefinition.MinedOreRatio |
Definition at line 21 of file MyObjectBuilder_VoxelMaterialDefinition.cs.
int VRage.Game.MyObjectBuilder_VoxelMaterialDefinition.MinVersion |
Definition at line 64 of file MyObjectBuilder_VoxelMaterialDefinition.cs.
string VRage.Game.MyObjectBuilder_VoxelMaterialDefinition.NormalXZ |
Definition at line 53 of file MyObjectBuilder_VoxelMaterialDefinition.cs.
string VRage.Game.MyObjectBuilder_VoxelMaterialDefinition.NormalY |
Definition at line 61 of file MyObjectBuilder_VoxelMaterialDefinition.cs.
string VRage.Game.MyObjectBuilder_VoxelMaterialDefinition.ParticleEffect |
Definition at line 80 of file MyObjectBuilder_VoxelMaterialDefinition.cs.
int [] VRage.Game.MyObjectBuilder_VoxelMaterialDefinition.SpawnChannels |
Definition at line 77 of file MyObjectBuilder_VoxelMaterialDefinition.cs.
bool VRage.Game.MyObjectBuilder_VoxelMaterialDefinition.SpawnsFlora = false |
Definition at line 73 of file MyObjectBuilder_VoxelMaterialDefinition.cs.
bool VRage.Game.MyObjectBuilder_VoxelMaterialDefinition.SpawnsFromMeteorites = true |
Definition at line 70 of file MyObjectBuilder_VoxelMaterialDefinition.cs.
bool VRage.Game.MyObjectBuilder_VoxelMaterialDefinition.SpawnsInAsteroids = true |
Definition at line 67 of file MyObjectBuilder_VoxelMaterialDefinition.cs.
float VRage.Game.MyObjectBuilder_VoxelMaterialDefinition.SpecularPower |
Definition at line 42 of file MyObjectBuilder_VoxelMaterialDefinition.cs.
float VRage.Game.MyObjectBuilder_VoxelMaterialDefinition.SpecularShininess |
Definition at line 45 of file MyObjectBuilder_VoxelMaterialDefinition.cs.
bool VRage.Game.MyObjectBuilder_VoxelMaterialDefinition.UseTwoTextures |
Definition at line 39 of file MyObjectBuilder_VoxelMaterialDefinition.cs.