Space Engineers
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Public Attributes | |
bool | Transparent = false |
float | Density = 32000 |
float | HorisontalTransmissionMultiplier = 1 |
float | HorisontalFragility = 1 |
float | SupportMultiplier = 1 |
float | CollisionMultiplier = 1 |
Public Attributes inherited from VRage.Game.MyObjectBuilder_DefinitionBase | |
SerializableDefinitionId | Id |
string | DisplayName |
string | Description |
string[] | Icons |
bool | Public = true |
bool | Enabled = true |
bool | AvailableInSurvival = true |
Additional Inherited Members | |
Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
bool | ShouldSerializeSubtypeId () |
void | Save (string filepath) |
virtual MyObjectBuilder_Base | Clone () |
Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
MyStringHash | SubtypeId [get] |
string | SubtypeName [get, set] |
MyObjectBuilderType | TypeId [get] |
Definition at line 8 of file MyObjectBuilder_PhysicalMaterialDefinition.cs.
float VRage.Game.MyObjectBuilder_PhysicalMaterialDefinition.CollisionMultiplier = 1 |
Definition at line 26 of file MyObjectBuilder_PhysicalMaterialDefinition.cs.
float VRage.Game.MyObjectBuilder_PhysicalMaterialDefinition.Density = 32000 |
Definition at line 14 of file MyObjectBuilder_PhysicalMaterialDefinition.cs.
float VRage.Game.MyObjectBuilder_PhysicalMaterialDefinition.HorisontalFragility = 1 |
Definition at line 20 of file MyObjectBuilder_PhysicalMaterialDefinition.cs.
float VRage.Game.MyObjectBuilder_PhysicalMaterialDefinition.HorisontalTransmissionMultiplier = 1 |
Definition at line 17 of file MyObjectBuilder_PhysicalMaterialDefinition.cs.
float VRage.Game.MyObjectBuilder_PhysicalMaterialDefinition.SupportMultiplier = 1 |
Definition at line 23 of file MyObjectBuilder_PhysicalMaterialDefinition.cs.
bool VRage.Game.MyObjectBuilder_PhysicalMaterialDefinition.Transparent = false |
Definition at line 11 of file MyObjectBuilder_PhysicalMaterialDefinition.cs.