Space Engineers
Public Attributes | List of all members
VRage.Game.MyObjectBuilder_PhysicalMaterialDefinition Class Reference
Inheritance diagram for VRage.Game.MyObjectBuilder_PhysicalMaterialDefinition:
VRage.Game.MyObjectBuilder_DefinitionBase VRage.ObjectBuilders.MyObjectBuilder_Base

Public Attributes

bool Transparent = false
 
float Density = 32000
 
float HorisontalTransmissionMultiplier = 1
 
float HorisontalFragility = 1
 
float SupportMultiplier = 1
 
float CollisionMultiplier = 1
 
- Public Attributes inherited from VRage.Game.MyObjectBuilder_DefinitionBase
SerializableDefinitionId Id
 
string DisplayName
 
string Description
 
string[] Icons
 
bool Public = true
 
bool Enabled = true
 
bool AvailableInSurvival = true
 

Additional Inherited Members

- Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base
bool ShouldSerializeSubtypeId ()
 
void Save (string filepath)
 
virtual MyObjectBuilder_Base Clone ()
 
- Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base
MyStringHash SubtypeId [get]
 
string SubtypeName [get, set]
 
MyObjectBuilderType TypeId [get]
 

Detailed Description

Definition at line 8 of file MyObjectBuilder_PhysicalMaterialDefinition.cs.

Member Data Documentation

float VRage.Game.MyObjectBuilder_PhysicalMaterialDefinition.CollisionMultiplier = 1
float VRage.Game.MyObjectBuilder_PhysicalMaterialDefinition.Density = 32000
float VRage.Game.MyObjectBuilder_PhysicalMaterialDefinition.HorisontalFragility = 1
float VRage.Game.MyObjectBuilder_PhysicalMaterialDefinition.HorisontalTransmissionMultiplier = 1
float VRage.Game.MyObjectBuilder_PhysicalMaterialDefinition.SupportMultiplier = 1
bool VRage.Game.MyObjectBuilder_PhysicalMaterialDefinition.Transparent = false

The documentation for this class was generated from the following file: