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float | UserEmitterScale [get, set] |
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float | UserScale [get, set] |
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float | UserBirthMultiplier [get, set] |
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float | UserRadiusMultiplier [get, set] |
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Vector4 | UserColorMultiplier [get, set] |
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int | ShowOnlyThisGeneration [get] |
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Vector3 | Gravity [get, set] |
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bool | Enabled [get, set] |
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int | ID [get, set] |
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float | Length [get, set] |
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float | Duration [get] |
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float | DurationMin [get, set] |
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float | DurationMax [get, set] |
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bool | Loop [get, set] |
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MatrixD | WorldMatrix [get, set] |
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string | Name [get, set] |
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float | Distance [get] |
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object | Tag [get, set] |
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bool | IsStopped [get] |
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bool | IsSimulationPaused [get] |
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bool | IsEmittingStopped [get] |
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Definition at line 19 of file MyParticleEffect.cs.
VRage.Game.MyParticleEffect.MyParticleEffect |
( |
| ) |
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inline |
void VRage.Game.MyParticleEffect.AddParticleLight |
( |
MyParticleLight |
particleLight | ) |
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inline |
void VRage.Game.MyParticleEffect.AddParticleSound |
( |
MyParticleSound |
particleSound | ) |
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inline |
void VRage.Game.MyParticleEffect.Clear |
( |
| ) |
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inline |
void VRage.Game.MyParticleEffect.Close |
( |
bool |
done | ) |
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inline |
void VRage.Game.MyParticleEffect.DebugDraw |
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| ) |
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inline |
void VRage.Game.MyParticleEffect.Deserialize |
( |
XmlReader |
reader | ) |
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inline |
MatrixD VRage.Game.MyParticleEffect.GetDeltaMatrix |
( |
| ) |
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inline |
float VRage.Game.MyParticleEffect.GetElapsedTime |
( |
| ) |
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inline |
Vector3 VRage.Game.MyParticleEffect.GetEmitterAxisScale |
( |
| ) |
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inline |
float VRage.Game.MyParticleEffect.GetEmitterScale |
( |
| ) |
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inline |
int VRage.Game.MyParticleEffect.GetID |
( |
| ) |
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inline |
string VRage.Game.MyParticleEffect.GetName |
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| ) |
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inline |
int VRage.Game.MyParticleEffect.GetParticlesCount |
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| ) |
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inline |
float VRage.Game.MyParticleEffect.GetScale |
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| ) |
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inline |
void VRage.Game.MyParticleEffect.Pause |
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| ) |
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inline |
void VRage.Game.MyParticleEffect.Play |
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| ) |
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inline |
void VRage.Game.MyParticleEffect.PrepareForDraw |
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| ) |
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inline |
void VRage.Game.MyParticleEffect.RemoveGeneration |
( |
int |
index | ) |
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inline |
void VRage.Game.MyParticleEffect.RemoveParticleLight |
( |
int |
index | ) |
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inline |
void VRage.Game.MyParticleEffect.RemoveParticleLight |
( |
MyParticleLight |
particleLight | ) |
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inline |
void VRage.Game.MyParticleEffect.RemoveParticleSound |
( |
int |
index | ) |
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inline |
void VRage.Game.MyParticleEffect.RemoveParticleSound |
( |
MyParticleSound |
particleSound | ) |
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inline |
void VRage.Game.MyParticleEffect.Restart |
( |
| ) |
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inline |
void VRage.Game.MyParticleEffect.Serialize |
( |
XmlWriter |
writer | ) |
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inline |
void VRage.Game.MyParticleEffect.SetAnimDirty |
( |
| ) |
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inline |
void VRage.Game.MyParticleEffect.SetDirty |
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| ) |
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inline |
void VRage.Game.MyParticleEffect.SetID |
( |
int |
id | ) |
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inline |
void VRage.Game.MyParticleEffect.SetName |
( |
string |
name | ) |
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inline |
void VRage.Game.MyParticleEffect.SetPositionDirty |
( |
| ) |
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inline |
void VRage.Game.MyParticleEffect.SetRandomDuration |
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| ) |
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inline |
void VRage.Game.MyParticleEffect.SetShowOnlyThisGeneration |
( |
int |
generationIndex | ) |
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inline |
void VRage.Game.MyParticleEffect.Start |
( |
int |
particleID | ) |
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inline |
void VRage.Game.MyParticleEffect.Stop |
( |
| ) |
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inline |
void VRage.Game.MyParticleEffect.StopEmitting |
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| ) |
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inline |
bool VRage.Game.MyParticleEffect.Update |
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| ) |
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inline |
bool VRage.Game.MyParticleEffect.CalculateDeltaMatrix |
MatrixD VRage.Game.MyParticleEffect.DeltaMatrix |
bool VRage.Game.MyParticleEffect.EnableLods |
uint VRage.Game.MyParticleEffect.RenderCounter = 0 |
Vector3 VRage.Game.MyParticleEffect.UserAxisScale |
bool VRage.Game.MyParticleEffect.UserDraw |
Vector3 VRage.Game.MyParticleEffect.Velocity |
float VRage.Game.MyParticleEffect.Distance |
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get |
float VRage.Game.MyParticleEffect.Duration |
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get |
float VRage.Game.MyParticleEffect.DurationMax |
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getset |
float VRage.Game.MyParticleEffect.DurationMin |
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getset |
bool VRage.Game.MyParticleEffect.Enabled |
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getset |
Vector3 VRage.Game.MyParticleEffect.Gravity |
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getset |
int VRage.Game.MyParticleEffect.ID |
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getset |
bool VRage.Game.MyParticleEffect.IsEmittingStopped |
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get |
bool VRage.Game.MyParticleEffect.IsSimulationPaused |
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get |
bool VRage.Game.MyParticleEffect.IsStopped |
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get |
float VRage.Game.MyParticleEffect.Length |
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getset |
bool VRage.Game.MyParticleEffect.Loop |
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getset |
string VRage.Game.MyParticleEffect.Name |
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getset |
int VRage.Game.MyParticleEffect.ShowOnlyThisGeneration |
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get |
object VRage.Game.MyParticleEffect.Tag |
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getset |
float VRage.Game.MyParticleEffect.UserBirthMultiplier |
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getset |
Vector4 VRage.Game.MyParticleEffect.UserColorMultiplier |
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getset |
float VRage.Game.MyParticleEffect.UserEmitterScale |
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getset |
float VRage.Game.MyParticleEffect.UserRadiusMultiplier |
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getset |
float VRage.Game.MyParticleEffect.UserScale |
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getset |
MatrixD VRage.Game.MyParticleEffect.WorldMatrix |
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getset |
EventHandler VRage.Game.MyParticleEffect.OnDelete = null |
EventHandler VRage.Game.MyParticleEffect.OnUpdate = null |
The documentation for this class was generated from the following file: