|
| float | UserEmitterScale [get, set] |
| |
| float | UserScale [get, set] |
| |
| float | UserBirthMultiplier [get, set] |
| |
| float | UserRadiusMultiplier [get, set] |
| |
| Vector4 | UserColorMultiplier [get, set] |
| |
| int | ShowOnlyThisGeneration [get] |
| |
| Vector3 | Gravity [get, set] |
| |
| bool | Enabled [get, set] |
| |
| int | ID [get, set] |
| |
| float | Length [get, set] |
| |
| float | Duration [get] |
| |
| float | DurationMin [get, set] |
| |
| float | DurationMax [get, set] |
| |
| bool | Loop [get, set] |
| |
| MatrixD | WorldMatrix [get, set] |
| |
| string | Name [get, set] |
| |
| float | Distance [get] |
| |
| object | Tag [get, set] |
| |
| bool | IsStopped [get] |
| |
| bool | IsSimulationPaused [get] |
| |
| bool | IsEmittingStopped [get] |
| |
Definition at line 19 of file MyParticleEffect.cs.
| VRage.Game.MyParticleEffect.MyParticleEffect |
( |
| ) |
|
|
inline |
| void VRage.Game.MyParticleEffect.AddParticleLight |
( |
MyParticleLight |
particleLight | ) |
|
|
inline |
| void VRage.Game.MyParticleEffect.AddParticleSound |
( |
MyParticleSound |
particleSound | ) |
|
|
inline |
| void VRage.Game.MyParticleEffect.Clear |
( |
| ) |
|
|
inline |
| void VRage.Game.MyParticleEffect.Close |
( |
bool |
done | ) |
|
|
inline |
| void VRage.Game.MyParticleEffect.DebugDraw |
( |
| ) |
|
|
inline |
| void VRage.Game.MyParticleEffect.Deserialize |
( |
XmlReader |
reader | ) |
|
|
inline |
| MatrixD VRage.Game.MyParticleEffect.GetDeltaMatrix |
( |
| ) |
|
|
inline |
| float VRage.Game.MyParticleEffect.GetElapsedTime |
( |
| ) |
|
|
inline |
| Vector3 VRage.Game.MyParticleEffect.GetEmitterAxisScale |
( |
| ) |
|
|
inline |
| float VRage.Game.MyParticleEffect.GetEmitterScale |
( |
| ) |
|
|
inline |
| int VRage.Game.MyParticleEffect.GetID |
( |
| ) |
|
|
inline |
| string VRage.Game.MyParticleEffect.GetName |
( |
| ) |
|
|
inline |
| int VRage.Game.MyParticleEffect.GetParticlesCount |
( |
| ) |
|
|
inline |
| float VRage.Game.MyParticleEffect.GetScale |
( |
| ) |
|
|
inline |
| void VRage.Game.MyParticleEffect.Pause |
( |
| ) |
|
|
inline |
| void VRage.Game.MyParticleEffect.Play |
( |
| ) |
|
|
inline |
| void VRage.Game.MyParticleEffect.PrepareForDraw |
( |
| ) |
|
|
inline |
| void VRage.Game.MyParticleEffect.RemoveGeneration |
( |
int |
index | ) |
|
|
inline |
| void VRage.Game.MyParticleEffect.RemoveParticleLight |
( |
int |
index | ) |
|
|
inline |
| void VRage.Game.MyParticleEffect.RemoveParticleLight |
( |
MyParticleLight |
particleLight | ) |
|
|
inline |
| void VRage.Game.MyParticleEffect.RemoveParticleSound |
( |
int |
index | ) |
|
|
inline |
| void VRage.Game.MyParticleEffect.RemoveParticleSound |
( |
MyParticleSound |
particleSound | ) |
|
|
inline |
| void VRage.Game.MyParticleEffect.Restart |
( |
| ) |
|
|
inline |
| void VRage.Game.MyParticleEffect.Serialize |
( |
XmlWriter |
writer | ) |
|
|
inline |
| void VRage.Game.MyParticleEffect.SetAnimDirty |
( |
| ) |
|
|
inline |
| void VRage.Game.MyParticleEffect.SetDirty |
( |
| ) |
|
|
inline |
| void VRage.Game.MyParticleEffect.SetID |
( |
int |
id | ) |
|
|
inline |
| void VRage.Game.MyParticleEffect.SetName |
( |
string |
name | ) |
|
|
inline |
| void VRage.Game.MyParticleEffect.SetPositionDirty |
( |
| ) |
|
|
inline |
| void VRage.Game.MyParticleEffect.SetRandomDuration |
( |
| ) |
|
|
inline |
| void VRage.Game.MyParticleEffect.SetShowOnlyThisGeneration |
( |
int |
generationIndex | ) |
|
|
inline |
| void VRage.Game.MyParticleEffect.Start |
( |
int |
particleID | ) |
|
|
inline |
| void VRage.Game.MyParticleEffect.Stop |
( |
| ) |
|
|
inline |
| void VRage.Game.MyParticleEffect.StopEmitting |
( |
| ) |
|
|
inline |
| bool VRage.Game.MyParticleEffect.Update |
( |
| ) |
|
|
inline |
| bool VRage.Game.MyParticleEffect.CalculateDeltaMatrix |
| MatrixD VRage.Game.MyParticleEffect.DeltaMatrix |
| bool VRage.Game.MyParticleEffect.EnableLods |
| uint VRage.Game.MyParticleEffect.RenderCounter = 0 |
| Vector3 VRage.Game.MyParticleEffect.UserAxisScale |
| bool VRage.Game.MyParticleEffect.UserDraw |
| Vector3 VRage.Game.MyParticleEffect.Velocity |
| float VRage.Game.MyParticleEffect.Distance |
|
get |
| float VRage.Game.MyParticleEffect.Duration |
|
get |
| float VRage.Game.MyParticleEffect.DurationMax |
|
getset |
| float VRage.Game.MyParticleEffect.DurationMin |
|
getset |
| bool VRage.Game.MyParticleEffect.Enabled |
|
getset |
| Vector3 VRage.Game.MyParticleEffect.Gravity |
|
getset |
| int VRage.Game.MyParticleEffect.ID |
|
getset |
| bool VRage.Game.MyParticleEffect.IsEmittingStopped |
|
get |
| bool VRage.Game.MyParticleEffect.IsSimulationPaused |
|
get |
| bool VRage.Game.MyParticleEffect.IsStopped |
|
get |
| float VRage.Game.MyParticleEffect.Length |
|
getset |
| bool VRage.Game.MyParticleEffect.Loop |
|
getset |
| string VRage.Game.MyParticleEffect.Name |
|
getset |
| int VRage.Game.MyParticleEffect.ShowOnlyThisGeneration |
|
get |
| object VRage.Game.MyParticleEffect.Tag |
|
getset |
| float VRage.Game.MyParticleEffect.UserBirthMultiplier |
|
getset |
| Vector4 VRage.Game.MyParticleEffect.UserColorMultiplier |
|
getset |
| float VRage.Game.MyParticleEffect.UserEmitterScale |
|
getset |
| float VRage.Game.MyParticleEffect.UserRadiusMultiplier |
|
getset |
| float VRage.Game.MyParticleEffect.UserScale |
|
getset |
| MatrixD VRage.Game.MyParticleEffect.WorldMatrix |
|
getset |
| EventHandler VRage.Game.MyParticleEffect.OnDelete = null |
| EventHandler VRage.Game.MyParticleEffect.OnUpdate = null |
The documentation for this class was generated from the following file: