Space Engineers
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VRage.Game.MyObjectBuilder_EntityStatDefinition Class Reference
Inheritance diagram for VRage.Game.MyObjectBuilder_EntityStatDefinition:
VRage.Game.MyObjectBuilder_DefinitionBase VRage.ObjectBuilders.MyObjectBuilder_Base

Classes

class  GuiDefinition
 

Public Attributes

float MinValue = 0
 
float MaxValue = 100
 
float DefaultValue = float.NaN
 
bool EnabledInCreative = true
 
string Name = string.Empty
 
GuiDefinition GuiDef = new GuiDefinition()
 
- Public Attributes inherited from VRage.Game.MyObjectBuilder_DefinitionBase
SerializableDefinitionId Id
 
string DisplayName
 
string Description
 
string[] Icons
 
bool Public = true
 
bool Enabled = true
 
bool AvailableInSurvival = true
 

Additional Inherited Members

- Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base
bool ShouldSerializeSubtypeId ()
 
void Save (string filepath)
 
virtual MyObjectBuilder_Base Clone ()
 
- Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base
MyStringHash SubtypeId [get]
 
string SubtypeName [get, set]
 
MyObjectBuilderType TypeId [get]
 

Detailed Description

Definition at line 9 of file MyObjectBuilder_EntityStatDefinition.cs.

Member Data Documentation

float VRage.Game.MyObjectBuilder_EntityStatDefinition.DefaultValue = float.NaN

Definition at line 43 of file MyObjectBuilder_EntityStatDefinition.cs.

bool VRage.Game.MyObjectBuilder_EntityStatDefinition.EnabledInCreative = true

Definition at line 46 of file MyObjectBuilder_EntityStatDefinition.cs.

GuiDefinition VRage.Game.MyObjectBuilder_EntityStatDefinition.GuiDef = new GuiDefinition()

Definition at line 52 of file MyObjectBuilder_EntityStatDefinition.cs.

float VRage.Game.MyObjectBuilder_EntityStatDefinition.MaxValue = 100

Definition at line 40 of file MyObjectBuilder_EntityStatDefinition.cs.

float VRage.Game.MyObjectBuilder_EntityStatDefinition.MinValue = 0

Definition at line 37 of file MyObjectBuilder_EntityStatDefinition.cs.

string VRage.Game.MyObjectBuilder_EntityStatDefinition.Name = string.Empty

Definition at line 49 of file MyObjectBuilder_EntityStatDefinition.cs.


The documentation for this class was generated from the following file: