Space Engineers
|
Classes | |
class | GuiDefinition |
Public Attributes | |
float | MinValue = 0 |
float | MaxValue = 100 |
float | DefaultValue = float.NaN |
bool | EnabledInCreative = true |
string | Name = string.Empty |
GuiDefinition | GuiDef = new GuiDefinition() |
Public Attributes inherited from VRage.Game.MyObjectBuilder_DefinitionBase | |
SerializableDefinitionId | Id |
string | DisplayName |
string | Description |
string[] | Icons |
bool | Public = true |
bool | Enabled = true |
bool | AvailableInSurvival = true |
Additional Inherited Members | |
Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
bool | ShouldSerializeSubtypeId () |
void | Save (string filepath) |
virtual MyObjectBuilder_Base | Clone () |
Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
MyStringHash | SubtypeId [get] |
string | SubtypeName [get, set] |
MyObjectBuilderType | TypeId [get] |
Definition at line 9 of file MyObjectBuilder_EntityStatDefinition.cs.
float VRage.Game.MyObjectBuilder_EntityStatDefinition.DefaultValue = float.NaN |
Definition at line 43 of file MyObjectBuilder_EntityStatDefinition.cs.
bool VRage.Game.MyObjectBuilder_EntityStatDefinition.EnabledInCreative = true |
Definition at line 46 of file MyObjectBuilder_EntityStatDefinition.cs.
GuiDefinition VRage.Game.MyObjectBuilder_EntityStatDefinition.GuiDef = new GuiDefinition() |
Definition at line 52 of file MyObjectBuilder_EntityStatDefinition.cs.
float VRage.Game.MyObjectBuilder_EntityStatDefinition.MaxValue = 100 |
Definition at line 40 of file MyObjectBuilder_EntityStatDefinition.cs.
float VRage.Game.MyObjectBuilder_EntityStatDefinition.MinValue = 0 |
Definition at line 37 of file MyObjectBuilder_EntityStatDefinition.cs.
string VRage.Game.MyObjectBuilder_EntityStatDefinition.Name = string.Empty |
Definition at line 49 of file MyObjectBuilder_EntityStatDefinition.cs.