Space Engineers
Classes | Enumerations
Package Sandbox.Engine.Utils

Classes

class  MyBattleHelper
 
class  MyConfig
 
class  MyConfigBase
 
class  MyConfigDedicated
 
class  MyCutsceneCamera
 
class  MyDataIntegrityChecker
 
class  MyDebugDrawSettings
 
class  MyDebugHitCounter
 
class  MyDebugWorkTracker
 
class  MyDebugWorkTrackerExtensions
 
class  MyDirectXHelper
 
class  MyEnumsToStrings
 
class  MyFakes
 
class  MyFakesLocal
 
class  MyFirstPersonCameraController
 
class  MyFpsManager
 
class  MyGridIntersection
 
struct  MyIntersectionResultLineBoundingSphere
 
class  MyLoadingPerformance
 
class  MyLocalityGrouping
 Use this class to prevent multiple instances close to each other at the same time. Call add instance to test whether instance can be added. More...
 
class  MyMemoryProfiler
 
class  MyObfuscation
 
class  MySpaceBindingCreator
 
class  MySpectator
 
class  MySpectatorCameraController
 
class  MyTextureAtlasUtils
 
class  MyThirdPersonSpectator
 
struct  MyTriangle
 Defines a 3d triangleVertexes. Each edge goes from the origin. Cross(edge0, edge1) gives the triangleVertexes normal. More...
 
class  MyTutorialHelper
 
struct  MyUtilRandomVector3ByDeviatingVector
 
class  MyVoxelSegmentation
 

Enumerations

enum  MyVoxelSegmentationType {
  MyVoxelSegmentationType.ExtraSimple, MyVoxelSegmentationType.Fast, MyVoxelSegmentationType.Optimized, MyVoxelSegmentationType.Simple,
  MyVoxelSegmentationType.Simple2
}
 

Enumeration Type Documentation

Enumerator
ExtraSimple 

Fastest method, but not very efficient, there's usually 100% more shapes (compared to optimized). It's about 40x faster than optimized version and 50x faster than fast version. Often generates just long lines instead of boxes.

Fast 

Quite fast method and quite efficient, there's usually similar number of shapes (compared to optimized). It's about 3x faster than optimized version, but prefers longer boxes.

Optimized 

Slowest method, generates lowest number of shapes. Prefers cubic boxes.

Simple 

Generates a number of shapes comparable to Optimized in a time comparable to ExtraSimple.

Simple2 

Little optimization added to Simple

Definition at line 13 of file MyVoxelSegmentation.cs.