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VRage
Game
MyObjectBuilder_TreeCuttingDefinition
List of all members
VRage.Game.MyObjectBuilder_TreeCuttingDefinition Class Reference
Inheritance diagram for VRage.Game.MyObjectBuilder_TreeCuttingDefinition:
Additional Inherited Members
Public Member Functions inherited from
VRage.ObjectBuilders.MyObjectBuilder_Base
bool
ShouldSerializeSubtypeId
()
void
Save
(string filepath)
virtual
MyObjectBuilder_Base
Clone
()
Public Attributes inherited from
VRage.Game.MyObjectBuilder_CuttingDefinition
SerializableDefinitionId
EntityId
SerializableDefinitionId
ScrapWoodBranchesId
SerializableDefinitionId
ScrapWoodId
int
ScrapWoodAmountMin
= 5
int
ScrapWoodAmountMax
= 7
int
CraftingScrapWoodAmountMin
= 1
int
CraftingScrapWoodAmountMax
= 3
MyCuttingPrefab
[]
CuttingPrefabs
= null
bool
DestroySourceAfterCrafting
= true
float
CraftingTimeInSeconds
= 0.5f
Public Attributes inherited from
VRage.Game.MyObjectBuilder_DefinitionBase
SerializableDefinitionId
Id
string
DisplayName
string
Description
string[]
Icons
bool
Public
= true
bool
Enabled
= true
bool
AvailableInSurvival
= true
Properties inherited from
VRage.ObjectBuilders.MyObjectBuilder_Base
MyStringHash
SubtypeId
[get]
string
SubtypeName
[get, set]
MyObjectBuilderType
TypeId
[get]
Detailed Description
Definition at line
8
of file
MyObjectBuilder_TreeCuttingDefinition.cs
.
The documentation for this class was generated from the following file:
Sources/VRage.Game/ObjectBuilders/Definitions/
MyObjectBuilder_TreeCuttingDefinition.cs
Generated on Mon Jan 23 2017 01:18:07 for Space Engineers by
1.8.8