Space Engineers
|
Classes | |
struct | MyOBFracturedPieceDefinition |
Public Attributes | |
float | DestructionDamage = 100f |
new string[] | Icons = new string[] {"Textures\\GUI\\Icons\\Fake.dds"} |
float | ConvertedFractureIntegrityRatio = 0.75f |
MyOBFracturedPieceDefinition[] | FracturedPieceDefinitions |
Public Attributes inherited from VRage.Game.MyObjectBuilder_DefinitionBase | |
SerializableDefinitionId | Id |
string | DisplayName |
string | Description |
string[] | Icons |
bool | Public = true |
bool | Enabled = true |
bool | AvailableInSurvival = true |
Additional Inherited Members | |
Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
bool | ShouldSerializeSubtypeId () |
void | Save (string filepath) |
virtual MyObjectBuilder_Base | Clone () |
Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
MyStringHash | SubtypeId [get] |
string | SubtypeName [get, set] |
MyObjectBuilderType | TypeId [get] |
Definition at line 10 of file MyObjectBuilder_DestructionDefinition.cs.
float VRage.Game.MyObjectBuilder_DestructionDefinition.ConvertedFractureIntegrityRatio = 0.75f |
Definition at line 21 of file MyObjectBuilder_DestructionDefinition.cs.
float VRage.Game.MyObjectBuilder_DestructionDefinition.DestructionDamage = 100f |
Definition at line 13 of file MyObjectBuilder_DestructionDefinition.cs.
MyOBFracturedPieceDefinition [] VRage.Game.MyObjectBuilder_DestructionDefinition.FracturedPieceDefinitions |
Definition at line 32 of file MyObjectBuilder_DestructionDefinition.cs.
new string [] VRage.Game.MyObjectBuilder_DestructionDefinition.Icons = new string[] {"Textures\\GUI\\Icons\\Fake.dds"} |
Definition at line 17 of file MyObjectBuilder_DestructionDefinition.cs.