Space Engineers
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VRage.Game.MyObjectBuilder_DestructionDefinition Class Reference
Inheritance diagram for VRage.Game.MyObjectBuilder_DestructionDefinition:
VRage.Game.MyObjectBuilder_DefinitionBase VRage.ObjectBuilders.MyObjectBuilder_Base

Classes

struct  MyOBFracturedPieceDefinition
 

Public Attributes

float DestructionDamage = 100f
 
new string[] Icons = new string[] {"Textures\\GUI\\Icons\\Fake.dds"}
 
float ConvertedFractureIntegrityRatio = 0.75f
 
MyOBFracturedPieceDefinition[] FracturedPieceDefinitions
 
- Public Attributes inherited from VRage.Game.MyObjectBuilder_DefinitionBase
SerializableDefinitionId Id
 
string DisplayName
 
string Description
 
string[] Icons
 
bool Public = true
 
bool Enabled = true
 
bool AvailableInSurvival = true
 

Additional Inherited Members

- Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base
bool ShouldSerializeSubtypeId ()
 
void Save (string filepath)
 
virtual MyObjectBuilder_Base Clone ()
 
- Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base
MyStringHash SubtypeId [get]
 
string SubtypeName [get, set]
 
MyObjectBuilderType TypeId [get]
 

Detailed Description

Definition at line 10 of file MyObjectBuilder_DestructionDefinition.cs.

Member Data Documentation

float VRage.Game.MyObjectBuilder_DestructionDefinition.ConvertedFractureIntegrityRatio = 0.75f

Definition at line 21 of file MyObjectBuilder_DestructionDefinition.cs.

float VRage.Game.MyObjectBuilder_DestructionDefinition.DestructionDamage = 100f

Definition at line 13 of file MyObjectBuilder_DestructionDefinition.cs.

MyOBFracturedPieceDefinition [] VRage.Game.MyObjectBuilder_DestructionDefinition.FracturedPieceDefinitions

Definition at line 32 of file MyObjectBuilder_DestructionDefinition.cs.

new string [] VRage.Game.MyObjectBuilder_DestructionDefinition.Icons = new string[] {"Textures\\GUI\\Icons\\Fake.dds"}

Definition at line 17 of file MyObjectBuilder_DestructionDefinition.cs.


The documentation for this class was generated from the following file: