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Space Engineers
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Classes | |
| struct | MyOBFracturedPieceDefinition |
Public Attributes | |
| float | DestructionDamage = 100f |
| new string[] | Icons = new string[] {"Textures\\GUI\\Icons\\Fake.dds"} |
| float | ConvertedFractureIntegrityRatio = 0.75f |
| MyOBFracturedPieceDefinition[] | FracturedPieceDefinitions |
Public Attributes inherited from VRage.Game.MyObjectBuilder_DefinitionBase | |
| SerializableDefinitionId | Id |
| string | DisplayName |
| string | Description |
| string[] | Icons |
| bool | Public = true |
| bool | Enabled = true |
| bool | AvailableInSurvival = true |
Additional Inherited Members | |
Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
| bool | ShouldSerializeSubtypeId () |
| void | Save (string filepath) |
| virtual MyObjectBuilder_Base | Clone () |
Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
| MyStringHash | SubtypeId [get] |
| string | SubtypeName [get, set] |
| MyObjectBuilderType | TypeId [get] |
Definition at line 10 of file MyObjectBuilder_DestructionDefinition.cs.
| float VRage.Game.MyObjectBuilder_DestructionDefinition.ConvertedFractureIntegrityRatio = 0.75f |
Definition at line 21 of file MyObjectBuilder_DestructionDefinition.cs.
| float VRage.Game.MyObjectBuilder_DestructionDefinition.DestructionDamage = 100f |
Definition at line 13 of file MyObjectBuilder_DestructionDefinition.cs.
| MyOBFracturedPieceDefinition [] VRage.Game.MyObjectBuilder_DestructionDefinition.FracturedPieceDefinitions |
Definition at line 32 of file MyObjectBuilder_DestructionDefinition.cs.
| new string [] VRage.Game.MyObjectBuilder_DestructionDefinition.Icons = new string[] {"Textures\\GUI\\Icons\\Fake.dds"} |
Definition at line 17 of file MyObjectBuilder_DestructionDefinition.cs.
1.8.8