Space Engineers
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Public Member Functions | |
bool | ShouldSerializeMaxItemCount () |
override void | Clear () |
Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
bool | ShouldSerializeSubtypeId () |
void | Save (string filepath) |
virtual MyObjectBuilder_Base | Clone () |
Public Attributes | |
List< MyObjectBuilder_InventoryItem > | Items = new List<MyObjectBuilder_InventoryItem>() |
uint | nextItemId |
MyFixedPoint | Volume = null |
MyFixedPoint | Mass = null |
int | MaxItemCount = null |
SerializableVector3 | Size = null |
MyInventoryFlags | InventoryFlags = null |
bool | RemoveEntityOnEmpty |
Public Attributes inherited from VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_InventoryBase | |
string | InventoryId = null |
Additional Inherited Members | |
Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
MyStringHash | SubtypeId [get] |
string | SubtypeName [get, set] |
MyObjectBuilderType | TypeId [get] |
Definition at line 19 of file MyObjectBuilder_Inventory.cs.
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inlinevirtual |
Reimplemented from VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_InventoryBase.
Definition at line 46 of file MyObjectBuilder_Inventory.cs.
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inline |
Definition at line 35 of file MyObjectBuilder_Inventory.cs.
MyInventoryFlags VRage.Game.MyObjectBuilder_Inventory.InventoryFlags = null |
Definition at line 41 of file MyObjectBuilder_Inventory.cs.
List<MyObjectBuilder_InventoryItem> VRage.Game.MyObjectBuilder_Inventory.Items = new List<MyObjectBuilder_InventoryItem>() |
Definition at line 22 of file MyObjectBuilder_Inventory.cs.
MyFixedPoint VRage.Game.MyObjectBuilder_Inventory.Mass = null |
Definition at line 31 of file MyObjectBuilder_Inventory.cs.
int VRage.Game.MyObjectBuilder_Inventory.MaxItemCount = null |
Definition at line 34 of file MyObjectBuilder_Inventory.cs.
uint VRage.Game.MyObjectBuilder_Inventory.nextItemId |
Definition at line 25 of file MyObjectBuilder_Inventory.cs.
bool VRage.Game.MyObjectBuilder_Inventory.RemoveEntityOnEmpty |
Definition at line 44 of file MyObjectBuilder_Inventory.cs.
SerializableVector3 VRage.Game.MyObjectBuilder_Inventory.Size = null |
Definition at line 38 of file MyObjectBuilder_Inventory.cs.
MyFixedPoint VRage.Game.MyObjectBuilder_Inventory.Volume = null |
Definition at line 28 of file MyObjectBuilder_Inventory.cs.