Space Engineers
Public Member Functions | Public Attributes | List of all members
VRage.Game.MyObjectBuilder_Inventory Class Reference
Inheritance diagram for VRage.Game.MyObjectBuilder_Inventory:
VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_InventoryBase VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentBase VRage.ObjectBuilders.MyObjectBuilder_Base

Public Member Functions

bool ShouldSerializeMaxItemCount ()
 
override void Clear ()
 
- Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base
bool ShouldSerializeSubtypeId ()
 
void Save (string filepath)
 
virtual MyObjectBuilder_Base Clone ()
 

Public Attributes

List< MyObjectBuilder_InventoryItemItems = new List<MyObjectBuilder_InventoryItem>()
 
uint nextItemId
 
MyFixedPoint Volume = null
 
MyFixedPoint Mass = null
 
int MaxItemCount = null
 
SerializableVector3 Size = null
 
MyInventoryFlags InventoryFlags = null
 
bool RemoveEntityOnEmpty
 
- Public Attributes inherited from VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_InventoryBase
string InventoryId = null
 

Additional Inherited Members

- Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base
MyStringHash SubtypeId [get]
 
string SubtypeName [get, set]
 
MyObjectBuilderType TypeId [get]
 

Detailed Description

Definition at line 19 of file MyObjectBuilder_Inventory.cs.

Member Function Documentation

override void VRage.Game.MyObjectBuilder_Inventory.Clear ( )
inlinevirtual
bool VRage.Game.MyObjectBuilder_Inventory.ShouldSerializeMaxItemCount ( )
inline

Definition at line 35 of file MyObjectBuilder_Inventory.cs.

Member Data Documentation

MyInventoryFlags VRage.Game.MyObjectBuilder_Inventory.InventoryFlags = null

Definition at line 41 of file MyObjectBuilder_Inventory.cs.

List<MyObjectBuilder_InventoryItem> VRage.Game.MyObjectBuilder_Inventory.Items = new List<MyObjectBuilder_InventoryItem>()

Definition at line 22 of file MyObjectBuilder_Inventory.cs.

MyFixedPoint VRage.Game.MyObjectBuilder_Inventory.Mass = null

Definition at line 31 of file MyObjectBuilder_Inventory.cs.

int VRage.Game.MyObjectBuilder_Inventory.MaxItemCount = null

Definition at line 34 of file MyObjectBuilder_Inventory.cs.

uint VRage.Game.MyObjectBuilder_Inventory.nextItemId

Definition at line 25 of file MyObjectBuilder_Inventory.cs.

bool VRage.Game.MyObjectBuilder_Inventory.RemoveEntityOnEmpty

Definition at line 44 of file MyObjectBuilder_Inventory.cs.

SerializableVector3 VRage.Game.MyObjectBuilder_Inventory.Size = null

Definition at line 38 of file MyObjectBuilder_Inventory.cs.

MyFixedPoint VRage.Game.MyObjectBuilder_Inventory.Volume = null

Definition at line 28 of file MyObjectBuilder_Inventory.cs.


The documentation for this class was generated from the following file: