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VRage.Game.MyObjectBuilder_Trees Class Reference
Inheritance diagram for VRage.Game.MyObjectBuilder_Trees:
VRage.Game.MyObjectBuilder_EnvironmentItems VRage.ObjectBuilders.MyObjectBuilder_EntityBase VRage.ObjectBuilders.MyObjectBuilder_Base VRage.Game.MyObjectBuilder_TreesMedium

Additional Inherited Members

- Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_EntityBase
bool ShouldSerializePositionAndOrientation ()
 
bool ShouldSerializeComponentContainer ()
 
bool ShouldSerializeEntityDefinitionId ()
 
virtual void Remap (IMyRemapHelper remapHelper)
 Remaps this entity's entityId to a new value. If there are cross-referenced between different entities in this object builder, the remapHelper should be used to rememeber these references and retrieve them. More...
 
- Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base
bool ShouldSerializeSubtypeId ()
 
void Save (string filepath)
 
virtual MyObjectBuilder_Base Clone ()
 
- Public Attributes inherited from VRage.Game.MyObjectBuilder_EnvironmentItems
MyOBEnvironmentItemData[] Items
 
Vector3D CellsOffset
 
- Public Attributes inherited from VRage.ObjectBuilders.MyObjectBuilder_EntityBase
long EntityId
 
MyPersistentEntityFlags2 PersistentFlags
 
string Name
 
MyPositionAndOrientation PositionAndOrientation
 
MyObjectBuilder_ComponentContainer ComponentContainer = null
 
SerializableDefinitionId EntityDefinitionId = null
 
- Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base
MyStringHash SubtypeId [get]
 
string SubtypeName [get, set]
 
MyObjectBuilderType TypeId [get]
 

Detailed Description

Definition at line 9 of file MyObjectBuilder_Trees.cs.


The documentation for this class was generated from the following file: