Space Engineers
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Public Member Functions | |
bool | ShouldSerializeDurabilityHP () |
virtual bool | CanStack (MyObjectBuilder_PhysicalObject a) |
virtual bool | CanStack (MyObjectBuilderType typeId, MyStringHash subtypeId, MyItemFlags flags) |
MyObjectBuilder_PhysicalObject () | |
MyObjectBuilder_PhysicalObject (MyItemFlags flags) | |
virtual MyDefinitionId | GetObjectId () |
Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
bool | ShouldSerializeSubtypeId () |
void | Save (string filepath) |
virtual MyObjectBuilder_Base | Clone () |
Public Attributes | |
MyItemFlags | Flags = MyItemFlags.None |
float | DurabilityHP = null |
This is used for GUI to show the amount of health points (durability) of the weapons and tools. This is updated through Durability entity component if entity exists.. More... | |
Additional Inherited Members | |
Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
MyStringHash | SubtypeId [get] |
string | SubtypeName [get, set] |
MyObjectBuilderType | TypeId [get] |
Definition at line 12 of file MyObjectBuilder_PhysicalObject.cs.
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inline |
Definition at line 44 of file MyObjectBuilder_PhysicalObject.cs.
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inline |
Definition at line 46 of file MyObjectBuilder_PhysicalObject.cs.
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inlinevirtual |
Reimplemented in Sandbox.Common.ObjectBuilders.Definitions.MyObjectBuilder_OxygenContainerObject, Sandbox.Common.ObjectBuilders.Definitions.MyObjectBuilder_GasContainerObject, VRage.Game.MyObjectBuilder_BlockItem, and VRage.Game.MyObjectBuilder_TreeObject.
Definition at line 27 of file MyObjectBuilder_PhysicalObject.cs.
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inlinevirtual |
Reimplemented in VRage.Game.MyObjectBuilder_PhysicalGunObject, and VRage.Game.MyObjectBuilder_BlockItem.
Definition at line 33 of file MyObjectBuilder_PhysicalObject.cs.
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inlinevirtual |
Reimplemented in VRage.Game.MyObjectBuilder_BlockItem.
Definition at line 51 of file MyObjectBuilder_PhysicalObject.cs.
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inline |
Definition at line 22 of file MyObjectBuilder_PhysicalObject.cs.
float VRage.Game.MyObjectBuilder_PhysicalObject.DurabilityHP = null |
This is used for GUI to show the amount of health points (durability) of the weapons and tools. This is updated through Durability entity component if entity exists..
Definition at line 21 of file MyObjectBuilder_PhysicalObject.cs.
MyItemFlags VRage.Game.MyObjectBuilder_PhysicalObject.Flags = MyItemFlags.None |
Definition at line 15 of file MyObjectBuilder_PhysicalObject.cs.