Space Engineers
Classes | Enumerations
Package VRage.Game.Gui

Classes

struct  MyHudEntityParams
 

Enumerations

enum  MyHudTexturesEnum : byte {
  MyHudTexturesEnum.corner, MyHudTexturesEnum.crosshair, MyHudTexturesEnum.HudOre, MyHudTexturesEnum.Target_enemy,
  MyHudTexturesEnum.Target_friend, MyHudTexturesEnum.Target_neutral, MyHudTexturesEnum.Target_me, MyHudTexturesEnum.TargetTurret,
  MyHudTexturesEnum.DirectionIndicator, MyHudTexturesEnum.gravity_point_red, MyHudTexturesEnum.gravity_point_white, MyHudTexturesEnum.gravity_arrow,
  MyHudTexturesEnum.hit_confirmation
}
 
enum  MyHudIndicatorFlagsEnum {
  MyHudIndicatorFlagsEnum.NONE = 0, MyHudIndicatorFlagsEnum.SHOW_TEXT = 1 << 0, MyHudIndicatorFlagsEnum.SHOW_BORDER_INDICATORS = 1 << 1, MyHudIndicatorFlagsEnum.SHOW_DISTANCE = 1 << 4,
  MyHudIndicatorFlagsEnum.ALPHA_CORRECTION_BY_DISTANCE = 1 << 5, MyHudIndicatorFlagsEnum.SHOW_ICON = 1 << 10, MyHudIndicatorFlagsEnum.SHOW_FOCUS_MARK = 1 << 11, MyHudIndicatorFlagsEnum.SHOW_ALL = ~0
}
 
enum  MyHudDrawElementEnum {
  MyHudDrawElementEnum.NONE = 0, MyHudDrawElementEnum.DIRECTION_INDICATORS = 1 << 0, MyHudDrawElementEnum.CROSSHAIR = 1 << 1, MyHudDrawElementEnum.DAMAGE_INDICATORS = 1 << 2,
  MyHudDrawElementEnum.AMMO = 1 << 3, MyHudDrawElementEnum.HARVEST_MATERIAL = 1 << 4, MyHudDrawElementEnum.BARGRAPHS_PLAYER_SHIP = 1 << 6, MyHudDrawElementEnum.BARGRAPHS_LARGE_WEAPON = 1 << 7,
  MyHudDrawElementEnum.DIALOGUES = 1 << 8, MyHudDrawElementEnum.MISSION_OBJECTIVES = 1 << 9, MyHudDrawElementEnum.BACK_CAMERA = 1 << 10, MyHudDrawElementEnum.WHEEL_CONTROL = 1 << 11,
  MyHudDrawElementEnum.CROSSHAIR_DYNAMIC = 1 << 12
}
 

Enumeration Type Documentation

Enumerator
NONE 
DIRECTION_INDICATORS 
CROSSHAIR 
DAMAGE_INDICATORS 
AMMO 
HARVEST_MATERIAL 
BARGRAPHS_PLAYER_SHIP 
BARGRAPHS_LARGE_WEAPON 
DIALOGUES 
MISSION_OBJECTIVES 
BACK_CAMERA 
WHEEL_CONTROL 
CROSSHAIR_DYNAMIC 

Definition at line 50 of file MyHudEnums.cs.

Enumerator
NONE 
SHOW_TEXT 
SHOW_BORDER_INDICATORS 
SHOW_DISTANCE 
ALPHA_CORRECTION_BY_DISTANCE 
SHOW_ICON 
SHOW_FOCUS_MARK 
SHOW_ALL 

Definition at line 29 of file MyHudEnums.cs.

Enumerator
corner 
crosshair 
HudOre 
Target_enemy 
Target_friend 
Target_neutral 
Target_me 
TargetTurret 
DirectionIndicator 
gravity_point_red 
gravity_point_white 
gravity_arrow 
hit_confirmation 

Definition at line 11 of file MyHudEnums.cs.