Space Engineers
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Public Member Functions | |
override bool | CanStack (MyObjectBuilder_PhysicalObject a) |
override bool | CanStack (MyObjectBuilderType typeId, MyStringHash subtypeId, MyItemFlags flags) |
override MyDefinitionId | GetObjectId () |
Public Member Functions inherited from VRage.Game.MyObjectBuilder_PhysicalObject | |
bool | ShouldSerializeDurabilityHP () |
MyObjectBuilder_PhysicalObject () | |
MyObjectBuilder_PhysicalObject (MyItemFlags flags) | |
Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
bool | ShouldSerializeSubtypeId () |
void | Save (string filepath) |
virtual MyObjectBuilder_Base | Clone () |
Public Attributes | |
SerializableDefinitionId | BlockDefId |
Public Attributes inherited from VRage.Game.MyObjectBuilder_PhysicalObject | |
MyItemFlags | Flags = MyItemFlags.None |
float | DurabilityHP = null |
This is used for GUI to show the amount of health points (durability) of the weapons and tools. This is updated through Durability entity component if entity exists.. More... | |
Additional Inherited Members | |
Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
MyStringHash | SubtypeId [get] |
string | SubtypeName [get, set] |
MyObjectBuilderType | TypeId [get] |
Definition at line 10 of file MyObjectBuilder_BlockItem.cs.
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inlinevirtual |
Reimplemented from VRage.Game.MyObjectBuilder_PhysicalObject.
Definition at line 15 of file MyObjectBuilder_BlockItem.cs.
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inlinevirtual |
Reimplemented from VRage.Game.MyObjectBuilder_PhysicalObject.
Definition at line 23 of file MyObjectBuilder_BlockItem.cs.
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inlinevirtual |
Reimplemented from VRage.Game.MyObjectBuilder_PhysicalObject.
Definition at line 29 of file MyObjectBuilder_BlockItem.cs.
SerializableDefinitionId VRage.Game.MyObjectBuilder_BlockItem.BlockDefId |
Definition at line 13 of file MyObjectBuilder_BlockItem.cs.