Space Engineers
Public Member Functions | Public Attributes | List of all members
VRage.Game.MyObjectBuilder_BlockItem Class Reference
Inheritance diagram for VRage.Game.MyObjectBuilder_BlockItem:
VRage.Game.MyObjectBuilder_PhysicalObject VRage.ObjectBuilders.MyObjectBuilder_Base

Public Member Functions

override bool CanStack (MyObjectBuilder_PhysicalObject a)
 
override bool CanStack (MyObjectBuilderType typeId, MyStringHash subtypeId, MyItemFlags flags)
 
override MyDefinitionId GetObjectId ()
 
- Public Member Functions inherited from VRage.Game.MyObjectBuilder_PhysicalObject
bool ShouldSerializeDurabilityHP ()
 
 MyObjectBuilder_PhysicalObject ()
 
 MyObjectBuilder_PhysicalObject (MyItemFlags flags)
 
- Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base
bool ShouldSerializeSubtypeId ()
 
void Save (string filepath)
 
virtual MyObjectBuilder_Base Clone ()
 

Public Attributes

SerializableDefinitionId BlockDefId
 
- Public Attributes inherited from VRage.Game.MyObjectBuilder_PhysicalObject
MyItemFlags Flags = MyItemFlags.None
 
float DurabilityHP = null
 This is used for GUI to show the amount of health points (durability) of the weapons and tools. This is updated through Durability entity component if entity exists.. More...
 

Additional Inherited Members

- Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base
MyStringHash SubtypeId [get]
 
string SubtypeName [get, set]
 
MyObjectBuilderType TypeId [get]
 

Detailed Description

Definition at line 10 of file MyObjectBuilder_BlockItem.cs.

Member Function Documentation

override bool VRage.Game.MyObjectBuilder_BlockItem.CanStack ( MyObjectBuilder_PhysicalObject  a)
inlinevirtual

Reimplemented from VRage.Game.MyObjectBuilder_PhysicalObject.

Definition at line 15 of file MyObjectBuilder_BlockItem.cs.

override bool VRage.Game.MyObjectBuilder_BlockItem.CanStack ( MyObjectBuilderType  typeId,
MyStringHash  subtypeId,
MyItemFlags  flags 
)
inlinevirtual

Reimplemented from VRage.Game.MyObjectBuilder_PhysicalObject.

Definition at line 23 of file MyObjectBuilder_BlockItem.cs.

override MyDefinitionId VRage.Game.MyObjectBuilder_BlockItem.GetObjectId ( )
inlinevirtual

Reimplemented from VRage.Game.MyObjectBuilder_PhysicalObject.

Definition at line 29 of file MyObjectBuilder_BlockItem.cs.

Member Data Documentation

SerializableDefinitionId VRage.Game.MyObjectBuilder_BlockItem.BlockDefId

Definition at line 13 of file MyObjectBuilder_BlockItem.cs.


The documentation for this class was generated from the following file: