Space Engineers
|
Classes | |
class | SoundEffect |
struct | SoundList |
Public Attributes | |
List< SoundList > | Sounds |
int | OutputSound = 0 |
Public Attributes inherited from VRage.Game.MyObjectBuilder_DefinitionBase | |
SerializableDefinitionId | Id |
string | DisplayName |
string | Description |
string[] | Icons |
bool | Public = true |
bool | Enabled = true |
bool | AvailableInSurvival = true |
Additional Inherited Members | |
Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
bool | ShouldSerializeSubtypeId () |
void | Save (string filepath) |
virtual MyObjectBuilder_Base | Clone () |
Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
MyStringHash | SubtypeId [get] |
string | SubtypeName [get, set] |
MyObjectBuilderType | TypeId [get] |
Definition at line 12 of file MyObjectBuilder_EffectDefinition.cs.
int VRage.Game.MyObjectBuilder_AudioEffectDefinition.OutputSound = 0 |
Definition at line 42 of file MyObjectBuilder_EffectDefinition.cs.
List<SoundList> VRage.Game.MyObjectBuilder_AudioEffectDefinition.Sounds |
Definition at line 39 of file MyObjectBuilder_EffectDefinition.cs.