Space Engineers
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VRage.Game.MyObjectBuilder_AudioEffectDefinition Class Reference
Inheritance diagram for VRage.Game.MyObjectBuilder_AudioEffectDefinition:
VRage.Game.MyObjectBuilder_DefinitionBase VRage.ObjectBuilders.MyObjectBuilder_Base

Classes

class  SoundEffect
 
struct  SoundList
 

Public Attributes

List< SoundListSounds
 
int OutputSound = 0
 
- Public Attributes inherited from VRage.Game.MyObjectBuilder_DefinitionBase
SerializableDefinitionId Id
 
string DisplayName
 
string Description
 
string[] Icons
 
bool Public = true
 
bool Enabled = true
 
bool AvailableInSurvival = true
 

Additional Inherited Members

- Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base
bool ShouldSerializeSubtypeId ()
 
void Save (string filepath)
 
virtual MyObjectBuilder_Base Clone ()
 
- Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base
MyStringHash SubtypeId [get]
 
string SubtypeName [get, set]
 
MyObjectBuilderType TypeId [get]
 

Detailed Description

Definition at line 12 of file MyObjectBuilder_EffectDefinition.cs.

Member Data Documentation

int VRage.Game.MyObjectBuilder_AudioEffectDefinition.OutputSound = 0

Definition at line 42 of file MyObjectBuilder_EffectDefinition.cs.

List<SoundList> VRage.Game.MyObjectBuilder_AudioEffectDefinition.Sounds

Definition at line 39 of file MyObjectBuilder_EffectDefinition.cs.


The documentation for this class was generated from the following file: