Space Engineers
Public Member Functions | Properties | List of all members
VRage.Game.MyParticleLight Class Reference

Public Member Functions

 MyParticleLight ()
 
void Init ()
 
void Done ()
 
void Start (MyParticleEffect effect)
 
void Close ()
 
IEnumerable< IMyConstPropertyGetProperties ()
 
void Update ()
 
MyParticleLight CreateInstance (MyParticleEffect effect)
 
void InitDefault ()
 
MyParticleLight Duplicate (MyParticleEffect effect)
 
MyParticleEffect GetEffect ()
 
void Serialize (XmlWriter writer)
 
void DeserializeFromObjectBuilder (ParticleLight light)
 
void Deserialize (XmlReader reader)
 
void DebugDraw ()
 

Properties

MyAnimatedPropertyVector3 Position [get]
 Public members to easy access More...
 
MyAnimatedPropertyVector3 PositionVar [get]
 
MyAnimatedPropertyVector4 Color [get]
 
MyAnimatedPropertyFloat ColorVar [get]
 
MyAnimatedPropertyFloat Range [get]
 
MyAnimatedPropertyFloat RangeVar [get]
 
MyAnimatedPropertyFloat Intensity [get]
 
MyAnimatedPropertyFloat IntensityVar [get]
 
MyConstPropertyBool Enabled [get]
 
string Name [get, set]
 

Detailed Description

Definition at line 17 of file MyParticleLight.cs.

Constructor & Destructor Documentation

VRage.Game.MyParticleLight.MyParticleLight ( )
inline

Definition at line 118 of file MyParticleLight.cs.

Member Function Documentation

void VRage.Game.MyParticleLight.Close ( )
inline

Definition at line 168 of file MyParticleLight.cs.

MyParticleLight VRage.Game.MyParticleLight.CreateInstance ( MyParticleEffect  effect)
inline

Definition at line 314 of file MyParticleLight.cs.

void VRage.Game.MyParticleLight.DebugDraw ( )
inline

Definition at line 439 of file MyParticleLight.cs.

void VRage.Game.MyParticleLight.Deserialize ( XmlReader  reader)
inline

Definition at line 420 of file MyParticleLight.cs.

void VRage.Game.MyParticleLight.DeserializeFromObjectBuilder ( ParticleLight  light)
inline

Definition at line 404 of file MyParticleLight.cs.

void VRage.Game.MyParticleLight.Done ( )
inline

Definition at line 143 of file MyParticleLight.cs.

MyParticleLight VRage.Game.MyParticleLight.Duplicate ( MyParticleEffect  effect)
inline

Definition at line 338 of file MyParticleLight.cs.

MyParticleEffect VRage.Game.MyParticleLight.GetEffect ( )
inline

Definition at line 359 of file MyParticleLight.cs.

IEnumerable<IMyConstProperty> VRage.Game.MyParticleLight.GetProperties ( )
inline

Definition at line 201 of file MyParticleLight.cs.

void VRage.Game.MyParticleLight.Init ( )
inline

Definition at line 123 of file MyParticleLight.cs.

void VRage.Game.MyParticleLight.InitDefault ( )
inline

Definition at line 331 of file MyParticleLight.cs.

void VRage.Game.MyParticleLight.Serialize ( XmlWriter  writer)
inline

Definition at line 374 of file MyParticleLight.cs.

void VRage.Game.MyParticleLight.Start ( MyParticleEffect  effect)
inline

Definition at line 154 of file MyParticleLight.cs.

void VRage.Game.MyParticleLight.Update ( )
inline

Definition at line 210 of file MyParticleLight.cs.

Property Documentation

MyAnimatedPropertyVector4 VRage.Game.MyParticleLight.Color
get

Definition at line 71 of file MyParticleLight.cs.

MyAnimatedPropertyFloat VRage.Game.MyParticleLight.ColorVar
get

Definition at line 77 of file MyParticleLight.cs.

MyConstPropertyBool VRage.Game.MyParticleLight.Enabled
get

Definition at line 107 of file MyParticleLight.cs.

MyAnimatedPropertyFloat VRage.Game.MyParticleLight.Intensity
get

Definition at line 95 of file MyParticleLight.cs.

MyAnimatedPropertyFloat VRage.Game.MyParticleLight.IntensityVar
get

Definition at line 101 of file MyParticleLight.cs.

string VRage.Game.MyParticleLight.Name
getset

Definition at line 365 of file MyParticleLight.cs.

MyAnimatedPropertyVector3 VRage.Game.MyParticleLight.Position
get

Public members to easy access

Definition at line 59 of file MyParticleLight.cs.

MyAnimatedPropertyVector3 VRage.Game.MyParticleLight.PositionVar
get

Definition at line 65 of file MyParticleLight.cs.

MyAnimatedPropertyFloat VRage.Game.MyParticleLight.Range
get

Definition at line 83 of file MyParticleLight.cs.

MyAnimatedPropertyFloat VRage.Game.MyParticleLight.RangeVar
get

Definition at line 89 of file MyParticleLight.cs.


The documentation for this class was generated from the following file: