Space Engineers
Public Attributes | List of all members
VRage.Game.MyConfigDedicatedData< T > Class Template Reference

Public Attributes

SessionSettings = new T()
 
string LoadWorld
 
string IP = "0.0.0.0"
 
int SteamPort = 8766
 
int ServerPort = 27016
 
int AsteroidAmount = 4
 
List< string > Administrators = new List<string>()
 
List< ulong > Banned = new List<ulong>()
 
List< ulong > Mods = new List<ulong>()
 
ulong GroupID = 0
 
string ServerName = ""
 
string WorldName = ""
 
bool PauseGameWhenEmpty = false
 
bool IgnoreLastSession = false
 
string PremadeCheckpointPath = ""
 

Detailed Description

Type Constraints
T :MyObjectBuilder_SessionSettings 
T :new() 

Definition at line 466 of file MyObjectBuilder_SessionSettings.cs.

Member Data Documentation

List<string> VRage.Game.MyConfigDedicatedData< T >.Administrators = new List<string>()

Definition at line 475 of file MyObjectBuilder_SessionSettings.cs.

int VRage.Game.MyConfigDedicatedData< T >.AsteroidAmount = 4

Definition at line 473 of file MyObjectBuilder_SessionSettings.cs.

List<ulong> VRage.Game.MyConfigDedicatedData< T >.Banned = new List<ulong>()

Definition at line 476 of file MyObjectBuilder_SessionSettings.cs.

ulong VRage.Game.MyConfigDedicatedData< T >.GroupID = 0

Definition at line 478 of file MyObjectBuilder_SessionSettings.cs.

bool VRage.Game.MyConfigDedicatedData< T >.IgnoreLastSession = false

Definition at line 482 of file MyObjectBuilder_SessionSettings.cs.

string VRage.Game.MyConfigDedicatedData< T >.IP = "0.0.0.0"

Definition at line 470 of file MyObjectBuilder_SessionSettings.cs.

string VRage.Game.MyConfigDedicatedData< T >.LoadWorld

Definition at line 469 of file MyObjectBuilder_SessionSettings.cs.

List<ulong> VRage.Game.MyConfigDedicatedData< T >.Mods = new List<ulong>()

Definition at line 477 of file MyObjectBuilder_SessionSettings.cs.

bool VRage.Game.MyConfigDedicatedData< T >.PauseGameWhenEmpty = false

Definition at line 481 of file MyObjectBuilder_SessionSettings.cs.

string VRage.Game.MyConfigDedicatedData< T >.PremadeCheckpointPath = ""

Definition at line 483 of file MyObjectBuilder_SessionSettings.cs.

string VRage.Game.MyConfigDedicatedData< T >.ServerName = ""

Definition at line 479 of file MyObjectBuilder_SessionSettings.cs.

int VRage.Game.MyConfigDedicatedData< T >.ServerPort = 27016

Definition at line 472 of file MyObjectBuilder_SessionSettings.cs.

T VRage.Game.MyConfigDedicatedData< T >.SessionSettings = new T()

Definition at line 468 of file MyObjectBuilder_SessionSettings.cs.

int VRage.Game.MyConfigDedicatedData< T >.SteamPort = 8766

Definition at line 471 of file MyObjectBuilder_SessionSettings.cs.

string VRage.Game.MyConfigDedicatedData< T >.WorldName = ""

Definition at line 480 of file MyObjectBuilder_SessionSettings.cs.


The documentation for this class was generated from the following file: