Space Engineers
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VRage.Game.MyObjectBuilder_AiTarget Class Reference
Inheritance diagram for VRage.Game.MyObjectBuilder_AiTarget:
VRage.ObjectBuilders.MyObjectBuilder_Base

Classes

class  UnreachableEntitiesData
 

Public Attributes

MyAiTargetEnum CurrentTarget = MyAiTargetEnum.NO_TARGET
 
long EntityId = null
 
ushort CompoundId = null
 
Vector3I TargetCube = Vector3I.Zero
 
Vector3D TargetPosition = Vector3D.Zero
 
List< UnreachableEntitiesDataUnreachableEntities = null
 

Additional Inherited Members

- Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base
bool ShouldSerializeSubtypeId ()
 
void Save (string filepath)
 
virtual MyObjectBuilder_Base Clone ()
 
- Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base
MyStringHash SubtypeId [get]
 
string SubtypeName [get, set]
 
MyObjectBuilderType TypeId [get]
 

Detailed Description

Definition at line 23 of file MyObjectBuilder_AiTarget.cs.

Member Data Documentation

ushort VRage.Game.MyObjectBuilder_AiTarget.CompoundId = null

Definition at line 42 of file MyObjectBuilder_AiTarget.cs.

MyAiTargetEnum VRage.Game.MyObjectBuilder_AiTarget.CurrentTarget = MyAiTargetEnum.NO_TARGET

Definition at line 36 of file MyObjectBuilder_AiTarget.cs.

long VRage.Game.MyObjectBuilder_AiTarget.EntityId = null

Definition at line 39 of file MyObjectBuilder_AiTarget.cs.

Vector3I VRage.Game.MyObjectBuilder_AiTarget.TargetCube = Vector3I.Zero

Definition at line 45 of file MyObjectBuilder_AiTarget.cs.

Vector3D VRage.Game.MyObjectBuilder_AiTarget.TargetPosition = Vector3D.Zero

Definition at line 48 of file MyObjectBuilder_AiTarget.cs.

List<UnreachableEntitiesData> VRage.Game.MyObjectBuilder_AiTarget.UnreachableEntities = null

Definition at line 51 of file MyObjectBuilder_AiTarget.cs.


The documentation for this class was generated from the following file: