Space Engineers
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VRage.Game.MyObjectBuilder_WeaponDefinition Class Reference
Inheritance diagram for VRage.Game.MyObjectBuilder_WeaponDefinition:
VRage.Game.MyObjectBuilder_DefinitionBase VRage.ObjectBuilders.MyObjectBuilder_Base

Classes

class  WeaponAmmoData
 
class  WeaponAmmoMagazine
 
class  WeaponEffect
 

Public Attributes

WeaponAmmoData ProjectileAmmoData = null
 
WeaponAmmoData MissileAmmoData = null
 
string NoAmmoSoundName = null
 
string ReloadSoundName = null
 
string SecondarySoundName = null
 
string PhysicalMaterial = "Metal"
 
float DeviateShotAngle = 0
 
float ReleaseTimeAfterFire = 0
 
int MuzzleFlashLifeSpan = 0
 
int ReloadTime = 2000
 
WeaponAmmoMagazine[] AmmoMagazines
 
WeaponEffect[] Effects
 
bool UseDefaultMuzzleFlash = true
 
- Public Attributes inherited from VRage.Game.MyObjectBuilder_DefinitionBase
SerializableDefinitionId Id
 
string DisplayName
 
string Description
 
string[] Icons
 
bool Public = true
 
bool Enabled = true
 
bool AvailableInSurvival = true
 

Additional Inherited Members

- Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base
bool ShouldSerializeSubtypeId ()
 
void Save (string filepath)
 
virtual MyObjectBuilder_Base Clone ()
 
- Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base
MyStringHash SubtypeId [get]
 
string SubtypeName [get, set]
 
MyObjectBuilderType TypeId [get]
 

Detailed Description

Definition at line 9 of file MyObjectBuilder_WeaponDefinition.cs.

Member Data Documentation

WeaponAmmoMagazine [] VRage.Game.MyObjectBuilder_WeaponDefinition.AmmoMagazines

Definition at line 67 of file MyObjectBuilder_WeaponDefinition.cs.

float VRage.Game.MyObjectBuilder_WeaponDefinition.DeviateShotAngle = 0

Definition at line 54 of file MyObjectBuilder_WeaponDefinition.cs.

WeaponEffect [] VRage.Game.MyObjectBuilder_WeaponDefinition.Effects

Definition at line 71 of file MyObjectBuilder_WeaponDefinition.cs.

WeaponAmmoData VRage.Game.MyObjectBuilder_WeaponDefinition.MissileAmmoData = null

Definition at line 39 of file MyObjectBuilder_WeaponDefinition.cs.

int VRage.Game.MyObjectBuilder_WeaponDefinition.MuzzleFlashLifeSpan = 0

Definition at line 60 of file MyObjectBuilder_WeaponDefinition.cs.

string VRage.Game.MyObjectBuilder_WeaponDefinition.NoAmmoSoundName = null

Definition at line 42 of file MyObjectBuilder_WeaponDefinition.cs.

string VRage.Game.MyObjectBuilder_WeaponDefinition.PhysicalMaterial = "Metal"

Definition at line 51 of file MyObjectBuilder_WeaponDefinition.cs.

WeaponAmmoData VRage.Game.MyObjectBuilder_WeaponDefinition.ProjectileAmmoData = null

Definition at line 36 of file MyObjectBuilder_WeaponDefinition.cs.

float VRage.Game.MyObjectBuilder_WeaponDefinition.ReleaseTimeAfterFire = 0

Definition at line 57 of file MyObjectBuilder_WeaponDefinition.cs.

string VRage.Game.MyObjectBuilder_WeaponDefinition.ReloadSoundName = null

Definition at line 45 of file MyObjectBuilder_WeaponDefinition.cs.

int VRage.Game.MyObjectBuilder_WeaponDefinition.ReloadTime = 2000

Definition at line 63 of file MyObjectBuilder_WeaponDefinition.cs.

string VRage.Game.MyObjectBuilder_WeaponDefinition.SecondarySoundName = null

Definition at line 48 of file MyObjectBuilder_WeaponDefinition.cs.

bool VRage.Game.MyObjectBuilder_WeaponDefinition.UseDefaultMuzzleFlash = true

Definition at line 74 of file MyObjectBuilder_WeaponDefinition.cs.


The documentation for this class was generated from the following file: