Space Engineers
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Classes | |
class | WeaponAmmoData |
class | WeaponAmmoMagazine |
class | WeaponEffect |
Public Attributes | |
WeaponAmmoData | ProjectileAmmoData = null |
WeaponAmmoData | MissileAmmoData = null |
string | NoAmmoSoundName = null |
string | ReloadSoundName = null |
string | SecondarySoundName = null |
string | PhysicalMaterial = "Metal" |
float | DeviateShotAngle = 0 |
float | ReleaseTimeAfterFire = 0 |
int | MuzzleFlashLifeSpan = 0 |
int | ReloadTime = 2000 |
WeaponAmmoMagazine[] | AmmoMagazines |
WeaponEffect[] | Effects |
bool | UseDefaultMuzzleFlash = true |
Public Attributes inherited from VRage.Game.MyObjectBuilder_DefinitionBase | |
SerializableDefinitionId | Id |
string | DisplayName |
string | Description |
string[] | Icons |
bool | Public = true |
bool | Enabled = true |
bool | AvailableInSurvival = true |
Additional Inherited Members | |
Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
bool | ShouldSerializeSubtypeId () |
void | Save (string filepath) |
virtual MyObjectBuilder_Base | Clone () |
Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
MyStringHash | SubtypeId [get] |
string | SubtypeName [get, set] |
MyObjectBuilderType | TypeId [get] |
Definition at line 9 of file MyObjectBuilder_WeaponDefinition.cs.
WeaponAmmoMagazine [] VRage.Game.MyObjectBuilder_WeaponDefinition.AmmoMagazines |
Definition at line 67 of file MyObjectBuilder_WeaponDefinition.cs.
float VRage.Game.MyObjectBuilder_WeaponDefinition.DeviateShotAngle = 0 |
Definition at line 54 of file MyObjectBuilder_WeaponDefinition.cs.
WeaponEffect [] VRage.Game.MyObjectBuilder_WeaponDefinition.Effects |
Definition at line 71 of file MyObjectBuilder_WeaponDefinition.cs.
WeaponAmmoData VRage.Game.MyObjectBuilder_WeaponDefinition.MissileAmmoData = null |
Definition at line 39 of file MyObjectBuilder_WeaponDefinition.cs.
int VRage.Game.MyObjectBuilder_WeaponDefinition.MuzzleFlashLifeSpan = 0 |
Definition at line 60 of file MyObjectBuilder_WeaponDefinition.cs.
string VRage.Game.MyObjectBuilder_WeaponDefinition.NoAmmoSoundName = null |
Definition at line 42 of file MyObjectBuilder_WeaponDefinition.cs.
string VRage.Game.MyObjectBuilder_WeaponDefinition.PhysicalMaterial = "Metal" |
Definition at line 51 of file MyObjectBuilder_WeaponDefinition.cs.
WeaponAmmoData VRage.Game.MyObjectBuilder_WeaponDefinition.ProjectileAmmoData = null |
Definition at line 36 of file MyObjectBuilder_WeaponDefinition.cs.
float VRage.Game.MyObjectBuilder_WeaponDefinition.ReleaseTimeAfterFire = 0 |
Definition at line 57 of file MyObjectBuilder_WeaponDefinition.cs.
string VRage.Game.MyObjectBuilder_WeaponDefinition.ReloadSoundName = null |
Definition at line 45 of file MyObjectBuilder_WeaponDefinition.cs.
int VRage.Game.MyObjectBuilder_WeaponDefinition.ReloadTime = 2000 |
Definition at line 63 of file MyObjectBuilder_WeaponDefinition.cs.
string VRage.Game.MyObjectBuilder_WeaponDefinition.SecondarySoundName = null |
Definition at line 48 of file MyObjectBuilder_WeaponDefinition.cs.
bool VRage.Game.MyObjectBuilder_WeaponDefinition.UseDefaultMuzzleFlash = true |
Definition at line 74 of file MyObjectBuilder_WeaponDefinition.cs.