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Space Engineers
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Classes | |
| class | WeaponAmmoData |
| class | WeaponAmmoMagazine |
| class | WeaponEffect |
Public Attributes | |
| WeaponAmmoData | ProjectileAmmoData = null |
| WeaponAmmoData | MissileAmmoData = null |
| string | NoAmmoSoundName = null |
| string | ReloadSoundName = null |
| string | SecondarySoundName = null |
| string | PhysicalMaterial = "Metal" |
| float | DeviateShotAngle = 0 |
| float | ReleaseTimeAfterFire = 0 |
| int | MuzzleFlashLifeSpan = 0 |
| int | ReloadTime = 2000 |
| WeaponAmmoMagazine[] | AmmoMagazines |
| WeaponEffect[] | Effects |
| bool | UseDefaultMuzzleFlash = true |
Public Attributes inherited from VRage.Game.MyObjectBuilder_DefinitionBase | |
| SerializableDefinitionId | Id |
| string | DisplayName |
| string | Description |
| string[] | Icons |
| bool | Public = true |
| bool | Enabled = true |
| bool | AvailableInSurvival = true |
Additional Inherited Members | |
Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
| bool | ShouldSerializeSubtypeId () |
| void | Save (string filepath) |
| virtual MyObjectBuilder_Base | Clone () |
Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
| MyStringHash | SubtypeId [get] |
| string | SubtypeName [get, set] |
| MyObjectBuilderType | TypeId [get] |
Definition at line 9 of file MyObjectBuilder_WeaponDefinition.cs.
| WeaponAmmoMagazine [] VRage.Game.MyObjectBuilder_WeaponDefinition.AmmoMagazines |
Definition at line 67 of file MyObjectBuilder_WeaponDefinition.cs.
| float VRage.Game.MyObjectBuilder_WeaponDefinition.DeviateShotAngle = 0 |
Definition at line 54 of file MyObjectBuilder_WeaponDefinition.cs.
| WeaponEffect [] VRage.Game.MyObjectBuilder_WeaponDefinition.Effects |
Definition at line 71 of file MyObjectBuilder_WeaponDefinition.cs.
| WeaponAmmoData VRage.Game.MyObjectBuilder_WeaponDefinition.MissileAmmoData = null |
Definition at line 39 of file MyObjectBuilder_WeaponDefinition.cs.
| int VRage.Game.MyObjectBuilder_WeaponDefinition.MuzzleFlashLifeSpan = 0 |
Definition at line 60 of file MyObjectBuilder_WeaponDefinition.cs.
| string VRage.Game.MyObjectBuilder_WeaponDefinition.NoAmmoSoundName = null |
Definition at line 42 of file MyObjectBuilder_WeaponDefinition.cs.
| string VRage.Game.MyObjectBuilder_WeaponDefinition.PhysicalMaterial = "Metal" |
Definition at line 51 of file MyObjectBuilder_WeaponDefinition.cs.
| WeaponAmmoData VRage.Game.MyObjectBuilder_WeaponDefinition.ProjectileAmmoData = null |
Definition at line 36 of file MyObjectBuilder_WeaponDefinition.cs.
| float VRage.Game.MyObjectBuilder_WeaponDefinition.ReleaseTimeAfterFire = 0 |
Definition at line 57 of file MyObjectBuilder_WeaponDefinition.cs.
| string VRage.Game.MyObjectBuilder_WeaponDefinition.ReloadSoundName = null |
Definition at line 45 of file MyObjectBuilder_WeaponDefinition.cs.
| int VRage.Game.MyObjectBuilder_WeaponDefinition.ReloadTime = 2000 |
Definition at line 63 of file MyObjectBuilder_WeaponDefinition.cs.
| string VRage.Game.MyObjectBuilder_WeaponDefinition.SecondarySoundName = null |
Definition at line 48 of file MyObjectBuilder_WeaponDefinition.cs.
| bool VRage.Game.MyObjectBuilder_WeaponDefinition.UseDefaultMuzzleFlash = true |
Definition at line 74 of file MyObjectBuilder_WeaponDefinition.cs.
1.8.8