Space Engineers
Public Attributes | List of all members
VRage.Game.MyObjectBuilder_ParticleEffect Class Reference
Inheritance diagram for VRage.Game.MyObjectBuilder_ParticleEffect:
VRage.Game.MyObjectBuilder_DefinitionBase VRage.ObjectBuilders.MyObjectBuilder_Base

Public Attributes

int ParticleId = 0
 
float Length = 10f
 
float Preload = 0f
 
bool LowRes = false
 
bool Loop = false
 
float DurationMin = 0f
 
float DurationMax = 0f
 
int Version = 0
 
List< ParticleGenerationParticleGenerations
 
List< ParticleLightParticleLights
 
List< ParticleSoundParticleSounds
 
- Public Attributes inherited from VRage.Game.MyObjectBuilder_DefinitionBase
SerializableDefinitionId Id
 
string DisplayName
 
string Description
 
string[] Icons
 
bool Public = true
 
bool Enabled = true
 
bool AvailableInSurvival = true
 

Additional Inherited Members

- Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base
bool ShouldSerializeSubtypeId ()
 
void Save (string filepath)
 
virtual MyObjectBuilder_Base Clone ()
 
- Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base
MyStringHash SubtypeId [get]
 
string SubtypeName [get, set]
 
MyObjectBuilderType TypeId [get]
 

Detailed Description

Definition at line 13 of file MyObjectBuilder_ParticleEffect.cs.

Member Data Documentation

float VRage.Game.MyObjectBuilder_ParticleEffect.DurationMax = 0f

Definition at line 34 of file MyObjectBuilder_ParticleEffect.cs.

float VRage.Game.MyObjectBuilder_ParticleEffect.DurationMin = 0f

Definition at line 31 of file MyObjectBuilder_ParticleEffect.cs.

float VRage.Game.MyObjectBuilder_ParticleEffect.Length = 10f

Definition at line 19 of file MyObjectBuilder_ParticleEffect.cs.

bool VRage.Game.MyObjectBuilder_ParticleEffect.Loop = false

Definition at line 28 of file MyObjectBuilder_ParticleEffect.cs.

bool VRage.Game.MyObjectBuilder_ParticleEffect.LowRes = false

Definition at line 25 of file MyObjectBuilder_ParticleEffect.cs.

List<ParticleGeneration> VRage.Game.MyObjectBuilder_ParticleEffect.ParticleGenerations

Definition at line 40 of file MyObjectBuilder_ParticleEffect.cs.

int VRage.Game.MyObjectBuilder_ParticleEffect.ParticleId = 0

Definition at line 16 of file MyObjectBuilder_ParticleEffect.cs.

List<ParticleLight> VRage.Game.MyObjectBuilder_ParticleEffect.ParticleLights

Definition at line 43 of file MyObjectBuilder_ParticleEffect.cs.

List<ParticleSound> VRage.Game.MyObjectBuilder_ParticleEffect.ParticleSounds

Definition at line 46 of file MyObjectBuilder_ParticleEffect.cs.

float VRage.Game.MyObjectBuilder_ParticleEffect.Preload = 0f

Definition at line 22 of file MyObjectBuilder_ParticleEffect.cs.

int VRage.Game.MyObjectBuilder_ParticleEffect.Version = 0

Definition at line 37 of file MyObjectBuilder_ParticleEffect.cs.


The documentation for this class was generated from the following file: