Space Engineers
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Public Attributes | |
int | MaxIntegrity |
float | DropProbability |
float | DeconstructionEfficiency = 1.0f |
Public Attributes inherited from VRage.Game.MyObjectBuilder_PhysicalItemDefinition | |
Vector3 | Size |
float | Mass |
string | Model = @"Models\Components\Sphere.mwm" |
string[] | Models = null |
string | IconSymbol = null |
float | Volume = null |
float | ModelVolume = null |
string | PhysicalMaterial |
string | VoxelMaterial |
bool | CanSpawnFromScreen = true |
bool | RotateOnSpawnX = false |
bool | RotateOnSpawnY = false |
bool | RotateOnSpawnZ = false |
int | Health = 100 |
SerializableDefinitionId | DestroyedPieceId = null |
int | DestroyedPieces = 0 |
string | ExtraInventoryTooltipLine = null |
MyFixedPoint | MaxStackAmount = MyFixedPoint.MaxValue |
Public Attributes inherited from VRage.Game.MyObjectBuilder_DefinitionBase | |
SerializableDefinitionId | Id |
string | DisplayName |
string | Description |
string[] | Icons |
bool | Public = true |
bool | Enabled = true |
bool | AvailableInSurvival = true |
Additional Inherited Members | |
Public Member Functions inherited from VRage.Game.MyObjectBuilder_PhysicalItemDefinition | |
bool | ShouldSerializeIconSymbol () |
Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
bool | ShouldSerializeSubtypeId () |
void | Save (string filepath) |
virtual MyObjectBuilder_Base | Clone () |
Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
MyStringHash | SubtypeId [get] |
string | SubtypeName [get, set] |
MyObjectBuilderType | TypeId [get] |
Definition at line 8 of file MyObjectBuilder_ComponentDefinition.cs.
float VRage.Game.MyObjectBuilder_ComponentDefinition.DeconstructionEfficiency = 1.0f |
Definition at line 15 of file MyObjectBuilder_ComponentDefinition.cs.
float VRage.Game.MyObjectBuilder_ComponentDefinition.DropProbability |
Definition at line 13 of file MyObjectBuilder_ComponentDefinition.cs.
int VRage.Game.MyObjectBuilder_ComponentDefinition.MaxIntegrity |
Definition at line 11 of file MyObjectBuilder_ComponentDefinition.cs.