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Space Engineers
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Public Attributes | |
| int | MaxIntegrity |
| float | DropProbability |
| float | DeconstructionEfficiency = 1.0f |
Public Attributes inherited from VRage.Game.MyObjectBuilder_PhysicalItemDefinition | |
| Vector3 | Size |
| float | Mass |
| string | Model = @"Models\Components\Sphere.mwm" |
| string[] | Models = null |
| string | IconSymbol = null |
| float | Volume = null |
| float | ModelVolume = null |
| string | PhysicalMaterial |
| string | VoxelMaterial |
| bool | CanSpawnFromScreen = true |
| bool | RotateOnSpawnX = false |
| bool | RotateOnSpawnY = false |
| bool | RotateOnSpawnZ = false |
| int | Health = 100 |
| SerializableDefinitionId | DestroyedPieceId = null |
| int | DestroyedPieces = 0 |
| string | ExtraInventoryTooltipLine = null |
| MyFixedPoint | MaxStackAmount = MyFixedPoint.MaxValue |
Public Attributes inherited from VRage.Game.MyObjectBuilder_DefinitionBase | |
| SerializableDefinitionId | Id |
| string | DisplayName |
| string | Description |
| string[] | Icons |
| bool | Public = true |
| bool | Enabled = true |
| bool | AvailableInSurvival = true |
Additional Inherited Members | |
Public Member Functions inherited from VRage.Game.MyObjectBuilder_PhysicalItemDefinition | |
| bool | ShouldSerializeIconSymbol () |
Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
| bool | ShouldSerializeSubtypeId () |
| void | Save (string filepath) |
| virtual MyObjectBuilder_Base | Clone () |
Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
| MyStringHash | SubtypeId [get] |
| string | SubtypeName [get, set] |
| MyObjectBuilderType | TypeId [get] |
Definition at line 8 of file MyObjectBuilder_ComponentDefinition.cs.
| float VRage.Game.MyObjectBuilder_ComponentDefinition.DeconstructionEfficiency = 1.0f |
Definition at line 15 of file MyObjectBuilder_ComponentDefinition.cs.
| float VRage.Game.MyObjectBuilder_ComponentDefinition.DropProbability |
Definition at line 13 of file MyObjectBuilder_ComponentDefinition.cs.
| int VRage.Game.MyObjectBuilder_ComponentDefinition.MaxIntegrity |
Definition at line 11 of file MyObjectBuilder_ComponentDefinition.cs.
1.8.8