Space Engineers
Public Attributes | List of all members
VRage.Game.MyObjectBuilder_ComponentDefinition Class Reference
Inheritance diagram for VRage.Game.MyObjectBuilder_ComponentDefinition:
VRage.Game.MyObjectBuilder_PhysicalItemDefinition VRage.Game.MyObjectBuilder_DefinitionBase VRage.ObjectBuilders.MyObjectBuilder_Base

Public Attributes

int MaxIntegrity
 
float DropProbability
 
float DeconstructionEfficiency = 1.0f
 
- Public Attributes inherited from VRage.Game.MyObjectBuilder_PhysicalItemDefinition
Vector3 Size
 
float Mass
 
string Model = @"Models\Components\Sphere.mwm"
 
string[] Models = null
 
string IconSymbol = null
 
float Volume = null
 
float ModelVolume = null
 
string PhysicalMaterial
 
string VoxelMaterial
 
bool CanSpawnFromScreen = true
 
bool RotateOnSpawnX = false
 
bool RotateOnSpawnY = false
 
bool RotateOnSpawnZ = false
 
int Health = 100
 
SerializableDefinitionId DestroyedPieceId = null
 
int DestroyedPieces = 0
 
string ExtraInventoryTooltipLine = null
 
MyFixedPoint MaxStackAmount = MyFixedPoint.MaxValue
 
- Public Attributes inherited from VRage.Game.MyObjectBuilder_DefinitionBase
SerializableDefinitionId Id
 
string DisplayName
 
string Description
 
string[] Icons
 
bool Public = true
 
bool Enabled = true
 
bool AvailableInSurvival = true
 

Additional Inherited Members

- Public Member Functions inherited from VRage.Game.MyObjectBuilder_PhysicalItemDefinition
bool ShouldSerializeIconSymbol ()
 
- Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base
bool ShouldSerializeSubtypeId ()
 
void Save (string filepath)
 
virtual MyObjectBuilder_Base Clone ()
 
- Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base
MyStringHash SubtypeId [get]
 
string SubtypeName [get, set]
 
MyObjectBuilderType TypeId [get]
 

Detailed Description

Definition at line 8 of file MyObjectBuilder_ComponentDefinition.cs.

Member Data Documentation

float VRage.Game.MyObjectBuilder_ComponentDefinition.DeconstructionEfficiency = 1.0f

Definition at line 15 of file MyObjectBuilder_ComponentDefinition.cs.

float VRage.Game.MyObjectBuilder_ComponentDefinition.DropProbability

Definition at line 13 of file MyObjectBuilder_ComponentDefinition.cs.

int VRage.Game.MyObjectBuilder_ComponentDefinition.MaxIntegrity

Definition at line 11 of file MyObjectBuilder_ComponentDefinition.cs.


The documentation for this class was generated from the following file: