Space Engineers
|
Public Attributes | |
const bool | IS_CLOUD_GAMING = false |
const bool | IS_OFFICIAL = false |
const bool | IS_DEBUG = false |
const int | IP_ADDRESS_ANY = 0 |
const bool | IS_STABLE = false |
const short | DEDICATED_SERVER_PORT = 27015 |
const short | DEDICATED_STEAM_AUTH_PORT = 8766 |
Static Public Attributes | |
static MyVersion | APP_VERSION = 0 |
Properties | |
static StringBuilder | APP_VERSION_STRING [get] |
Definition at line 8 of file MyFinalBuildConstants.cs.
|
static |
Definition at line 14 of file MyFinalBuildConstants.cs.
const short VRage.Game.MyFinalBuildConstants.DEDICATED_SERVER_PORT = 27015 |
Definition at line 43 of file MyFinalBuildConstants.cs.
const short VRage.Game.MyFinalBuildConstants.DEDICATED_STEAM_AUTH_PORT = 8766 |
Definition at line 44 of file MyFinalBuildConstants.cs.
const int VRage.Game.MyFinalBuildConstants.IP_ADDRESS_ANY = 0 |
Definition at line 39 of file MyFinalBuildConstants.cs.
const bool VRage.Game.MyFinalBuildConstants.IS_CLOUD_GAMING = false |
Definition at line 17 of file MyFinalBuildConstants.cs.
const bool VRage.Game.MyFinalBuildConstants.IS_DEBUG = false |
Definition at line 36 of file MyFinalBuildConstants.cs.
const bool VRage.Game.MyFinalBuildConstants.IS_OFFICIAL = false |
Definition at line 25 of file MyFinalBuildConstants.cs.
const bool VRage.Game.MyFinalBuildConstants.IS_STABLE = false |
Definition at line 41 of file MyFinalBuildConstants.cs.
|
staticget |
Definition at line 28 of file MyFinalBuildConstants.cs.