Space Engineers
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Grid - small ship, large ship, station Cubes (armor, walls...) are merge and rendered by this entity Blocks (turret, thrusts...) are rendered as child entities More...
Classes | |
struct | BlockPositionId |
class | BlockTypeCounter |
Used when calculating index of added block. Might not be count of blocks since removal of a block does not decrement this. Key is numerical ID of cube block definition. More... | |
struct | LocationIdentity |
struct | MyBlockBuildArea |
struct | MyBlockLocation |
struct | MySingleOwnershipRequest |
Public Member Functions | |||
void | RaiseGridChanged () | ||
bool | HasMainCockpit () | ||
bool | IsMainCockpit (MyTerminalBlock cockpit) | ||
void | SetMainCockpit (MyTerminalBlock cockpit) | ||
bool | HasMainRemoteControl () | ||
bool | IsMainRemoteControl (MyTerminalBlock remoteControl) | ||
void | SetMainRemoteControl (MyTerminalBlock remoteControl) | ||
int | GetFatBlockCount< T > () | ||
Return how much fat blocks defined by T is pressent in grid. More... | |||
MyCubeGrid () | |||
override void | Init (MyObjectBuilder_EntityBase objectBuilder) | ||
MyCubeGrid | SplitByPlane (PlaneD plane) | ||
void | CreateSplit_Implementation (List< Vector3I > blocks, long newEntityId) | ||
void | CreateSplits_Implementation (List< Vector3I > blocks, List< MyDisconnectHelper.Group > groups) | ||
override MyObjectBuilder_EntityBase | GetObjectBuilder (bool copy=false) | ||
Gets object builder from object. More... | |||
override void | UpdateOnceBeforeFrame () | ||
void | CreateStructuralIntegrity () | ||
void | CloseStructuralIntegrity () | ||
override void | UpdateBeforeSimulation () | ||
bool | IsGizmoDrawingEnabled () | ||
override void | PrepareForDraw () | ||
Method is called defacto from Update, preparation fo Draw More... | |||
override void | UpdateBeforeSimulation10 () | ||
Called each 10th frame if registered for update10 More... | |||
override void | UpdateBeforeSimulation100 () | ||
Called each 100th frame if registered for update100 More... | |||
int | GetCurrentMass (MyCharacter pilot=null) | ||
int | GetCurrentMass (out int baseMass, MyCharacter pilot=null) | ||
override void | UpdateAfterSimulation100 () | ||
override void | UpdateAfterSimulation () | ||
void | ResetStructuralIntegrity () | ||
override void | OnAddedToScene (object source) | ||
Called when [activated] which for entity means that was added to scene. More... | |||
override void | OnRemovedFromScene (object source) | ||
override bool | GetIntersectionWithLine (ref LineD line, out MyIntersectionResultLineTriangleEx?tri, IntersectionFlags flags=IntersectionFlags.ALL_TRIANGLES) | ||
bool | GetIntersectionWithLine (ref LineD line, ref MyCubeGridHitInfo info, IntersectionFlags flags=IntersectionFlags.ALL_TRIANGLES) | ||
override bool | GetIntersectionWithSphere (ref BoundingSphereD sphere) | ||
override string | ToString () | ||
bool | IsTrash () | ||
Algorithm used by game to define useless grids to be deleted More... | |||
Vector3I | WorldToGridInteger (Vector3D coords) | ||
Vector3D | WorldToGridScaledLocal (Vector3D coords) | ||
Vector3D | GridIntegerToWorld (Vector3I gridCoords) | ||
Converts grid coordinates to world space More... | |||
Vector3D | GridIntegerToWorld (Vector3D gridCoords) | ||
Vector3I | LocalToGridInteger (Vector3 localCoords) | ||
bool | CanAddCubes (Vector3I min, Vector3I max) | ||
bool | CanAddCubes (Vector3I min, Vector3I max, MyBlockOrientation?orientation, MyCubeBlockDefinition definition) | ||
bool | CanAddCube (Vector3I pos, MyBlockOrientation?orientation, MyCubeBlockDefinition definition, bool ignoreSame=false) | ||
void | ClearSymmetries () | ||
Clears symmetry planes More... | |||
bool | IsTouchingAnyNeighbor (Vector3I min, Vector3I max) | ||
Finds out if given area has any neighboring block More... | |||
bool | CanPlaceBlock (Vector3I min, Vector3I max, MyBlockOrientation orientation, MyCubeBlockDefinition definition, int?ignoreMultiblockId=null, bool ignoreFracturedPieces=false) | ||
bool | CanPlaceBlock (Vector3I min, Vector3I max, MyBlockOrientation orientation, MyCubeBlockDefinition definition, ref MyGridPlacementSettings gridSettings, int?ignoreMultiblockId=null, bool ignoreFracturedPieces=false) | ||
void | SetCubeDirty (Vector3I pos) | ||
void | SetBlockDirty (MySlimBlock cubeBlock) | ||
void | DebugDrawRange (Vector3I min, Vector3I max) | ||
void | DebugDrawPositions (List< Vector3I > positions) | ||
void | EnqueueDestructionDeformationBlock (Vector3I position) | ||
void | EnqueueDestroyedBlock (Vector3I position) | ||
void | EnqueueRemovedBlock (Vector3I position, bool generatorsEnabled) | ||
void | SendRemovedBlocks () | ||
void | EnqueueRemovedBlockWithId (Vector3I position, ushort?compoundId, bool generatorsEnabled) | ||
Server method, adds removed block with compound id into queue More... | |||
void | EnqueueDestroyedBlockWithId (Vector3I position, ushort?compoundId, bool generatorEnabled) | ||
void | SendRemovedBlocksWithIds () | ||
void | RemoveBlocksBuiltByID (long identityID) | ||
Remove all blocks from the grid built by specific player More... | |||
void | TransferBlocksBuiltByID (long oldOwner, long newOwner) | ||
Transfer all blocks built by a specific player to another player More... | |||
void | SendTransferRequestMessage (long oldOwner, long newOwner, ulong newOwnerSteamId) | ||
Send a message to a player who is supposed to receive blocks built by a player More... | |||
bool | IsTransferBlocksBuiltByIDPossible (long oldOwner, long newOwner) | ||
Find out whether a player blocks are supposed to be trasfered to has enough free blocks to accept them More... | |||
MySlimBlock | BuildGeneratedBlock (MyBlockLocation location, Vector3 colorMaskHsv) | ||
void | BuildBlockRequest (uint colorMaskHsv, MyBlockLocation location, [DynamicObjectBuilder] MyObjectBuilder_CubeBlock blockObjectBuilder, long builderEntityId, bool instantBuild, long ownerId) | ||
void | BuildBlockSucess (uint colorMaskHsv, MyBlockLocation location, [DynamicObjectBuilder] MyObjectBuilder_CubeBlock blockObjectBuilder, long builderEntityId, bool instantBuild, long ownerId) | ||
void | BuildBlocks (ref MyBlockBuildArea area, long builderEntityId, long ownerId) | ||
Network friendly alternative for building block More... | |||
void | BuildBlocks (Vector3 colorMaskHsv, HashSet< MyBlockLocation > locations, long builderEntityId, long ownerId) | ||
Builds many same blocks, used when building lines or planes. More... | |||
void | BuildBlocksClient (uint colorMaskHsv, HashSet< MyBlockLocation > locations, long builderEntityId, bool instantBuilt, long ownerId) | ||
void | RazeBlocks (ref Vector3I pos, ref Vector3UByte size) | ||
Remove blocks in given area More... | |||
void | RazeBlock (Vector3I position) | ||
Remove block at given position More... | |||
void | RazeBlocks (List< Vector3I > locations) | ||
Razes blocks (unbuild) More... | |||
void | RazeBlocksRequest (List< Vector3I > locations) | ||
void | RazeBlocksClient (List< Vector3I > locations) | ||
void | RazeGeneratedBlocks (List< Vector3I > locations) | ||
void | RazeGeneratedBlocksInCompoundBlock (List< Tuple< Vector3I, ushort >> locationsAndIds) | ||
void | RazeGeneratedBlocks (List< MySlimBlock > generatedBlocks) | ||
void | ColorBlocks (Vector3I min, Vector3I max, Vector3 newHSV, bool playSound) | ||
Color block in area. Verry slow. More... | |||
void | ColorGrid (Vector3 newHSV, bool playSound) | ||
void | ResetBlockSkeleton (MySlimBlock block, bool updateSync=false) | ||
void | MultiplyBlockSkeleton (MySlimBlock block, float factor, bool updateSync=false) | ||
void | AddDirtyBone (Vector3I gridPosition, Vector3I boneOffset) | ||
MySlimBlock | GetCubeBlock (Vector3I pos) | ||
Get cube block at given position More... | |||
MySlimBlock | GetCubeBlock (Vector3I pos, ushort?compoundId) | ||
T | GetFirstBlockOfType< T > () | ||
void | FixTargetCube (out Vector3I cube, Vector3 fractionalGridPosition) | ||
Iterate over all the neighbors of the cube and return when one of them exists. More... | |||
HashSet< MySlimBlock > | GetBlocks () | ||
ListReader< MyCubeBlock > | GetFatBlocks () | ||
MyFatBlockReader< T > | GetFatBlocks< T > () | ||
bool | CanHavePhysics () | ||
Returns true when grid have at least one block which has physics (e.g. interior lights have no physics) More... | |||
void | ConvertToDynamic () | ||
Converts station to ship More... | |||
void | ConvertToStatic () | ||
void | DoDamage (float damage, MyHitInfo hitInfo, Vector3?localPos=null, long attackerId=0) | ||
void | ApplyDestructionDeformation (MySlimBlock block, float damage=1f, MyHitInfo?hitInfo=null, long attackerId=0) | ||
void | RemoveDestroyedBlock (MySlimBlock block, long attackerId=0) | ||
Removes destroyed block, applies damage and deformation to close blocks Won't update physics! More... | |||
void | RemoveBlock (MySlimBlock block, bool updatePhysics=false) | ||
void | RemoveBlockWithId (MySlimBlock block, bool updatePhysics=false) | ||
void | RemoveBlockWithId (Vector3I position, ushort?compoundId, bool updatePhysics=false) | ||
void | UpdateBlockNeighbours (MySlimBlock block) | ||
Vector3 | GetClosestCorner (Vector3I gridPos, Vector3 position) | ||
Returns cube corner which is closest to position More... | |||
void | DetectDisconnectsAfterFrame () | ||
bool | CubeExists (Vector3I pos) | ||
Returns true if there is any block occupying given position More... | |||
void | UpdateDirty () | ||
bool | IsDirty () | ||
void | UpdateInstanceData () | ||
bool | TryGetCube (Vector3I position, out MyCube cube) | ||
bool | ChangeColor (MySlimBlock block, Vector3 newHSV) | ||
void | GetExistingBones (Vector3I boneMin, Vector3I boneMax, Dictionary< Vector3I, MySlimBlock > resultSet, MyDamageInformation?damageInfo=null) | ||
MyCubeGrid | DetectMerge (MySlimBlock block, MyCubeGrid ignore=null, List< MyEntity > nearEntities=null) | ||
Tries to merge this grid with any other grid Merges grids only when both are static Returns the merged grid (which does not necessarily have to be this grid) More... | |||
MatrixI | CalculateMergeTransform (MyCubeGrid gridToMerge, Vector3I gridOffset) | ||
bool | CanMergeCubes (MyCubeGrid gridToMerge, Vector3I gridOffset) | ||
MyCubeGrid | MergeGrid_MergeBlock (MyCubeGrid gridToMerge, Vector3I gridOffset) | ||
void | ChangeGridOwnership (long playerId, MyOwnershipShareModeEnum shareMode) | ||
Changes owner of all blocks on grid Call only on server! More... | |||
bool | GetLineIntersectionExactGrid (ref LineD line, ref Vector3I position, ref double distanceSquared) | ||
Same as GetLineIntersectionExactAll just without intersected block More... | |||
bool | GetLineIntersectionExactGrid (ref LineD line, ref Vector3I position, ref double distanceSquared, MyPhysics.HitInfo?hitInfo=null) | ||
Vector3D | GetLineIntersectionExactAll (ref LineD line, out double distance, out MySlimBlock intersectedBlock) | ||
Returns closest line (in world space) intersection with all cubes. More... | |||
void | GetBlocksInsideSphere (ref BoundingSphereD sphere, HashSet< MySlimBlock > blocks) | ||
void | GetBlocksIntersectingOBB (BoundingBoxD box, MatrixD boxTransform, List< MySlimBlock > blocks) | ||
void | GetBlocksInsideSpheres (ref BoundingSphereD sphere1, ref BoundingSphereD sphere2, ref BoundingSphereD sphere3, HashSet< MySlimBlock > blocks1, HashSet< MySlimBlock > blocks2, HashSet< MySlimBlock > blocks3, bool respectDeformationRatio, float detectionBlockHalfSize, ref MatrixD invWorldGrid) | ||
Optimized version where spheres are sorted from smallest to largest More... | |||
Vector3I | RayCastBlocks (Vector3D worldStart, Vector3D worldEnd) | ||
Obtains position of first hit block. More... | |||
void | RayCastCells (Vector3D worldStart, Vector3D worldEnd, List< Vector3I > outHitPositions, Vector3I?gridSizeInflate=null, bool havokWorld=false, bool clearOutHitPositions=true) | ||
Obtains positions of grid cells regardless of whether these cells are taken up by blocks or not. More... | |||
void | ChangeOwner (MyCubeBlock block, long oldOwner, long newOwner) | ||
void | RecalculateOwners () | ||
void | UpdateOwnership (long ownerId, bool isFunctional) | ||
MyFracturedBlock | CreateFracturedBlock (MyObjectBuilder_FracturedBlock fracturedBlockBuilder, Vector3I position) | ||
bool | EnableGenerators (bool enable, bool fromServer=false) | ||
MySlimBlock | GetGeneratingBlock (MySlimBlock generatedBlock) | ||
void | GetGeneratedBlocks (MySlimBlock generatingBlock, List< MySlimBlock > outGeneratedBlocks) | ||
Returns array of generated blocks from given generating block. More... | |||
void | OnIntegrityChanged (MySlimBlock block) | ||
void | PasteBlocksToGrid (List< MyObjectBuilder_CubeGrid > gridsToMerge, long inventoryEntityId, bool multiBlock, bool instantBuild) | ||
void | UpdateOxygenAmount (float[] oxygenAmount) | ||
MyCubeGrid | GetBiggestGridInGroup () | ||
Returns biggest grid in physical group by AABB volume More... | |||
void | ConvertFracturedBlocksToComponents () | ||
void | PrepareMultiBlockInfos () | ||
MyCubeGridMultiBlockInfo | GetMultiBlockInfo (int multiBlockId) | ||
void | GetBlocksInMultiBlock (int multiBlockId, HashSet< Tuple< MySlimBlock, ushort?>> outMultiBlocks) | ||
Writes multiblocks (compound block and block ID) to outMultiBlocks collection with the same multiblockId. More... | |||
bool | CanAddMultiBlocks (MyCubeGridMultiBlockInfo multiBlockInfo, ref MatrixI transform, List< int > multiBlockIndices) | ||
bool | BuildMultiBlocks (MyCubeGridMultiBlockInfo multiBlockInfo, ref MatrixI transform, List< int > multiBlockIndices, long builderEntityId) | ||
Builds multiblock parts according to specified indices. More... | |||
bool | CanAddMissingBlocksInMultiBlock (int multiBlockId) | ||
void | AddMissingBlocksInMultiBlock (int multiBlockId, long toolOwnerId) | ||
bool | CanAddOtherBlockInMultiBlock (Vector3I min, Vector3I max, MyBlockOrientation orientation, MyCubeBlockDefinition definition, int?ignoreMultiblockId) | ||
Checks if the given block can be added to place where multiblock area (note that even if some parts of multiblock are destroyed then they still occupy - virtually - its place). More... | |||
bool | WillRemoveBlockSplitGrid (MySlimBlock testBlock) | ||
MySlimBlock | GetTargetedBlock (Vector3D position) | ||
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void | SendGridCloseRequest () | ||
Use only for cut request More... | |||
void | RequestConvertToDynamic () | ||
void | RecalculateGravity () | ||
void | ActivatePhysics () | ||
void | SendReflectorState (MyMultipleEnabledEnum value) | ||
void | SendIntegrityChanged (MySlimBlock mySlimBlock, MyIntegrityChangeEnum integrityChangeType, long toolOwner) | ||
void | SendStockpileChanged (MySlimBlock mySlimBlock, List< MyStockpileItem > list) | ||
void | SendFractureComponentRepaired (MySlimBlock mySlimBlock, long toolOwner) | ||
void | RequestFillStockpile (Vector3I blockPosition, MyInventory fromInventory) | ||
void | RequestSetToConstruction (Vector3I blockPosition, MyInventory fromInventory) | ||
void | ChangePowerProducerState (MyMultipleEnabledEnum enabledState, long playerId) | ||
void | SendPowerDistributorState (MyMultipleEnabledEnum enabledState, long playerId) | ||
void | RequestConversionToShip () | ||
void | RequestConversionToStation () | ||
void | OnConvertedToShipRequest () | ||
void | OnConvertedToStationRequest () | ||
void | ChangeOwnerRequest (MyCubeGrid grid, MyCubeBlock block, long playerId, MyOwnershipShareModeEnum shareMode) | ||
void | SetHandbrakeRequest (bool v) | ||
void | ChangeGridOwner (long playerId, MyOwnershipShareModeEnum shareMode) | ||
void | AnnounceRemoveSplit (List< MySlimBlock > blocks) | ||
void | ChangeDisplayNameRequest (String displayName) | ||
void | ModifyGroup (MyBlockGroup group) | ||
void | RazeBlockInCompoundBlock (List< Tuple< Vector3I, ushort >> locationsAndIds) | ||
override void | SerializeControls (BitStream stream) | ||
override void | DeserializeControls (BitStream stream, bool outOfOrder) | ||
override void | ApplyLastControls () | ||
void | TargetingAddId (long id) | ||
void | TargetingRemoveId (long id) | ||
void | TargetingSetWhitelist (bool whitelist) | ||
bool | TargetingCanAttackGrid (long id) | ||
Public Member Functions inherited from VRage.Game.ModAPI.IMyCubeGrid | |||
void | ColorBlocks (VRageMath.Vector3I min, VRageMath.Vector3I max, VRageMath.Vector3 newHSV) | ||
Sets given color mask to range of blocks More... | |||
void | FixTargetCube (out VRageMath.Vector3I cube, VRageMath.Vector3 fractionalGridPosition) | ||
Clamps fractional grid position to nearest cell (prefers neighboring occupied cell before empty) More... | |||
VRageMath.Vector3 | GetClosestCorner (VRageMath.Vector3I gridPos, VRageMath.Vector3 position) | ||
Gets position of closest cell corner More... | |||
VRageMath.Vector3D | GetLineIntersectionExactAll (ref VRageMath.LineD line, out double distance, out IMySlimBlock intersectedBlock) | ||
Returns point of intersection with line More... | |||
bool | CanMergeCubes (IMyCubeGrid gridToMerge, VRageMath.Vector3I gridOffset) | ||
Determines if merge between grids is possible with given offset More... | |||
VRageMath.MatrixI | CalculateMergeTransform (IMyCubeGrid gridToMerge, VRageMath.Vector3I gridOffset) | ||
Transformation matrix that has to be applied to grid blocks to correctly merge it used because ie. ships can be turned 90 degrees along X axis when being merged More... | |||
IMyCubeGrid | MergeGrid_MergeBlock (IMyCubeGrid gridToMerge, VRageMath.Vector3I gridOffset) | ||
Merge used by merge blocks More... | |||
VRageMath.Vector3I | RayCastBlocks (VRageMath.Vector3D worldStart, VRageMath.Vector3D worldEnd) | ||
Returns cell with block intersecting given line More... | |||
void | RayCastCells (VRageMath.Vector3D worldStart, VRageMath.Vector3D worldEnd, List< VRageMath.Vector3I > outHitPositions, VRageMath.Vector3I?gridSizeInflate=null, bool havokWorld=false) | ||
Returns list of cells with blocks intersected by line More... | |||
VRageMath.Vector3I | WorldToGridInteger (VRageMath.Vector3 coords) | ||
Converts world coordinates to grid space cell coordinates More... | |||
VRageMath.Vector3I | WorldToGridInteger (VRageMath.Vector3D coords) | ||
Converts world coordinates to grid space cell coordinates More... | |||
Public Member Functions inherited from VRage.ModAPI.IMyEntity | |||
void | GetTrianglesIntersectingSphere (ref BoundingSphereD sphere, Vector3?referenceNormalVector, float?maxAngle, System.Collections.Generic.List< MyTriangle_Vertex_Normals > retTriangles, int maxNeighbourTriangles) | ||
Public Member Functions inherited from VRage.Game.Entity.MyEntity | |||
void | DebugDraw () | ||
void | DebugDrawInvalidTriangles () | ||
void | AddDebugRenderComponent (MyDebugRenderComponentBase render) | ||
void | ClearDebugRenderComponents () | ||
MyEntity | GetTopMostParent (Type type=null) | ||
Return top most parent of this entity More... | |||
virtual List< MyHudEntityParams > | GetHudParams (bool allowBlink) | ||
MyEntity () | |||
MyEntity (bool initComponents=true) | |||
Initializes a new instance of the MyEntity class. More... | |||
void | CreateSync () | ||
MyEntitySubpart | GetSubpart (string name) | ||
bool | TryGetSubpart (string name, out MyEntitySubpart subpart) | ||
virtual void | UpdatingStopped () | ||
virtual void | UpdateAfterSimulation10 () | ||
virtual string | GetFriendlyName () | ||
virtual MatrixD | GetViewMatrix () | ||
void | SetSpeedsAccordingToServerValues () | ||
virtual void | SetWorldMatrix (MatrixD worldMatrix, bool forceUpdate=false, bool updateChildren=true) | ||
virtual void | DebugDrawPhysics () | ||
Draw physical representation of entity More... | |||
virtual bool | GetIntersectionWithLine (ref LineD line, out Vector3D?v, bool useCollisionModel=true, IntersectionFlags flags=IntersectionFlags.ALL_TRIANGLES) | ||
virtual bool | GetIntersectionWithLine (ref LineD line, out VRage.Game.Models.MyIntersectionResultLineTriangleEx?t, IntersectionFlags flags=IntersectionFlags.ALL_TRIANGLES) | ||
virtual Vector3D | GetIntersectionWithLineAndBoundingSphere (ref LineD line, float boundingSphereRadiusMultiplier) | ||
void | GetTrianglesIntersectingSphere (ref BoundingSphereD sphere, Vector3?referenceNormalVector, float?maxAngle, List< MyTriangle_Vertex_Normals > retTriangles, int maxNeighbourTriangles) | ||
virtual bool | DoOverlapSphereTest (float sphereRadius, Vector3D spherePos) | ||
double | GetSmallestDistanceBetweenCameraAndBoundingSphere () | ||
double | GetLargestDistanceBetweenCameraAndBoundingSphere () | ||
double | GetDistanceBetweenCameraAndBoundingSphere () | ||
double | GetDistanceBetweenPlayerPositionAndBoundingSphere () | ||
double | GetDistanceBetweenCameraAndPosition () | ||
virtual MyEntity | GetBaseEntity () | ||
void | AddToGamePruningStructure () | ||
void | RemoveFromGamePruningStructure () | ||
void | UpdateGamePruningStructure () | ||
void | RaisePhysicsChanged () | ||
void | HackyComponentInitByMiroPleaseDontUseEver (MyDefinitionId id) | ||
DONT USE THIS METHOD, EVER! More... | |||
virtual void | Init (StringBuilder displayName, string model, MyEntity parentObject, float?scale, string modelCollision=null) | ||
virtual void | RefreshModels (string model, string modelCollision) | ||
void | Delete () | ||
Every object must have this method, but not every phys object must necessarily have something to cleanup More... | |||
void | Close () | ||
This method marks this entity for close which means, that Close will be called after all entities are updated More... | |||
virtual void | BeforeSave () | ||
Called before method GetObjectBuilder, when saving sector More... | |||
virtual void | BeforePaste () | ||
virtual void | AfterPaste () | ||
void | SetEmissiveParts (string emissiveName, Color emissivePartColor, float emissivity) | ||
Sets the emissive value of a specific emissive material on entity. More... | |||
void | SetEmissivePartsForSubparts (string emissiveName, Color emissivePartColor, float emissivity) | ||
Sets the emissive value of a specific emissive material on all entity subparts. More... | |||
override string | ToString () | ||
virtual MyInventoryBase | GetInventoryBase (int index) | ||
Search for inventory component with maching index. More... | |||
MyInventoryBase | GetInventoryBase () | ||
Simply get the MyInventoryBase component stored in this entity. More... | |||
delegate MyObjectBuilder_EntityBase | MyEntityFactoryCreateObjectBuilderDelegate (MyEntity entity) | ||
delegate MySyncComponentBase | CreateDefaultSyncEntityDelegate (MyEntity thisEntity) | ||
delegate bool | MyWeldingGroupsGroupExistsDelegate (MyEntity entity) | ||
Static Public Member Functions | |
static void | RemoveSplit (MyCubeGrid originalGrid, List< MySlimBlock > blocks, int offset, int count, bool sync=true) |
static MyCubeGrid | CreateSplit (MyCubeGrid originalGrid, List< MySlimBlock > blocks, bool sync=true, long newEntityId=0) |
static void | CreateSplits (MyCubeGrid originalGrid, List< MySlimBlock > splitBlocks, List< MyDisconnectHelper.Group > groups, bool sync=true) |
SplitBlocks list can contain null when received from network More... | |
static Vector3D | GridIntegerToWorld (float gridSize, Vector3I gridCoords, MatrixD worldMatrix) |
static bool | CanHavePhysics (List< MySlimBlock > blocks, int offset, int count) |
Returns true when grid have at least one block which has physics (lights has no physics) More... | |
static bool | GetLineIntersection (ref LineD line, out MyCubeGrid grid, out Vector3I position, out double distanceSquared) |
static bool | GetLineIntersectionExact (ref LineD line, out MyCubeGrid grid, out Vector3I position, out double distanceSquared) |
static void | RayCastStaticCells (Vector3D worldStart, Vector3D worldEnd, List< Vector3I > outHitPositions, float gridSize, Vector3I?gridSizeInflate=null, bool havokWorld=false) |
Obtains positions of static grid cells regardless of whether these cells are taken up by blocks or not. Usefull when placing block on voxel. More... | |
static bool | CanPasteGrid () |
static bool | IsGridInCompleteState (MyCubeGrid grid) |
static void | TryCreateGrid_Implementation (MyCubeSize cubeSize, bool isStatic, MyPositionAndOrientation position, long inventoryEntityId, bool instantBuild) |
static void | TryPasteGrid_Implementation (List< MyObjectBuilder_CubeGrid > entities, bool detectDisconnects, long inventoryEntityId, Vector3 objectVelocity, bool multiBlock, bool instantBuild) |
static void | ShowPasteFailedOperation () |
static void | SendHudNotificationAfterPaste () |
static void | ChangeOwnersRequest (MyOwnershipShareModeEnum shareMode, List< MySingleOwnershipRequest > requests, long requestingPlayer) |
static void | Preload () |
static void | GetCubePartsWithoutTopologyCheck (MyCubeBlockDefinition block, Vector3I inputPosition, Matrix rotation, float gridSize, List< string > outModels, List< MatrixD > outLocalMatrices, List< Vector3 > outLocalNormals, List< Vector2 > outPatternOffsets) |
static void | GetCubeParts (MyCubeBlockDefinition block, Vector3I inputPosition, Matrix rotation, float gridSize, List< string > outModels, List< MatrixD > outLocalMatrices, List< Vector3 > outLocalNormals, List< Vector2 > outPatternOffsets) |
static void | CheckAreaConnectivity (MyCubeGrid grid, ref MyBlockBuildArea area, List< Vector3UByte > validOffsets, HashSet< Vector3UByte > resultFailList) |
static bool | CheckMergeConnectivity (MyCubeGrid hitGrid, MyCubeGrid gridToMerge, Vector3I gridOffset) |
static bool | CheckConnectivity (IMyGridConnectivityTest grid, MyCubeBlockDefinition def, MyCubeBlockDefinition.MountPoint[] mountPoints, ref Quaternion rotation, ref Vector3I position) |
Performs check whether cube block given by its definition, rotation and position is connected to some other block in a given grid. More... | |
static bool | CheckConnectivitySmallBlockToLargeGrid (MyCubeGrid grid, MyCubeBlockDefinition def, ref Quaternion rotation, ref Vector3I addNormal) |
Performs check whether small cube block given by its definition, rotation can be connected to large grid. Function checks whether a mount point on placed block exists in opposite direction than addNomal. More... | |
static bool | CheckNeighborMountPoints (Vector3 currentMin, Vector3 currentMax, MyCubeBlockDefinition.MountPoint thisMountPoint, ref Vector3I thisMountPointTransformedNormal, MyCubeBlockDefinition thisDefinition, Vector3I neighborPosition, MyCubeBlockDefinition neighborDefinition, MyCubeBlockDefinition.MountPoint[] neighborMountPoints, MyBlockOrientation neighborOrientation, List< MyCubeBlockDefinition.MountPoint > otherMountPoints) |
static bool | CheckNeighborMountPointsForCompound (Vector3 currentMin, Vector3 currentMax, MyCubeBlockDefinition.MountPoint thisMountPoint, ref Vector3I thisMountPointTransformedNormal, MyCubeBlockDefinition thisDefinition, Vector3I neighborPosition, MyCubeBlockDefinition neighborDefinition, MyCubeBlockDefinition.MountPoint[] neighborMountPoints, MyBlockOrientation neighborOrientation, List< MyCubeBlockDefinition.MountPoint > otherMountPoints) |
static bool | CheckMountPointsForSide (MyCubeBlockDefinition defA, MyCubeBlockDefinition.MountPoint[] mountPointsA, ref MyBlockOrientation orientationA, ref Vector3I positionA, ref Vector3I normalA, MyCubeBlockDefinition defB, MyCubeBlockDefinition.MountPoint[] mountPointsB, ref MyBlockOrientation orientationB, ref Vector3I positionB) |
Checkes whether blocks A and B have matching mount point on one of their sides. Each block is given by its definition, rotation and position in grid. Position has to be relative to same center. Also, normal relative to block A specifies wall which is used for checking. More... | |
static bool | CheckMountPointsForSide (List< MyCubeBlockDefinition.MountPoint > transormedA, ref MyBlockOrientation orientationA, ref Vector3I positionA, MyDefinitionId idA, ref Vector3I normalA, List< MyCubeBlockDefinition.MountPoint > transormedB, ref MyBlockOrientation orientationB, ref Vector3I positionB, MyDefinitionId idB) |
Checkes whether blocks A and B have matching mount point on one of their sides. Each block is given by its definition, rotation and position in grid. Position has to be relative to same center. Also, normal relative to block A specifies wall which is used for checking. More... | |
static void | StartConverting (bool placeOnly) |
static void | ConvertPrefabsToObjs () |
static void | PackFiles (string path, string objectName) |
static void | ExportObject (MyCubeGrid baseGrid, bool convertModelsFromSBC, bool exportObjAndSBC=false) |
static void | PlacePrefabsToWorld () |
static void | PlacePrefabToWorld (MyObjectBuilder_CubeGrid[] currentPrefab, Vector3D position, List< MyCubeGrid > createdGrids=null) |
static MyCubeGrid | GetTargetGrid () |
static MyEntity | GetTargetEntity () |
Obtain entity that player is aiming/looking at. More... | |
static bool | TryRayCastGrid (ref LineD worldRay, out MyCubeGrid hitGrid, out Vector3D worldHitPos) |
static bool | TestBlockPlacementArea (MyCubeGrid targetGrid, ref MyGridPlacementSettings settings, MyBlockOrientation blockOrientation, MyCubeBlockDefinition blockDefinition, ref Vector3D translation, ref Quaternion rotation, ref Vector3 halfExtents, ref BoundingBoxD localAabb, MyEntity ignoredEntity=null) |
static bool | TestBlockPlacementArea (MyCubeGrid targetGrid, ref MyGridPlacementSettings settings, MyBlockOrientation blockOrientation, MyCubeBlockDefinition blockDefinition, ref Vector3D translation, ref Quaternion rotation, ref Vector3 halfExtents, ref BoundingBoxD localAabb, out MyCubeGrid touchingGrid, MyEntity ignoredEntity=null, bool ignoreFracturedPieces=false) |
static bool | TestPlacementAreaCube (MyCubeGrid targetGrid, ref MyGridPlacementSettings settings, Vector3I min, Vector3I max, MyBlockOrientation blockOrientation, MyCubeBlockDefinition blockDefinition, MyEntity ignoredEntity=null, bool ignoreFracturedPieces=false) |
static bool | TestPlacementAreaCube (MyCubeGrid targetGrid, ref MyGridPlacementSettings settings, Vector3I min, Vector3I max, MyBlockOrientation blockOrientation, MyCubeBlockDefinition blockDefinition, out MyCubeGrid touchingGrid, MyEntity ignoredEntity=null, bool ignoreFracturedPieces=false) |
Test cube block placement area in grid. More... | |
static bool | TestPlacementAreaCubeNoAABBInflate (MyCubeGrid targetGrid, ref MyGridPlacementSettings settings, Vector3I min, Vector3I max, MyBlockOrientation blockOrientation, MyCubeBlockDefinition blockDefinition, out MyCubeGrid touchingGrid, MyEntity ignoredEntity=null) |
static bool | TestPlacementArea (MyCubeGrid targetGrid, ref MyGridPlacementSettings settings, BoundingBoxD localAabb, bool dynamicBuildMode, MyEntity ignoredEntity=null) |
static bool | TestPlacementArea (MyCubeGrid targetGrid, bool targetGridIsStatic, ref MyGridPlacementSettings settings, BoundingBoxD localAabb, bool dynamicBuildMode, MyEntity ignoredEntity=null, bool testVoxel=true) |
static bool | IsAabbInsideVoxel (MatrixD worldMatrix, BoundingBoxD localAabb, MyGridPlacementSettings settings) |
Checks if aabb is in voxel. If settings provided it will return false if penetration settings allow for it. More... | |
static bool | TestBlockPlacementArea (MyCubeBlockDefinition blockDefinition, MyBlockOrientation?blockOrientation, MatrixD worldMatrix, ref MyGridPlacementSettings settings, BoundingBoxD localAabb, bool dynamicBuildMode, MyEntity ignoredEntity=null, bool testVoxel=true) |
static bool | TestVoxelPlacement (MyCubeBlockDefinition blockDefinition, MyGridPlacementSettings settingsCopy, bool dynamicBuildMode, MatrixD worldMatrix, BoundingBoxD localAabb) |
static bool | TestPlacementVoxelMapOverlap (MyVoxelBase voxelMap, ref MyGridPlacementSettings settings, ref BoundingBoxD localAabb, ref MatrixD worldMatrix, bool touchingStaticGrid=false) |
static void | TransformMountPoints (List< MyCubeBlockDefinition.MountPoint > outMountPoints, MyCubeBlockDefinition def, MyCubeBlockDefinition.MountPoint[] mountPoints, ref MyBlockOrientation orientation) |
Fills passed lists with mount point data, which is transformed using orientation of the block. More... | |
static Vector3I | StaticGlobalGrid_WorldToUGInt (Vector3D worldPos, float gridSize, bool staticGridAlignToCenter) |
Converts world coordinate to static global grid uniform coordinate (virtual large grid in whole world which every large grid is snapped to). Grid size is already used inside calculation. More... | |
static Vector3D | StaticGlobalGrid_WorldToUG (Vector3D worldPos, float gridSize, bool staticGridAlignToCenter) |
Converts world coordinate to static global grid uniform coordinate (virtual large grid in whole world which every large grid is snapped to). Grid size is already used inside calculation. More... | |
static Vector3D | StaticGlobalGrid_UGToWorld (Vector3D ugPos, float gridSize, bool staticGridAlignToCenter) |
Converts static global uniform grid coordinate to world coordinate. Grid size is already used inside calculation. More... | |
static bool | IsInVoxels (MySlimBlock block, bool checkForPhysics=true) |
static void | CreateGridGroupLink (GridLinkTypeEnum type, long linkId, MyCubeGrid parent, MyCubeGrid child) |
static bool | BreakGridGroupLink (GridLinkTypeEnum type, long linkId, MyCubeGrid parent, MyCubeGrid child) |
static void | ResetInfoGizmos () |
Protected Member Functions | |
override void | BeforeDelete () |
Protected Member Functions inherited from VRage.Game.Entity.MyEntity | |
virtual bool | CanBeAddedToRender () |
virtual MySyncComponentBase | OnCreateSync () |
virtual void | ClampToWorld () |
virtual void | Closing () |
virtual void | OnInventoryComponentAdded (MyInventoryBase inventory) |
virtual void | OnInventoryComponentRemoved (MyInventoryBase inventory) |
Static Protected Member Functions | |
static float | GetLineWidthForGizmo (IMyGizmoDrawableObject block, BoundingBox box) |
Static Protected Member Functions inherited from VRage.Game.Entity.MyEntity | |
static void | UpdateNamedEmissiveParts (uint renderObjectId, string emissiveName, Color emissivePartColor, float emissivity) |
Properties | |
Action< SyncBase > | SyncPropertyChanged |
HashSetReader< Vector3I > | DirtyBlocks [get] |
MyCubeGridRenderData | RenderData [get] |
HashSet< MyCubeBlock > | BlocksForDraw [get] |
bool | IsSplit [get, set] |
List< IMyBlockAdditionalModelGenerator > | AdditionalModelGenerators [get] |
MyCubeGridSystems | GridSystems [get] |
bool | IsStatic [get] |
float | GridSize [get] |
float | GridScale [get] |
float | GridSizeHalf [get] |
Vector3 | GridSizeHalfVector [get] |
float | GridSizeR [get] |
Reciprocal of gridsize More... | |
Vector3I | Min [get] |
Vector3I | Max [get] |
bool | IsRespawnGrid [get, set] |
Gets or sets indication if a grid coresponds to a respawn ship/cart. More... | |
bool | DestructibleBlocks [get, set] |
bool | Editable [get, set] |
bool | BlocksDestructionEnabled [get] |
List< long > | SmallOwners [get] |
players that have at least one block in cube grid More... | |
List< long > | BigOwners [get] |
players that have the maximum number of functional blocks in cube grid More... | |
MyCubeSize | GridSizeEnum [get, set] |
new MyGridPhysics | Physics [get, set] |
static int | GridCounter [get] |
int | BlocksCount [get] |
HashSet< MySlimBlock > | CubeBlocks [get] |
long | LocalCoordSystem [get, set] |
Local coord system under which this cube exists. (its id) More... | |
bool | UsesTargetingList [get] |
static bool | ShowSenzorGizmos [get, set] |
static bool | ShowGravityGizmos [get, set] |
static bool | ShowCenterOfMass [get, set] |
static bool | ShowGridPivot [get, set] |
static bool | ShowAntennaGizmos [get, set] |
static bool | ShowStructuralIntegrity [get, set] |
Properties inherited from VRage.Game.ModAPI.IMyCubeGrid | |
List< long > | BigOwners [get] |
List of players with majority of blocks on grid More... | |
List< long > | SmallOwners [get] |
List of players with any blocks on grid More... | |
float | GridSize [get] |
Grid size in meters More... | |
MyCubeSize | GridSizeEnum [get, set] |
Grid size enumeration More... | |
bool | IsStatic [get] |
Station = static More... | |
VRageMath.Vector3I | Max [get] |
Maximum coordinates of blocks in grid More... | |
VRageMath.Vector3I | Min [get] |
Minimum coordinates of blocks in grid More... | |
Properties inherited from VRage.ModAPI.IMyEntity | |
MyEntityComponentContainer | Components [get] |
MyPhysicsComponentBase | Physics [get, set] |
MyPositionComponentBase | PositionComp [get, set] |
MyRenderComponentBase | Render [get, set] |
MyEntityComponentBase | GameLogic [get, set] |
MyHierarchyComponentBase | Hierarchy [get, set] |
MySyncComponentBase | SyncObject [get] |
MyModStorageComponentBase | Storage [get, set] |
Custom storage for mods. Shared with all mods. More... | |
EntityFlags | Flags [get, set] |
long | EntityId [get, set] |
string | Name [get, set] |
bool | MarkedForClose [get] |
bool | Closed [get] |
bool | DebugAsyncLoading [get] |
bool | Save [get, set] |
MyPersistentEntityFlags2 | PersistentFlags [get, set] |
MyEntityUpdateEnum | NeedsUpdate [get, set] |
IMyEntity | Parent [get] |
Matrix | LocalMatrix [get, set] |
bool | NearFlag [get, set] |
bool | CastShadows [get, set] |
bool | FastCastShadowResolve [get, set] |
bool | NeedsResolveCastShadow [get, set] |
float | MaxGlassDistSq [get] |
bool | NeedsDraw [get, set] |
bool | NeedsDrawFromParent [get, set] |
bool | Transparent [get, set] |
bool | ShadowBoxLod [get, set] |
bool | SkipIfTooSmall [get, set] |
bool | Visible [get, set] |
bool | InScene [get, set] |
bool | InvalidateOnMove [get] |
new VRageMath.MatrixD | WorldMatrix [get, set] |
VRageMath.MatrixD | WorldMatrixInvScaled [get] |
VRageMath.MatrixD | WorldMatrixNormalizedInv [get] |
bool | IsVolumetric [get] |
BoundingBox | LocalAABB [get, set] |
BoundingBox | LocalAABBHr [get] |
BoundingSphere | LocalVolume [get, set] |
Vector3 | LocalVolumeOffset [get, set] |
Vector3 | LocationForHudMarker [get] |
bool | IsCCDForProjectiles [get] |
string | DisplayName [get, set] |
Properties inherited from VRage.Game.ModAPI.Ingame.IMyEntity | |
MyEntityComponentContainer | Components [get] |
long | EntityId [get] |
VRageMath.BoundingBoxD | WorldAABB [get] |
VRageMath.BoundingBoxD | WorldAABBHr [get] |
VRageMath.MatrixD | WorldMatrix [get] |
VRageMath.BoundingSphereD | WorldVolume [get] |
VRageMath.BoundingSphereD | WorldVolumeHr [get] |
Properties inherited from VRage.Game.ModAPI.Ingame.IMyCubeGrid | |
float | GridSize [get] |
Grid size in meters More... | |
MyCubeSize | GridSizeEnum [get] |
Grid size enum More... | |
bool | IsStatic [get] |
Station = static More... | |
VRageMath.Vector3I | Max [get] |
Maximum coordinates of blocks in grid More... | |
VRageMath.Vector3I | Min [get] |
Minimum coordinates of blocks in grid More... | |
Properties inherited from VRage.Game.Entity.MyEntity | |
MyEntityComponentContainer | Components [get] |
MyPositionComponentBase | PositionComp [get, set] |
MyRenderComponentBase | Render [get, set] |
MyGameLogicComponent | GameLogic [get, set] |
long | EntityId [get, set] |
Entity id, can be set by subclasses (for example when using pool...) More... | |
MySyncComponentBase | SyncObject [get, protected set] |
MyModStorageComponentBase | Storage [get, set] |
bool | Closed [get, protected set] |
bool | MarkedForClose [get, protected set] |
virtual float | MaxGlassDistSq [get] |
bool | Save [get, set] |
bool | IsPreview [get, set] |
bool | IsReadyForReplication [get, set] |
MyEntityUpdateEnum | NeedsUpdate [get, set] |
MatrixD | WorldMatrix [get, set] |
MyEntity | Parent [get] |
Gets or sets the parent. More... | |
MyHierarchyComponent< MyEntity > | Hierarchy [get, set] |
MyPhysicsComponentBase | Physics [get, set] |
Gets the physic component of the entity. More... | |
bool | InvalidateOnMove [get, set] |
bool | SyncFlag [get, set] |
bool | InScene [get, set] |
virtual bool | IsVolumetric [get] |
virtual Vector3D | LocationForHudMarker [get] |
MyModel | Model [get] |
MyModel | ModelCollision [get] |
string | DisplayName [get, set] |
string | DebugName [get] |
Dictionary< string, MyEntitySubpart > | Subparts [get] |
virtual bool | IsCCDForProjectiles [get] |
int | InventoryCount [get] |
Iterate through inventories and return their count. More... | |
bool | HasInventory [get] |
Returns true if this entity has got at least one inventory. Note that one aggregate inventory can contain zero simple inventories => zero will be returned even if GetInventoryBase() != null. More... | |
virtual String | DisplayNameText [get, set] |
Display Name for GUI etc. Override in descendant classes. Usually used to display in terminal or inventory controls. More... | |
EntityFlags | Flags [get, set] |
Grid - small ship, large ship, station Cubes (armor, walls...) are merge and rendered by this entity Blocks (turret, thrusts...) are rendered as child entities
Definition at line 90 of file MyCubeGrid.cs.
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Definition at line 547 of file MyCubeGrid.cs.
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Definition at line 8692 of file MyCubeGrid.cs.
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Definition at line 4112 of file MyCubeGrid.cs.
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Definition at line 8217 of file MyCubeGrid.cs.
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Definition at line 8992 of file MyCubeGrid.cs.
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Definition at line 4422 of file MyCubeGrid.cs.
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Reimplemented from VRage.Game.Entity.MyEntity.
Definition at line 9230 of file MyCubeGrid.cs.
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Reimplemented from VRage.Game.Entity.MyEntity.
Definition at line 1982 of file MyCubeGrid.cs.
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Definition at line 2769 of file MyCubeGrid.Static.cs.
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Definition at line 3034 of file MyCubeGrid.cs.
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Network friendly alternative for building block
Definition at line 3097 of file MyCubeGrid.cs.
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Builds many same blocks, used when building lines or planes.
Definition at line 3112 of file MyCubeGrid.cs.
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Definition at line 3174 of file MyCubeGrid.cs.
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Definition at line 3076 of file MyCubeGrid.cs.
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Definition at line 3024 of file MyCubeGrid.cs.
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Builds multiblock parts according to specified indices.
Definition at line 8116 of file MyCubeGrid.cs.
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Definition at line 5638 of file MyCubeGrid.cs.
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Definition at line 2293 of file MyCubeGrid.cs.
Definition at line 2266 of file MyCubeGrid.cs.
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Definition at line 2277 of file MyCubeGrid.cs.
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Definition at line 8200 of file MyCubeGrid.cs.
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Definition at line 8086 of file MyCubeGrid.cs.
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Checks if the given block can be added to place where multiblock area (note that even if some parts of multiblock are destroyed then they still occupy - virtually - its place).
Definition at line 8240 of file MyCubeGrid.cs.
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Returns true when grid have at least one block which has physics (e.g. interior lights have no physics)
Definition at line 4261 of file MyCubeGrid.cs.
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Returns true when grid have at least one block which has physics (lights has no physics)
Definition at line 4287 of file MyCubeGrid.cs.
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Definition at line 5649 of file MyCubeGrid.cs.
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Definition at line 7905 of file MyCubeGrid.cs.
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Definition at line 2366 of file MyCubeGrid.cs.
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Definition at line 2372 of file MyCubeGrid.cs.
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Definition at line 5187 of file MyCubeGrid.cs.
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Definition at line 9022 of file MyCubeGrid.cs.
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Definition at line 8974 of file MyCubeGrid.cs.
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Changes owner of all blocks on grid Call only on server!
playerId | new owner id |
shareMode | new share mode |
Implements VRage.Game.ModAPI.IMyCubeGrid.
Definition at line 5806 of file MyCubeGrid.cs.
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Definition at line 7539 of file MyCubeGrid.cs.
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Definition at line 8920 of file MyCubeGrid.cs.
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Definition at line 9110 of file MyCubeGrid.cs.
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Definition at line 8861 of file MyCubeGrid.cs.
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Definition at line 594 of file MyCubeGrid.Static.cs.
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Performs check whether cube block given by its definition, rotation and position is connected to some other block in a given grid.
grid | Grid in which the check is performed. |
rotation | Rotation of the cube block within grid. |
position | Position of the cube block within grid. |
Definition at line 691 of file MyCubeGrid.Static.cs.
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Performs check whether small cube block given by its definition, rotation can be connected to large grid. Function checks whether a mount point on placed block exists in opposite direction than addNomal.
grid | Grid in which the check is performed. |
def | Definition of small cube block for checking. |
rotation | Rotation of the small cube block. |
addNormal | Grid hit normal. |
Definition at line 856 of file MyCubeGrid.Static.cs.
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Definition at line 657 of file MyCubeGrid.Static.cs.
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Checkes whether blocks A and B have matching mount point on one of their sides. Each block is given by its definition, rotation and position in grid. Position has to be relative to same center. Also, normal relative to block A specifies wall which is used for checking.
Definition at line 958 of file MyCubeGrid.Static.cs.
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Checkes whether blocks A and B have matching mount point on one of their sides. Each block is given by its definition, rotation and position in grid. Position has to be relative to same center. Also, normal relative to block A specifies wall which is used for checking.
Definition at line 971 of file MyCubeGrid.Static.cs.
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Definition at line 889 of file MyCubeGrid.Static.cs.
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Definition at line 920 of file MyCubeGrid.Static.cs.
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Clears symmetry planes
Implements VRage.Game.ModAPI.IMyCubeGrid.
Definition at line 2316 of file MyCubeGrid.cs.
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Definition at line 1417 of file MyCubeGrid.cs.
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Color block in area. Verry slow.
min | |
max | |
newHSV | |
playSound |
Definition at line 3861 of file MyCubeGrid.cs.
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Definition at line 3868 of file MyCubeGrid.cs.
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Definition at line 7929 of file MyCubeGrid.cs.
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Definition at line 1123 of file MyCubeGrid.Static.cs.
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Converts station to ship
Implements VRage.Game.ModAPI.IMyCubeGrid.
Definition at line 4350 of file MyCubeGrid.cs.
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Definition at line 4370 of file MyCubeGrid.cs.
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Definition at line 7582 of file MyCubeGrid.cs.
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Definition at line 2764 of file MyCubeGrid.Static.cs.
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Definition at line 916 of file MyCubeGrid.cs.
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Definition at line 980 of file MyCubeGrid.cs.
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SplitBlocks list can contain null when received from network
Definition at line 1003 of file MyCubeGrid.cs.
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Definition at line 1110 of file MyCubeGrid.cs.
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Definition at line 1409 of file MyCubeGrid.cs.
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Returns true if there is any block occupying given position
Implements VRage.Game.ModAPI.IMyCubeGrid.
Definition at line 5078 of file MyCubeGrid.cs.
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Definition at line 2455 of file MyCubeGrid.cs.
Definition at line 2439 of file MyCubeGrid.cs.
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Reimplemented from VRage.Game.Entity.MyEntity.
Definition at line 9214 of file MyCubeGrid.cs.
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Definition at line 5040 of file MyCubeGrid.cs.
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Tries to merge this grid with any other grid Merges grids only when both are static Returns the merged grid (which does not necessarily have to be this grid)
Definition at line 5548 of file MyCubeGrid.cs.
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Definition at line 4381 of file MyCubeGrid.cs.
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Definition at line 7657 of file MyCubeGrid.cs.
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Definition at line 2800 of file MyCubeGrid.cs.
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Definition at line 2870 of file MyCubeGrid.cs.
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Definition at line 2792 of file MyCubeGrid.cs.
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Definition at line 2808 of file MyCubeGrid.cs.
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Server method, adds removed block with compound id into queue
Definition at line 2856 of file MyCubeGrid.cs.
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Definition at line 1196 of file MyCubeGrid.Static.cs.
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Iterate over all the neighbors of the cube and return when one of them exists.
Definition at line 4172 of file MyCubeGrid.cs.
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Returns biggest grid in physical group by AABB volume
Definition at line 7913 of file MyCubeGrid.cs.
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Definition at line 4242 of file MyCubeGrid.cs.
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Writes multiblocks (compound block and block ID) to outMultiBlocks collection with the same multiblockId.
Definition at line 8058 of file MyCubeGrid.cs.
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Definition at line 6621 of file MyCubeGrid.cs.
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Optimized version where spheres are sorted from smallest to largest
sphere1 | |
sphere2 | |
sphere3 | |
blocks1 | |
blocks2 | |
blocks3 | |
respectDeformationRatio | |
detectionBlockHalfSize | |
invWorldGrid |
Definition at line 7100 of file MyCubeGrid.cs.
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Definition at line 6993 of file MyCubeGrid.cs.
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Returns cube corner which is closest to position
Definition at line 5035 of file MyCubeGrid.cs.
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Get cube block at given position
pos | Block position |
Implements VRage.Game.ModAPI.IMyCubeGrid.
Definition at line 4125 of file MyCubeGrid.cs.
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Definition at line 4137 of file MyCubeGrid.cs.
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Definition at line 393 of file MyCubeGrid.Static.cs.
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Definition at line 196 of file MyCubeGrid.Static.cs.
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Definition at line 1606 of file MyCubeGrid.cs.
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Definition at line 1612 of file MyCubeGrid.cs.
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Definition at line 5487 of file MyCubeGrid.cs.
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Return how much fat blocks defined by T is pressent in grid.
T | Type of Fatblock |
T | : | MyCubeBlock |
Definition at line 537 of file MyCubeGrid.cs.
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Definition at line 4247 of file MyCubeGrid.cs.
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T | : | MyCubeBlock |
Definition at line 4252 of file MyCubeGrid.cs.
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T | : | MyCubeBlock |
Definition at line 4157 of file MyCubeGrid.cs.
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Returns array of generated blocks from given generating block.
Definition at line 7737 of file MyCubeGrid.cs.
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Definition at line 7686 of file MyCubeGrid.cs.
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Implements VRage.ModAPI.IMyEntity.
Definition at line 2024 of file MyCubeGrid.cs.
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Definition at line 2031 of file MyCubeGrid.cs.
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Reimplemented from VRage.Game.Entity.MyEntity.
Definition at line 2121 of file MyCubeGrid.cs.
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Definition at line 6529 of file MyCubeGrid.cs.
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Definition at line 6560 of file MyCubeGrid.cs.
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Returns closest line (in world space) intersection with all cubes.
Definition at line 6592 of file MyCubeGrid.cs.
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Same as GetLineIntersectionExactAll just without intersected block
Implements VRage.Game.ModAPI.IMyCubeGrid.
Definition at line 6314 of file MyCubeGrid.cs.
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Definition at line 6318 of file MyCubeGrid.cs.
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Definition at line 1465 of file MyCubeGrid.cs.
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Definition at line 8043 of file MyCubeGrid.cs.
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Gets object builder from object.
Reimplemented from VRage.Game.Entity.MyEntity.
Definition at line 1295 of file MyCubeGrid.cs.
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position | In world coordinates |
Definition at line 8275 of file MyCubeGrid.cs.
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Obtain entity that player is aiming/looking at.
Definition at line 1572 of file MyCubeGrid.Static.cs.
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Obtain grid that player is aiming/looking at.
Definition at line 1559 of file MyCubeGrid.Static.cs.
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Definition at line 2241 of file MyCubeGrid.cs.
Converts grid coordinates to world space
Implements VRage.Game.ModAPI.IMyCubeGrid.
Definition at line 2248 of file MyCubeGrid.cs.
Definition at line 2253 of file MyCubeGrid.cs.
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Definition at line 503 of file MyCubeGrid.cs.
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Definition at line 518 of file MyCubeGrid.cs.
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Reimplemented from VRage.Game.Entity.MyEntity.
Definition at line 617 of file MyCubeGrid.cs.
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Checks if aabb is in voxel. If settings provided it will return false if penetration settings allow for it.
Definition at line 1899 of file MyCubeGrid.Static.cs.
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Definition at line 5133 of file MyCubeGrid.cs.
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Definition at line 1480 of file MyCubeGrid.cs.
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Definition at line 8258 of file MyCubeGrid.cs.
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Definition at line 2738 of file MyCubeGrid.Static.cs.
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Definition at line 508 of file MyCubeGrid.cs.
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Definition at line 523 of file MyCubeGrid.cs.
Finds out if given area has any neighboring block
min | |
max |
Implements VRage.Game.ModAPI.IMyCubeGrid.
Definition at line 2323 of file MyCubeGrid.cs.
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Find out whether a player blocks are supposed to be trasfered to has enough free blocks to accept them
Definition at line 2996 of file MyCubeGrid.cs.
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Algorithm used by game to define useless grids to be deleted
Implements VRage.Game.ModAPI.IMyCubeGrid.
Definition at line 2221 of file MyCubeGrid.cs.
Definition at line 2260 of file MyCubeGrid.cs.
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Definition at line 5749 of file MyCubeGrid.cs.
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Definition at line 9033 of file MyCubeGrid.cs.
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Definition at line 4056 of file MyCubeGrid.cs.
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Called when [activated] which for entity means that was added to scene.
source | The source of activation. |
Reimplemented from VRage.Game.Entity.MyEntity.
Definition at line 1961 of file MyCubeGrid.cs.
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inline |
Definition at line 8899 of file MyCubeGrid.cs.
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inline |
Definition at line 8910 of file MyCubeGrid.cs.
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inline |
Definition at line 7801 of file MyCubeGrid.cs.
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inlinevirtual |
Reimplemented from VRage.Game.Entity.MyEntity.
Definition at line 1975 of file MyCubeGrid.cs.
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inlinestatic |
Definition at line 1136 of file MyCubeGrid.Static.cs.
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inline |
Definition at line 7806 of file MyCubeGrid.cs.
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inlinestatic |
Definition at line 1498 of file MyCubeGrid.Static.cs.
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inlinestatic |
Definition at line 1512 of file MyCubeGrid.Static.cs.
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inlinestatic |
Definition at line 116 of file MyCubeGrid.Static.cs.
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inlinevirtual |
Method is called defacto from Update, preparation fo Draw
Reimplemented from VRage.Game.Entity.MyEntity.
Definition at line 1485 of file MyCubeGrid.cs.
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inline |
Definition at line 7960 of file MyCubeGrid.cs.
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inline |
Definition at line 453 of file MyCubeGrid.cs.
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inline |
Obtains position of first hit block.
Definition at line 7271 of file MyCubeGrid.cs.
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inline |
Obtains positions of grid cells regardless of whether these cells are taken up by blocks or not.
Definition at line 7287 of file MyCubeGrid.cs.
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inlinestatic |
Obtains positions of static grid cells regardless of whether these cells are taken up by blocks or not. Usefull when placing block on voxel.
Definition at line 7320 of file MyCubeGrid.cs.
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inline |
Remove block at given position
Implements VRage.Game.ModAPI.IMyCubeGrid.
Definition at line 3659 of file MyCubeGrid.cs.
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inline |
Definition at line 9071 of file MyCubeGrid.cs.
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inline |
Remove blocks in given area
pos | Starting position |
size | Area extents |
Implements VRage.Game.ModAPI.IMyCubeGrid.
Definition at line 3483 of file MyCubeGrid.cs.
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inline |
Razes blocks (unbuild)
Implements VRage.Game.ModAPI.IMyCubeGrid.
Definition at line 3669 of file MyCubeGrid.cs.
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inline |
Definition at line 3686 of file MyCubeGrid.cs.
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inline |
Definition at line 3675 of file MyCubeGrid.cs.
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inline |
Definition at line 3718 of file MyCubeGrid.cs.
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inline |
Definition at line 3815 of file MyCubeGrid.cs.
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inline |
Definition at line 3765 of file MyCubeGrid.cs.
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inline |
Definition at line 8685 of file MyCubeGrid.cs.
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inline |
Definition at line 7548 of file MyCubeGrid.cs.
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inline |
Definition at line 4951 of file MyCubeGrid.cs.
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inline |
Remove all blocks from the grid built by specific player
Definition at line 2921 of file MyCubeGrid.cs.
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inline |
Definition at line 4972 of file MyCubeGrid.cs.
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inline |
Definition at line 4992 of file MyCubeGrid.cs.
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inline |
Removes destroyed block, applies damage and deformation to close blocks Won't update physics!
Definition at line 4522 of file MyCubeGrid.cs.
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inlinestatic |
Definition at line 857 of file MyCubeGrid.cs.
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inline |
Definition at line 8888 of file MyCubeGrid.cs.
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inline |
Definition at line 8893 of file MyCubeGrid.cs.
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inline |
Definition at line 8677 of file MyCubeGrid.cs.
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inline |
Definition at line 8802 of file MyCubeGrid.cs.
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inline |
Definition at line 8830 of file MyCubeGrid.cs.
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inline |
Definition at line 4051 of file MyCubeGrid.cs.
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inlinestatic |
Definition at line 2774 of file MyCubeGrid.Static.cs.
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inline |
Definition at line 1856 of file MyCubeGrid.cs.
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inline |
Definition at line 8782 of file MyCubeGrid.cs.
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inline |
Use only for cut request
Definition at line 8352 of file MyCubeGrid.cs.
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inlinestatic |
Definition at line 8598 of file MyCubeGrid.cs.
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inline |
Definition at line 8769 of file MyCubeGrid.cs.
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inline |
Definition at line 8866 of file MyCubeGrid.cs.
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inline |
Definition at line 8758 of file MyCubeGrid.cs.
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inline |
Definition at line 2819 of file MyCubeGrid.cs.
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inline |
Definition at line 2881 of file MyCubeGrid.cs.
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inline |
Definition at line 8774 of file MyCubeGrid.cs.
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inline |
Send a message to a player who is supposed to receive blocks built by a player
Definition at line 2947 of file MyCubeGrid.cs.
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inlinevirtual |
Reimplemented from VRage.Game.Entity.MyEntity.
Definition at line 9196 of file MyCubeGrid.cs.
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inline |
Definition at line 2430 of file MyCubeGrid.cs.
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inline |
Definition at line 2420 of file MyCubeGrid.cs.
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inline |
Definition at line 8969 of file MyCubeGrid.cs.
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inline |
Definition at line 513 of file MyCubeGrid.cs.
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inline |
Definition at line 527 of file MyCubeGrid.cs.
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inlinestatic |
Definition at line 8592 of file MyCubeGrid.cs.
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inline |
Definition at line 893 of file MyCubeGrid.cs.
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inlinestatic |
Definition at line 1092 of file MyCubeGrid.Static.cs.
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inlinestatic |
Converts static global uniform grid coordinate to world coordinate. Grid size is already used inside calculation.
Definition at line 2675 of file MyCubeGrid.Static.cs.
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inlinestatic |
Converts world coordinate to static global grid uniform coordinate (virtual large grid in whole world which every large grid is snapped to). Grid size is already used inside calculation.
Definition at line 2663 of file MyCubeGrid.Static.cs.
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inlinestatic |
Converts world coordinate to static global grid uniform coordinate (virtual large grid in whole world which every large grid is snapped to). Grid size is already used inside calculation.
Definition at line 2654 of file MyCubeGrid.Static.cs.
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inline |
Definition at line 9247 of file MyCubeGrid.cs.
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inline |
Definition at line 9267 of file MyCubeGrid.cs.
|
inline |
Definition at line 9254 of file MyCubeGrid.cs.
|
inline |
Definition at line 9261 of file MyCubeGrid.cs.
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inlinestatic |
Definition at line 1626 of file MyCubeGrid.Static.cs.
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inlinestatic |
Definition at line 1641 of file MyCubeGrid.Static.cs.
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inlinestatic |
Definition at line 1921 of file MyCubeGrid.Static.cs.
|
inlinestatic |
Definition at line 1797 of file MyCubeGrid.Static.cs.
|
inlinestatic |
Definition at line 1847 of file MyCubeGrid.Static.cs.
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inlinestatic |
Definition at line 1714 of file MyCubeGrid.Static.cs.
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inlinestatic |
Test cube block placement area in grid.
Definition at line 1731 of file MyCubeGrid.Static.cs.
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inlinestatic |
Definition at line 1770 of file MyCubeGrid.Static.cs.
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inlinestatic |
Definition at line 2458 of file MyCubeGrid.Static.cs.
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inlinestatic |
Definition at line 1958 of file MyCubeGrid.Static.cs.
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inline |
Definition at line 2212 of file MyCubeGrid.cs.
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inline |
Transfer all blocks built by a specific player to another player
Definition at line 2933 of file MyCubeGrid.cs.
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inlinestatic |
Fills passed lists with mount point data, which is transformed using orientation of the block.
outMountPoints | Output buffer. |
performCorrection | True when you want to have correction performed for when rotation of fractional values would have different result than integers. |
Definition at line 2538 of file MyCubeGrid.Static.cs.
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inlinestatic |
Definition at line 8284 of file MyCubeGrid.cs.
Definition at line 5147 of file MyCubeGrid.cs.
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inlinestatic |
Definition at line 8553 of file MyCubeGrid.cs.
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inlinestatic |
Definition at line 1599 of file MyCubeGrid.Static.cs.
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inlinevirtual |
Reimplemented from VRage.Game.Entity.MyEntity.
Definition at line 1673 of file MyCubeGrid.cs.
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inlinevirtual |
Reimplemented from VRage.Game.Entity.MyEntity.
Definition at line 1640 of file MyCubeGrid.cs.
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inlinevirtual |
Reimplemented from VRage.Game.Entity.MyEntity.
Definition at line 1426 of file MyCubeGrid.cs.
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inlinevirtual |
Called each 10th frame if registered for update10
Reimplemented from VRage.Game.Entity.MyEntity.
Definition at line 1576 of file MyCubeGrid.cs.
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inlinevirtual |
Called each 100th frame if registered for update100
Reimplemented from VRage.Game.Entity.MyEntity.
Definition at line 1588 of file MyCubeGrid.cs.
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inline |
Definition at line 5019 of file MyCubeGrid.cs.
|
inline |
Definition at line 5083 of file MyCubeGrid.cs.
|
inline |
Definition at line 5137 of file MyCubeGrid.cs.
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inlinevirtual |
Reimplemented from VRage.Game.Entity.MyEntity.
Definition at line 1393 of file MyCubeGrid.cs.
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inline |
Implements VRage.Game.ModAPI.IMyCubeGrid.
Definition at line 7556 of file MyCubeGrid.cs.
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inline |
Definition at line 7857 of file MyCubeGrid.cs.
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inline |
Definition at line 8269 of file MyCubeGrid.cs.
Definition at line 2227 of file MyCubeGrid.cs.
Definition at line 2234 of file MyCubeGrid.cs.
readonly BlockTypeCounter Sandbox.Game.Entities.MyCubeGrid.BlockCounter = new BlockTypeCounter() |
Definition at line 234 of file MyCubeGrid.cs.
Dictionary<MyObjectBuilderType, int> Sandbox.Game.Entities.MyCubeGrid.BlocksCounters = new Dictionary<MyObjectBuilderType, int>() |
Definition at line 238 of file MyCubeGrid.cs.
bool Sandbox.Game.Entities.MyCubeGrid.ControlledFromTurret = false |
Definition at line 291 of file MyCubeGrid.cs.
bool Sandbox.Game.Entities.MyCubeGrid.CreatePhysics |
Definition at line 452 of file MyCubeGrid.cs.
float Sandbox.Game.Entities.MyCubeGrid.GridGeneralDamageModifier = 1f |
Definition at line 231 of file MyCubeGrid.cs.
bool Sandbox.Game.Entities.MyCubeGrid.HasShipSoundEvents = false |
Definition at line 229 of file MyCubeGrid.cs.
int Sandbox.Game.Entities.MyCubeGrid.m_playedTime |
Grid play time with player. Used by respawn ship.
Definition at line 289 of file MyCubeGrid.cs.
MyTerminalBlock Sandbox.Game.Entities.MyCubeGrid.MainCockpit = null |
Definition at line 492 of file MyCubeGrid.cs.
MyTerminalBlock Sandbox.Game.Entities.MyCubeGrid.MainRemoteControl = null |
Definition at line 493 of file MyCubeGrid.cs.
int Sandbox.Game.Entities.MyCubeGrid.NumberOfReactors = 0 |
Definition at line 230 of file MyCubeGrid.cs.
Sandbox.Game.Entities.Blocks.MyProjectorBase Sandbox.Game.Entities.MyCubeGrid.Projector |
Definition at line 337 of file MyCubeGrid.cs.
readonly SyncType Sandbox.Game.Entities.MyCubeGrid.SyncType |
Definition at line 121 of file MyCubeGrid.cs.
bool Sandbox.Game.Entities.MyCubeGrid.XSymmetryOdd = false |
Definition at line 272 of file MyCubeGrid.cs.
Vector3I Sandbox.Game.Entities.MyCubeGrid.XSymmetryPlane = null |
Definition at line 269 of file MyCubeGrid.cs.
bool Sandbox.Game.Entities.MyCubeGrid.YSymmetryOdd = false |
Definition at line 273 of file MyCubeGrid.cs.
Vector3I Sandbox.Game.Entities.MyCubeGrid.YSymmetryPlane = null |
Definition at line 270 of file MyCubeGrid.cs.
bool Sandbox.Game.Entities.MyCubeGrid.ZSymmetryOdd = false |
Definition at line 274 of file MyCubeGrid.cs.
Vector3I Sandbox.Game.Entities.MyCubeGrid.ZSymmetryPlane = null |
Definition at line 271 of file MyCubeGrid.cs.
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get |
Definition at line 228 of file MyCubeGrid.cs.
|
get |
players that have the maximum number of functional blocks in cube grid
Definition at line 354 of file MyCubeGrid.cs.
|
get |
Definition at line 449 of file MyCubeGrid.cs.
|
get |
Definition at line 320 of file MyCubeGrid.cs.
|
get |
Definition at line 202 of file MyCubeGrid.cs.
|
get |
Definition at line 450 of file MyCubeGrid.cs.
|
getset |
Definition at line 297 of file MyCubeGrid.cs.
|
get |
Definition at line 195 of file MyCubeGrid.cs.
|
getset |
Definition at line 313 of file MyCubeGrid.cs.
|
staticget |
Definition at line 444 of file MyCubeGrid.cs.
|
get |
Definition at line 258 of file MyCubeGrid.cs.
|
get |
Definition at line 257 of file MyCubeGrid.cs.
|
getset |
Definition at line 362 of file MyCubeGrid.cs.
|
get |
Definition at line 259 of file MyCubeGrid.cs.
|
get |
Definition at line 260 of file MyCubeGrid.cs.
|
get |
Reciprocal of gridsize
Definition at line 265 of file MyCubeGrid.cs.
|
get |
Definition at line 236 of file MyCubeGrid.cs.
|
getset |
Gets or sets indication if a grid coresponds to a respawn ship/cart.
Definition at line 284 of file MyCubeGrid.cs.
|
getset |
Definition at line 218 of file MyCubeGrid.cs.
|
get |
Definition at line 245 of file MyCubeGrid.cs.
|
getset |
Local coord system under which this cube exists. (its id)
Definition at line 501 of file MyCubeGrid.cs.
|
get |
Definition at line 267 of file MyCubeGrid.cs.
|
get |
Definition at line 266 of file MyCubeGrid.cs.
|
getset |
Definition at line 374 of file MyCubeGrid.cs.
|
get |
Definition at line 197 of file MyCubeGrid.cs.
|
staticgetset |
Definition at line 136 of file MyCubeGrid.Static.cs.
|
staticgetset |
Definition at line 134 of file MyCubeGrid.Static.cs.
|
staticgetset |
Definition at line 133 of file MyCubeGrid.Static.cs.
|
staticgetset |
Definition at line 135 of file MyCubeGrid.Static.cs.
|
staticgetset |
Definition at line 132 of file MyCubeGrid.Static.cs.
|
staticgetset |
Definition at line 137 of file MyCubeGrid.Static.cs.
|
get |
players that have at least one block in cube grid
Definition at line 343 of file MyCubeGrid.cs.
|
addremove |
Definition at line 116 of file MyCubeGrid.cs.
|
get |
Definition at line 9245 of file MyCubeGrid.cs.
Action<MyCubeGrid> Sandbox.Game.Entities.MyCubeGrid.OnAuthorshipChanged |
Definition at line 382 of file MyCubeGrid.cs.
Action<MySlimBlock> Sandbox.Game.Entities.MyCubeGrid.OnBlockAdded |
Definition at line 378 of file MyCubeGrid.cs.
Action<MySlimBlock> Sandbox.Game.Entities.MyCubeGrid.OnBlockClosed |
Definition at line 381 of file MyCubeGrid.cs.
Action<MySlimBlock> Sandbox.Game.Entities.MyCubeGrid.OnBlockIntegrityChanged |
Definition at line 380 of file MyCubeGrid.cs.
Action<MyCubeGrid> Sandbox.Game.Entities.MyCubeGrid.OnBlockOwnershipChanged |
Definition at line 420 of file MyCubeGrid.cs.
Action<MySlimBlock> Sandbox.Game.Entities.MyCubeGrid.OnBlockRemoved |
Definition at line 379 of file MyCubeGrid.cs.
Action<MyCubeGrid> Sandbox.Game.Entities.MyCubeGrid.OnGridChanged |
Definition at line 451 of file MyCubeGrid.cs.
Action<MyCubeGrid, MyCubeGrid> Sandbox.Game.Entities.MyCubeGrid.OnGridSplit |
Definition at line 436 of file MyCubeGrid.cs.
Action<int> Sandbox.Game.Entities.MyCubeGrid.OnHavokSystemIDChanged |
Definition at line 441 of file MyCubeGrid.cs.
Action<bool> Sandbox.Game.Entities.MyCubeGrid.OnIsStaticChanged |
Definition at line 429 of file MyCubeGrid.cs.