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| MyCubeGridRenderData (MyRenderComponentCubeGrid grid) |
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void | AddCubePart (MyCubePart part) |
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void | RemoveCubePart (MyCubePart part) |
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void | AddEdgeInfo (ref Vector3 point0, ref Vector3 point1, ref Vector3 normal0, ref Vector3 normal1, Color color, MySlimBlock owner) |
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void | RemoveEdgeInfo (Vector3 point0, Vector3 point1, MySlimBlock owner) |
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void | RebuildDirtyCells (RenderFlags renderFlags) |
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void | SetBasePositionHint (Vector3 basePos) |
| Set base position, usually min of bounding box More...
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void | AddDecal (Vector3I position, MyCubeGridHitInfo gridHitInfo, uint decalId) |
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void | RemoveDecals (Vector3I position) |
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Definition at line 17 of file MyCubeGridRenderData.cs.
void Sandbox.Game.Entities.Cube.MyCubeGridRenderData.AddCubePart |
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MyCubePart |
part | ) |
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inline |
void Sandbox.Game.Entities.Cube.MyCubeGridRenderData.AddDecal |
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Vector3I |
position, |
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MyCubeGridHitInfo |
gridHitInfo, |
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uint |
decalId |
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) |
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inline |
void Sandbox.Game.Entities.Cube.MyCubeGridRenderData.RebuildDirtyCells |
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RenderFlags |
renderFlags | ) |
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inline |
void Sandbox.Game.Entities.Cube.MyCubeGridRenderData.RemoveCubePart |
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MyCubePart |
part | ) |
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inline |
void Sandbox.Game.Entities.Cube.MyCubeGridRenderData.RemoveDecals |
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Vector3I |
position | ) |
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inline |
void Sandbox.Game.Entities.Cube.MyCubeGridRenderData.SetBasePositionHint |
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Vector3 |
basePos | ) |
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inline |
int Sandbox.Game.Entities.Cube.MyCubeGridRenderData.SplitCellCubeCount = 30 |
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static |
The documentation for this class was generated from the following file: