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void | QueryAABB (ref BoundingBoxD aabb, List< TYPE > result) |
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void | QuerySphere (ref BoundingSphereD sphere, List< TYPE > result) |
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void | QueryLine (ref LineD line, List< MyLineSegmentOverlapResult< TYPE >> result) |
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MyHierarchyComponentBase | GetTopMostParent (Type type=null) |
| Return top most parent of this entity More...
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void | AddChild (IMyEntity child, bool preserveWorldPos=false, bool insertIntoSceneIfNeeded=true) |
| Adds the child. More...
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void | AddChildWithMatrix (IMyEntity child, ref Matrix childLocalMatrix, bool insertIntoSceneIfNeeded=true) |
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void | RemoveChild (IMyEntity child, bool preserveWorldPos=false) |
| Adds the child. More...
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void | GetChildrenRecursive (HashSet< IMyEntity > result) |
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override void | OnBeforeRemovedFromContainer () |
| Gets called before the removal of this component from a container More...
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override bool | IsSerialized () |
| Tells the component container serializer whether this component should be saved More...
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override void | OnAddedToScene () |
| CH: TOOD: Be careful! This does not get called if the component is added to a container that is in the scene already! More...
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override MyObjectBuilder_ComponentBase | Serialize (bool copy=false) |
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override void | Deserialize (MyObjectBuilder_ComponentBase builder) |
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override void | OnAddedToContainer () |
| Gets called after the container of this component changes More...
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virtual void | SetContainer (MyComponentContainer container) |
| Sets the container of this component. Note that the component is not added to the container here! Therefore, use MyComponentContainer.Add(...) method and it will in turn call this method. Actually, you should seldom have the need to call this method yourself. More...
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virtual T | GetAs< T > () |
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virtual void | OnRemovedFromScene () |
| CH: TOOD: Be careful! This does not get called if the component is removed from a container that is still in the scene! More...
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virtual void | Init (MyComponentDefinitionBase definition) |
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Definition at line 7 of file MyHierarchyComponent.cs.