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IMyEntity | Entity [get, set] |
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StringBuilder | Text [get, set] |
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bool | OffsetText [get, set] |
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MyHudTexturesEnum | Icon [get, set] |
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Vector2 | IconOffset [get, set] |
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Vector2 | IconSize [get, set] |
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Color | IconColor [get, set] |
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MyHudIndicatorFlagsEnum | FlagsEnum [get, set] |
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MyRelationsBetweenPlayerAndBlock | TargetMode [get, set] |
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float | MaxDistance [get, set] |
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bool | MustBeDirectlyVisible [get, set] |
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float | BlinkingTime [get, set] |
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Func< bool > | ShouldDraw [get, set] |
| Function that checks whether indicator should be drawn. Useful when reacting to some player settings. More...
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Definition at line 13 of file MyHudEntityParams.cs.
float VRage.Game.Gui.MyHudEntityParams.BlinkingTime |
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getset |
IMyEntity VRage.Game.Gui.MyHudEntityParams.Entity |
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getset |
Color VRage.Game.Gui.MyHudEntityParams.IconColor |
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getset |
Vector2 VRage.Game.Gui.MyHudEntityParams.IconOffset |
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getset |
Vector2 VRage.Game.Gui.MyHudEntityParams.IconSize |
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getset |
float VRage.Game.Gui.MyHudEntityParams.MaxDistance |
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getset |
bool VRage.Game.Gui.MyHudEntityParams.MustBeDirectlyVisible |
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getset |
bool VRage.Game.Gui.MyHudEntityParams.OffsetText |
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getset |
Func<bool> VRage.Game.Gui.MyHudEntityParams.ShouldDraw |
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getset |
Function that checks whether indicator should be drawn. Useful when reacting to some player settings.
Definition at line 32 of file MyHudEntityParams.cs.
StringBuilder VRage.Game.Gui.MyHudEntityParams.Text |
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getset |
The documentation for this struct was generated from the following file: