Space Engineers
Public Member Functions | Properties | List of all members
VRage.Game.Gui.MyHudEntityParams Struct Reference

Public Member Functions

 MyHudEntityParams (StringBuilder text, MyRelationsBetweenPlayerAndBlock targetMode, float maxDistance, MyHudIndicatorFlagsEnum flagsEnum)
 

Properties

IMyEntity Entity [get, set]
 
StringBuilder Text [get, set]
 
bool OffsetText [get, set]
 
MyHudTexturesEnum Icon [get, set]
 
Vector2 IconOffset [get, set]
 
Vector2 IconSize [get, set]
 
Color IconColor [get, set]
 
MyHudIndicatorFlagsEnum FlagsEnum [get, set]
 
MyRelationsBetweenPlayerAndBlock TargetMode [get, set]
 
float MaxDistance [get, set]
 
bool MustBeDirectlyVisible [get, set]
 
float BlinkingTime [get, set]
 
Func< bool > ShouldDraw [get, set]
 Function that checks whether indicator should be drawn. Useful when reacting to some player settings. More...
 

Detailed Description

Definition at line 13 of file MyHudEntityParams.cs.

Constructor & Destructor Documentation

VRage.Game.Gui.MyHudEntityParams.MyHudEntityParams ( StringBuilder  text,
MyRelationsBetweenPlayerAndBlock  targetMode,
float  maxDistance,
MyHudIndicatorFlagsEnum  flagsEnum 
)
inline

Definition at line 34 of file MyHudEntityParams.cs.

Property Documentation

float VRage.Game.Gui.MyHudEntityParams.BlinkingTime
getset

Definition at line 26 of file MyHudEntityParams.cs.

IMyEntity VRage.Game.Gui.MyHudEntityParams.Entity
getset

Definition at line 15 of file MyHudEntityParams.cs.

MyHudIndicatorFlagsEnum VRage.Game.Gui.MyHudEntityParams.FlagsEnum
getset

Definition at line 22 of file MyHudEntityParams.cs.

MyHudTexturesEnum VRage.Game.Gui.MyHudEntityParams.Icon
getset

Definition at line 18 of file MyHudEntityParams.cs.

Color VRage.Game.Gui.MyHudEntityParams.IconColor
getset

Definition at line 21 of file MyHudEntityParams.cs.

Vector2 VRage.Game.Gui.MyHudEntityParams.IconOffset
getset

Definition at line 19 of file MyHudEntityParams.cs.

Vector2 VRage.Game.Gui.MyHudEntityParams.IconSize
getset

Definition at line 20 of file MyHudEntityParams.cs.

float VRage.Game.Gui.MyHudEntityParams.MaxDistance
getset

Definition at line 24 of file MyHudEntityParams.cs.

bool VRage.Game.Gui.MyHudEntityParams.MustBeDirectlyVisible
getset

Definition at line 25 of file MyHudEntityParams.cs.

bool VRage.Game.Gui.MyHudEntityParams.OffsetText
getset

Definition at line 17 of file MyHudEntityParams.cs.

Func<bool> VRage.Game.Gui.MyHudEntityParams.ShouldDraw
getset

Function that checks whether indicator should be drawn. Useful when reacting to some player settings.

Definition at line 32 of file MyHudEntityParams.cs.

MyRelationsBetweenPlayerAndBlock VRage.Game.Gui.MyHudEntityParams.TargetMode
getset

Definition at line 23 of file MyHudEntityParams.cs.

StringBuilder VRage.Game.Gui.MyHudEntityParams.Text
getset

Definition at line 16 of file MyHudEntityParams.cs.


The documentation for this struct was generated from the following file: