| ActivatePhysics() | Sandbox.Game.Entities.MyCubeGrid | inline |
| AddDebugRenderComponent(MyDebugRenderComponentBase render) | VRage.Game.Entity.MyEntity | inline |
| AddDirtyBone(Vector3I gridPosition, Vector3I boneOffset) | Sandbox.Game.Entities.MyCubeGrid | inline |
| AdditionalModelGenerators | Sandbox.Game.Entities.MyCubeGrid | |
| AddMissingBlocksInMultiBlock(int multiBlockId, long toolOwnerId) | Sandbox.Game.Entities.MyCubeGrid | inline |
| VRage::Game::ModAPI::IMyCubeGrid.AddToGamePruningStructure() | VRage.ModAPI.IMyEntity | |
| VRage::Game::Entity::MyEntity.AddToGamePruningStructure() | VRage.Game.Entity.MyEntity | inline |
| AddToGamePruningStructureExtCallBack | VRage.Game.Entity.MyEntity | static |
| VRage::Game::Entity::MyEntity.AfterPaste() | VRage.Game.Entity.MyEntity | inlinevirtual |
| AnnounceRemoveSplit(List< MySlimBlock > blocks) | Sandbox.Game.Entities.MyCubeGrid | inline |
| ApplyDestructionDeformation(MySlimBlock block, float damage=1f, MyHitInfo?hitInfo=null, long attackerId=0) | Sandbox.Game.Entities.MyCubeGrid | inline |
| ApplyLastControls() | Sandbox.Game.Entities.MyCubeGrid | inlinevirtual |
| BeforeDelete() | Sandbox.Game.Entities.MyCubeGrid | inlineprotectedvirtual |
| BeforePaste() | VRage.Game.Entity.MyEntity | inlinevirtual |
| VRage::Game::ModAPI::IMyCubeGrid.BeforeSave() | VRage.ModAPI.IMyEntity | |
| VRage::Game::Entity::MyEntity.BeforeSave() | VRage.Game.Entity.MyEntity | inlinevirtual |
| BigOwners | Sandbox.Game.Entities.MyCubeGrid | |
| BlockCounter | Sandbox.Game.Entities.MyCubeGrid | |
| BlocksCount | Sandbox.Game.Entities.MyCubeGrid | |
| BlocksCounters | Sandbox.Game.Entities.MyCubeGrid | |
| BlocksDestructionEnabled | Sandbox.Game.Entities.MyCubeGrid | |
| BlocksForDraw | Sandbox.Game.Entities.MyCubeGrid | |
| BreakGridGroupLink(GridLinkTypeEnum type, long linkId, MyCubeGrid parent, MyCubeGrid child) | Sandbox.Game.Entities.MyCubeGrid | inlinestatic |
| BuildBlockRequest(uint colorMaskHsv, MyBlockLocation location, [DynamicObjectBuilder] MyObjectBuilder_CubeBlock blockObjectBuilder, long builderEntityId, bool instantBuild, long ownerId) | Sandbox.Game.Entities.MyCubeGrid | inline |
| BuildBlocks(ref MyBlockBuildArea area, long builderEntityId, long ownerId) | Sandbox.Game.Entities.MyCubeGrid | inline |
| BuildBlocks(Vector3 colorMaskHsv, HashSet< MyBlockLocation > locations, long builderEntityId, long ownerId) | Sandbox.Game.Entities.MyCubeGrid | inline |
| BuildBlocksClient(uint colorMaskHsv, HashSet< MyBlockLocation > locations, long builderEntityId, bool instantBuilt, long ownerId) | Sandbox.Game.Entities.MyCubeGrid | inline |
| BuildBlockSucess(uint colorMaskHsv, MyBlockLocation location, [DynamicObjectBuilder] MyObjectBuilder_CubeBlock blockObjectBuilder, long builderEntityId, bool instantBuild, long ownerId) | Sandbox.Game.Entities.MyCubeGrid | inline |
| BuildGeneratedBlock(MyBlockLocation location, Vector3 colorMaskHsv) | Sandbox.Game.Entities.MyCubeGrid | inline |
| BuildMultiBlocks(MyCubeGridMultiBlockInfo multiBlockInfo, ref MatrixI transform, List< int > multiBlockIndices, long builderEntityId) | Sandbox.Game.Entities.MyCubeGrid | inline |
| CalculateMergeTransform(MyCubeGrid gridToMerge, Vector3I gridOffset) | Sandbox.Game.Entities.MyCubeGrid | inline |
| VRage::Game::ModAPI::IMyCubeGrid.CalculateMergeTransform(IMyCubeGrid gridToMerge, VRageMath.Vector3I gridOffset) | VRage.Game.ModAPI.IMyCubeGrid | |
| CanAddCube(Vector3I pos, MyBlockOrientation?orientation, MyCubeBlockDefinition definition, bool ignoreSame=false) | Sandbox.Game.Entities.MyCubeGrid | inline |
| CanAddCubes(Vector3I min, Vector3I max) | Sandbox.Game.Entities.MyCubeGrid | inline |
| CanAddCubes(Vector3I min, Vector3I max, MyBlockOrientation?orientation, MyCubeBlockDefinition definition) | Sandbox.Game.Entities.MyCubeGrid | inline |
| CanAddMissingBlocksInMultiBlock(int multiBlockId) | Sandbox.Game.Entities.MyCubeGrid | inline |
| CanAddMultiBlocks(MyCubeGridMultiBlockInfo multiBlockInfo, ref MatrixI transform, List< int > multiBlockIndices) | Sandbox.Game.Entities.MyCubeGrid | inline |
| CanAddOtherBlockInMultiBlock(Vector3I min, Vector3I max, MyBlockOrientation orientation, MyCubeBlockDefinition definition, int?ignoreMultiblockId) | Sandbox.Game.Entities.MyCubeGrid | inline |
| CanBeAddedToRender() | VRage.Game.Entity.MyEntity | inlineprotectedvirtual |
| CanHavePhysics() | Sandbox.Game.Entities.MyCubeGrid | inline |
| CanHavePhysics(List< MySlimBlock > blocks, int offset, int count) | Sandbox.Game.Entities.MyCubeGrid | inlinestatic |
| CanMergeCubes(MyCubeGrid gridToMerge, Vector3I gridOffset) | Sandbox.Game.Entities.MyCubeGrid | inline |
| VRage::Game::ModAPI::IMyCubeGrid.CanMergeCubes(IMyCubeGrid gridToMerge, VRageMath.Vector3I gridOffset) | VRage.Game.ModAPI.IMyCubeGrid | |
| CanPasteGrid() | Sandbox.Game.Entities.MyCubeGrid | inlinestatic |
| CanPlaceBlock(Vector3I min, Vector3I max, MyBlockOrientation orientation, MyCubeBlockDefinition definition, int?ignoreMultiblockId=null, bool ignoreFracturedPieces=false) | Sandbox.Game.Entities.MyCubeGrid | inline |
| CanPlaceBlock(Vector3I min, Vector3I max, MyBlockOrientation orientation, MyCubeBlockDefinition definition, ref MyGridPlacementSettings gridSettings, int?ignoreMultiblockId=null, bool ignoreFracturedPieces=false) | Sandbox.Game.Entities.MyCubeGrid | inline |
| VRage::Game::ModAPI::IMyCubeGrid.CastShadows | VRage.ModAPI.IMyEntity | |
| ChangeColor(MySlimBlock block, Vector3 newHSV) | Sandbox.Game.Entities.MyCubeGrid | inline |
| ChangeDisplayNameRequest(String displayName) | Sandbox.Game.Entities.MyCubeGrid | inline |
| ChangeGridOwner(long playerId, MyOwnershipShareModeEnum shareMode) | Sandbox.Game.Entities.MyCubeGrid | inline |
| ChangeGridOwnership(long playerId, MyOwnershipShareModeEnum shareMode) | Sandbox.Game.Entities.MyCubeGrid | inline |
| ChangeOwner(MyCubeBlock block, long oldOwner, long newOwner) | Sandbox.Game.Entities.MyCubeGrid | inline |
| ChangeOwnerRequest(MyCubeGrid grid, MyCubeBlock block, long playerId, MyOwnershipShareModeEnum shareMode) | Sandbox.Game.Entities.MyCubeGrid | inline |
| ChangeOwnersRequest(MyOwnershipShareModeEnum shareMode, List< MySingleOwnershipRequest > requests, long requestingPlayer) | Sandbox.Game.Entities.MyCubeGrid | inlinestatic |
| ChangePowerProducerState(MyMultipleEnabledEnum enabledState, long playerId) | Sandbox.Game.Entities.MyCubeGrid | inline |
| CheckAreaConnectivity(MyCubeGrid grid, ref MyBlockBuildArea area, List< Vector3UByte > validOffsets, HashSet< Vector3UByte > resultFailList) | Sandbox.Game.Entities.MyCubeGrid | inlinestatic |
| CheckConnectivity(IMyGridConnectivityTest grid, MyCubeBlockDefinition def, MyCubeBlockDefinition.MountPoint[] mountPoints, ref Quaternion rotation, ref Vector3I position) | Sandbox.Game.Entities.MyCubeGrid | inlinestatic |
| CheckConnectivitySmallBlockToLargeGrid(MyCubeGrid grid, MyCubeBlockDefinition def, ref Quaternion rotation, ref Vector3I addNormal) | Sandbox.Game.Entities.MyCubeGrid | inlinestatic |
| CheckMergeConnectivity(MyCubeGrid hitGrid, MyCubeGrid gridToMerge, Vector3I gridOffset) | Sandbox.Game.Entities.MyCubeGrid | inlinestatic |
| CheckMountPointsForSide(MyCubeBlockDefinition defA, MyCubeBlockDefinition.MountPoint[] mountPointsA, ref MyBlockOrientation orientationA, ref Vector3I positionA, ref Vector3I normalA, MyCubeBlockDefinition defB, MyCubeBlockDefinition.MountPoint[] mountPointsB, ref MyBlockOrientation orientationB, ref Vector3I positionB) | Sandbox.Game.Entities.MyCubeGrid | inlinestatic |
| CheckMountPointsForSide(List< MyCubeBlockDefinition.MountPoint > transormedA, ref MyBlockOrientation orientationA, ref Vector3I positionA, MyDefinitionId idA, ref Vector3I normalA, List< MyCubeBlockDefinition.MountPoint > transormedB, ref MyBlockOrientation orientationB, ref Vector3I positionB, MyDefinitionId idB) | Sandbox.Game.Entities.MyCubeGrid | inlinestatic |
| CheckNeighborMountPoints(Vector3 currentMin, Vector3 currentMax, MyCubeBlockDefinition.MountPoint thisMountPoint, ref Vector3I thisMountPointTransformedNormal, MyCubeBlockDefinition thisDefinition, Vector3I neighborPosition, MyCubeBlockDefinition neighborDefinition, MyCubeBlockDefinition.MountPoint[] neighborMountPoints, MyBlockOrientation neighborOrientation, List< MyCubeBlockDefinition.MountPoint > otherMountPoints) | Sandbox.Game.Entities.MyCubeGrid | inlinestatic |
| CheckNeighborMountPointsForCompound(Vector3 currentMin, Vector3 currentMax, MyCubeBlockDefinition.MountPoint thisMountPoint, ref Vector3I thisMountPointTransformedNormal, MyCubeBlockDefinition thisDefinition, Vector3I neighborPosition, MyCubeBlockDefinition neighborDefinition, MyCubeBlockDefinition.MountPoint[] neighborMountPoints, MyBlockOrientation neighborOrientation, List< MyCubeBlockDefinition.MountPoint > otherMountPoints) | Sandbox.Game.Entities.MyCubeGrid | inlinestatic |
| ClampToWorld() | VRage.Game.Entity.MyEntity | inlineprotectedvirtual |
| ClearDebugRenderComponents() | VRage.Game.Entity.MyEntity | inline |
| ClearSymmetries() | Sandbox.Game.Entities.MyCubeGrid | inline |
| VRage::Game::ModAPI::IMyCubeGrid.Close() | VRage.ModAPI.IMyEntity | |
| VRage::Game::Entity::MyEntity.Close() | VRage.Game.Entity.MyEntity | inline |
| VRage::Game::ModAPI::IMyCubeGrid.Closed | VRage.ModAPI.IMyEntity | |
| VRage::Game::Entity::MyEntity.Closed | VRage.Game.Entity.MyEntity | |
| CloseStructuralIntegrity() | Sandbox.Game.Entities.MyCubeGrid | inline |
| Closing() | VRage.Game.Entity.MyEntity | inlineprotectedvirtual |
| ColorBlocks(Vector3I min, Vector3I max, Vector3 newHSV, bool playSound) | Sandbox.Game.Entities.MyCubeGrid | inline |
| VRage::Game::ModAPI::IMyCubeGrid.ColorBlocks(VRageMath.Vector3I min, VRageMath.Vector3I max, VRageMath.Vector3 newHSV) | VRage.Game.ModAPI.IMyCubeGrid | |
| ColorGrid(Vector3 newHSV, bool playSound) | Sandbox.Game.Entities.MyCubeGrid | inline |
| VRage::Game::ModAPI::IMyCubeGrid.Components | VRage.ModAPI.IMyEntity | |
| VRage::Game::Entity::MyEntity.Components | VRage.Game.Entity.MyEntity | |
| ControlledFromTurret | Sandbox.Game.Entities.MyCubeGrid | |
| ConvertFracturedBlocksToComponents() | Sandbox.Game.Entities.MyCubeGrid | inline |
| ConvertPrefabsToObjs() | Sandbox.Game.Entities.MyCubeGrid | inlinestatic |
| ConvertToDynamic() | Sandbox.Game.Entities.MyCubeGrid | inline |
| ConvertToStatic() | Sandbox.Game.Entities.MyCubeGrid | inline |
| CreateDefaultSyncEntityDelegate(MyEntity thisEntity) | VRage.Game.Entity.MyEntity | |
| CreateDefaultSyncEntityExtCallback | VRage.Game.Entity.MyEntity | static |
| CreateFracturedBlock(MyObjectBuilder_FracturedBlock fracturedBlockBuilder, Vector3I position) | Sandbox.Game.Entities.MyCubeGrid | inline |
| CreateGridGroupLink(GridLinkTypeEnum type, long linkId, MyCubeGrid parent, MyCubeGrid child) | Sandbox.Game.Entities.MyCubeGrid | inlinestatic |
| CreatePhysics | Sandbox.Game.Entities.MyCubeGrid | |
| CreateSplit(MyCubeGrid originalGrid, List< MySlimBlock > blocks, bool sync=true, long newEntityId=0) | Sandbox.Game.Entities.MyCubeGrid | inlinestatic |
| CreateSplit_Implementation(List< Vector3I > blocks, long newEntityId) | Sandbox.Game.Entities.MyCubeGrid | inline |
| CreateSplits(MyCubeGrid originalGrid, List< MySlimBlock > splitBlocks, List< MyDisconnectHelper.Group > groups, bool sync=true) | Sandbox.Game.Entities.MyCubeGrid | inlinestatic |
| CreateSplits_Implementation(List< Vector3I > blocks, List< MyDisconnectHelper.Group > groups) | Sandbox.Game.Entities.MyCubeGrid | inline |
| CreateStandardRenderComponentsExtCallback | VRage.Game.Entity.MyEntity | static |
| CreateStructuralIntegrity() | Sandbox.Game.Entities.MyCubeGrid | inline |
| CreateSync() | VRage.Game.Entity.MyEntity | inline |
| CubeBlocks | Sandbox.Game.Entities.MyCubeGrid | |
| CubeExists(Vector3I pos) | Sandbox.Game.Entities.MyCubeGrid | inline |
| VRage::Game::ModAPI::IMyCubeGrid.DebugAsyncLoading | VRage.ModAPI.IMyEntity | |
| VRage::Game::Entity::MyEntity.DebugAsyncLoading | VRage.Game.Entity.MyEntity | |
| DebugCreatedBy | VRage.Game.Entity.MyEntity | |
| VRage::Game::ModAPI::IMyCubeGrid.DebugDraw() | VRage.ModAPI.IMyEntity | |
| VRage::Game::Entity::MyEntity.DebugDraw() | VRage.Game.Entity.MyEntity | inline |
| VRage::Game::ModAPI::IMyCubeGrid.DebugDrawInvalidTriangles() | VRage.ModAPI.IMyEntity | |
| VRage::Game::Entity::MyEntity.DebugDrawInvalidTriangles() | VRage.Game.Entity.MyEntity | inline |
| DebugDrawPhysics() | VRage.Game.Entity.MyEntity | inlinevirtual |
| DebugDrawPositions(List< Vector3I > positions) | Sandbox.Game.Entities.MyCubeGrid | inline |
| DebugDrawRange(Vector3I min, Vector3I max) | Sandbox.Game.Entities.MyCubeGrid | inline |
| DebugName | VRage.Game.Entity.MyEntity | |
| DefinitionId | VRage.Game.Entity.MyEntity | |
| VRage::Game::ModAPI::IMyCubeGrid.Delete() | VRage.ModAPI.IMyEntity | |
| VRage::Game::Entity::MyEntity.Delete() | VRage.Game.Entity.MyEntity | inline |
| DeserializeControls(BitStream stream, bool outOfOrder) | Sandbox.Game.Entities.MyCubeGrid | inlinevirtual |
| DestructibleBlocks | Sandbox.Game.Entities.MyCubeGrid | |
| DetectDisconnectsAfterFrame() | Sandbox.Game.Entities.MyCubeGrid | inline |
| DetectMerge(MySlimBlock block, MyCubeGrid ignore=null, List< MyEntity > nearEntities=null) | Sandbox.Game.Entities.MyCubeGrid | inline |
| DirtyBlocks | Sandbox.Game.Entities.MyCubeGrid | |
| VRage::Game::ModAPI::IMyCubeGrid.DisplayName | VRage.ModAPI.IMyEntity | |
| VRage::Game::Entity::MyEntity.DisplayName | VRage.Game.Entity.MyEntity | |
| DisplayNameText | VRage.Game.Entity.MyEntity | |
| DoDamage(float damage, MyHitInfo hitInfo, Vector3?localPos=null, long attackerId=0) | Sandbox.Game.Entities.MyCubeGrid | inline |
| VRage::Game::ModAPI::IMyCubeGrid.DoOverlapSphereTest(float sphereRadius, Vector3D spherePos) | VRage.ModAPI.IMyEntity | |
| VRage::Game::Entity::MyEntity.DoOverlapSphereTest(float sphereRadius, Vector3D spherePos) | VRage.Game.Entity.MyEntity | inlinevirtual |
| Editable | Sandbox.Game.Entities.MyCubeGrid | |
| VRage::Game::ModAPI::IMyCubeGrid.EnableColorMaskForSubparts(bool enable) | VRage.ModAPI.IMyEntity | |
| EnableGenerators(bool enable, bool fromServer=false) | Sandbox.Game.Entities.MyCubeGrid | inline |
| EnqueueDestroyedBlock(Vector3I position) | Sandbox.Game.Entities.MyCubeGrid | inline |
| EnqueueDestroyedBlockWithId(Vector3I position, ushort?compoundId, bool generatorEnabled) | Sandbox.Game.Entities.MyCubeGrid | inline |
| EnqueueDestructionDeformationBlock(Vector3I position) | Sandbox.Game.Entities.MyCubeGrid | inline |
| EnqueueRemovedBlock(Vector3I position, bool generatorsEnabled) | Sandbox.Game.Entities.MyCubeGrid | inline |
| EnqueueRemovedBlockWithId(Vector3I position, ushort?compoundId, bool generatorsEnabled) | Sandbox.Game.Entities.MyCubeGrid | inline |
| VRage::Game::ModAPI::IMyCubeGrid.EntityId | VRage.ModAPI.IMyEntity | |
| VRage::Game::Entity::MyEntity.EntityId | VRage.Game.Entity.MyEntity | |
| ExportObject(MyCubeGrid baseGrid, bool convertModelsFromSBC, bool exportObjAndSBC=false) | Sandbox.Game.Entities.MyCubeGrid | inlinestatic |
| VRage::Game::ModAPI::IMyCubeGrid.FastCastShadowResolve | VRage.ModAPI.IMyEntity | |
| FixTargetCube(out Vector3I cube, Vector3 fractionalGridPosition) | Sandbox.Game.Entities.MyCubeGrid | inline |
| VRage::Game::ModAPI::IMyCubeGrid.FixTargetCube(out VRageMath.Vector3I cube, VRageMath.Vector3 fractionalGridPosition) | VRage.Game.ModAPI.IMyCubeGrid | |
| VRage::Game::ModAPI::IMyCubeGrid.Flags | VRage.ModAPI.IMyEntity | |
| VRage::Game::Entity::MyEntity.Flags | VRage.Game.Entity.MyEntity | |
| VRage::Game::ModAPI::IMyCubeGrid.GameLogic | VRage.ModAPI.IMyEntity | |
| VRage::Game::Entity::MyEntity.GameLogic | VRage.Game.Entity.MyEntity | |
| GamePruningProxyId | VRage.Game.Entity.MyEntity | |
| GetBaseEntity() | VRage.Game.Entity.MyEntity | inlinevirtual |
| GetBiggestGridInGroup() | Sandbox.Game.Entities.MyCubeGrid | inline |
| GetBlocks() | Sandbox.Game.Entities.MyCubeGrid | inline |
| GetBlocksInMultiBlock(int multiBlockId, HashSet< Tuple< MySlimBlock, ushort?>> outMultiBlocks) | Sandbox.Game.Entities.MyCubeGrid | inline |
| GetBlocksInsideSphere(ref BoundingSphereD sphere, HashSet< MySlimBlock > blocks) | Sandbox.Game.Entities.MyCubeGrid | inline |
| GetBlocksInsideSpheres(ref BoundingSphereD sphere1, ref BoundingSphereD sphere2, ref BoundingSphereD sphere3, HashSet< MySlimBlock > blocks1, HashSet< MySlimBlock > blocks2, HashSet< MySlimBlock > blocks3, bool respectDeformationRatio, float detectionBlockHalfSize, ref MatrixD invWorldGrid) | Sandbox.Game.Entities.MyCubeGrid | inline |
| GetBlocksIntersectingOBB(BoundingBoxD box, MatrixD boxTransform, List< MySlimBlock > blocks) | Sandbox.Game.Entities.MyCubeGrid | inline |
| VRage::Game::ModAPI::IMyCubeGrid.GetChildren(List< IMyEntity > children, Func< IMyEntity, bool > collect=null) | VRage.ModAPI.IMyEntity | |
| GetClosestCorner(Vector3I gridPos, Vector3 position) | Sandbox.Game.Entities.MyCubeGrid | inline |
| VRage::Game::ModAPI::IMyCubeGrid.GetClosestCorner(VRageMath.Vector3I gridPos, VRageMath.Vector3 position) | VRage.Game.ModAPI.IMyCubeGrid | |
| GetCubeBlock(Vector3I pos) | Sandbox.Game.Entities.MyCubeGrid | inline |
| GetCubeBlock(Vector3I pos, ushort?compoundId) | Sandbox.Game.Entities.MyCubeGrid | inline |
| GetCubeParts(MyCubeBlockDefinition block, Vector3I inputPosition, Matrix rotation, float gridSize, List< string > outModels, List< MatrixD > outLocalMatrices, List< Vector3 > outLocalNormals, List< Vector2 > outPatternOffsets) | Sandbox.Game.Entities.MyCubeGrid | inlinestatic |
| GetCubePartsWithoutTopologyCheck(MyCubeBlockDefinition block, Vector3I inputPosition, Matrix rotation, float gridSize, List< string > outModels, List< MatrixD > outLocalMatrices, List< Vector3 > outLocalNormals, List< Vector2 > outPatternOffsets) | Sandbox.Game.Entities.MyCubeGrid | inlinestatic |
| GetCurrentMass(MyCharacter pilot=null) | Sandbox.Game.Entities.MyCubeGrid | inline |
| GetCurrentMass(out int baseMass, MyCharacter pilot=null) | Sandbox.Game.Entities.MyCubeGrid | inline |
| VRage::Game::ModAPI::IMyCubeGrid.GetDiffuseColor() | VRage.ModAPI.IMyEntity | |
| VRage::Game::ModAPI::IMyCubeGrid.GetDistanceBetweenCameraAndBoundingSphere() | VRage.ModAPI.IMyEntity | |
| VRage::Game::Entity::MyEntity.GetDistanceBetweenCameraAndBoundingSphere() | VRage.Game.Entity.MyEntity | inline |
| VRage::Game::ModAPI::IMyCubeGrid.GetDistanceBetweenCameraAndPosition() | VRage.ModAPI.IMyEntity | |
| VRage::Game::Entity::MyEntity.GetDistanceBetweenCameraAndPosition() | VRage.Game.Entity.MyEntity | inline |
| GetDistanceBetweenPlayerPositionAndBoundingSphere() | VRage.Game.Entity.MyEntity | inline |
| GetExistingBones(Vector3I boneMin, Vector3I boneMax, Dictionary< Vector3I, MySlimBlock > resultSet, MyDamageInformation?damageInfo=null) | Sandbox.Game.Entities.MyCubeGrid | inline |
| GetFatBlockCount< T >() | Sandbox.Game.Entities.MyCubeGrid | inline |
| GetFatBlocks() | Sandbox.Game.Entities.MyCubeGrid | inline |
| GetFatBlocks< T >() | Sandbox.Game.Entities.MyCubeGrid | inline |
| GetFirstBlockOfType< T >() | Sandbox.Game.Entities.MyCubeGrid | inline |
| VRage::Game::ModAPI::IMyCubeGrid.GetFriendlyName() | VRage.ModAPI.IMyEntity | |
| VRage::Game::Entity::MyEntity.GetFriendlyName() | VRage.Game.Entity.MyEntity | inlinevirtual |
| GetGeneratedBlocks(MySlimBlock generatingBlock, List< MySlimBlock > outGeneratedBlocks) | Sandbox.Game.Entities.MyCubeGrid | inline |
| GetGeneratingBlock(MySlimBlock generatedBlock) | Sandbox.Game.Entities.MyCubeGrid | inline |
| GetHudParams(bool allowBlink) | VRage.Game.Entity.MyEntity | inlinevirtual |
| GetIntersectionWithLine(ref LineD line, out MyIntersectionResultLineTriangleEx?tri, IntersectionFlags flags=IntersectionFlags.ALL_TRIANGLES) | Sandbox.Game.Entities.MyCubeGrid | inline |
| GetIntersectionWithLine(ref LineD line, ref MyCubeGridHitInfo info, IntersectionFlags flags=IntersectionFlags.ALL_TRIANGLES) | Sandbox.Game.Entities.MyCubeGrid | inline |
| VRage::Game::Entity::MyEntity.GetIntersectionWithLine(ref LineD line, out Vector3D?v, bool useCollisionModel=true, IntersectionFlags flags=IntersectionFlags.ALL_TRIANGLES) | VRage.Game.Entity.MyEntity | inlinevirtual |
| VRage::Game::Entity::MyEntity.GetIntersectionWithLine(ref LineD line, out VRage.Game.Models.MyIntersectionResultLineTriangleEx?t, IntersectionFlags flags=IntersectionFlags.ALL_TRIANGLES) | VRage.Game.Entity.MyEntity | inlinevirtual |
| VRage::Game::ModAPI::IMyCubeGrid.GetIntersectionWithLineAndBoundingSphere(ref LineD line, float boundingSphereRadiusMultiplier) | VRage.ModAPI.IMyEntity | |
| VRage::Game::Entity::MyEntity.GetIntersectionWithLineAndBoundingSphere(ref LineD line, float boundingSphereRadiusMultiplier) | VRage.Game.Entity.MyEntity | inlinevirtual |
| GetIntersectionWithSphere(ref BoundingSphereD sphere) | Sandbox.Game.Entities.MyCubeGrid | inlinevirtual |
| GetInventoryBase(int index) | VRage.Game.Entity.MyEntity | inlinevirtual |
| GetInventoryBase() | VRage.Game.Entity.MyEntity | inline |
| VRage::Game::ModAPI::IMyCubeGrid.GetLargestDistanceBetweenCameraAndBoundingSphere() | VRage.ModAPI.IMyEntity | |
| VRage::Game::Entity::MyEntity.GetLargestDistanceBetweenCameraAndBoundingSphere() | VRage.Game.Entity.MyEntity | inline |
| GetLineIntersection(ref LineD line, out MyCubeGrid grid, out Vector3I position, out double distanceSquared) | Sandbox.Game.Entities.MyCubeGrid | inlinestatic |
| GetLineIntersectionExact(ref LineD line, out MyCubeGrid grid, out Vector3I position, out double distanceSquared) | Sandbox.Game.Entities.MyCubeGrid | inlinestatic |
| GetLineIntersectionExactAll(ref LineD line, out double distance, out MySlimBlock intersectedBlock) | Sandbox.Game.Entities.MyCubeGrid | inline |
| VRage::Game::ModAPI::IMyCubeGrid.GetLineIntersectionExactAll(ref VRageMath.LineD line, out double distance, out IMySlimBlock intersectedBlock) | VRage.Game.ModAPI.IMyCubeGrid | |
| GetLineIntersectionExactGrid(ref LineD line, ref Vector3I position, ref double distanceSquared) | Sandbox.Game.Entities.MyCubeGrid | inline |
| GetLineIntersectionExactGrid(ref LineD line, ref Vector3I position, ref double distanceSquared, MyPhysics.HitInfo?hitInfo=null) | Sandbox.Game.Entities.MyCubeGrid | inline |
| GetLineWidthForGizmo(IMyGizmoDrawableObject block, BoundingBox box) | Sandbox.Game.Entities.MyCubeGrid | inlineprotectedstatic |
| GetMultiBlockInfo(int multiBlockId) | Sandbox.Game.Entities.MyCubeGrid | inline |
| GetObjectBuilder(bool copy=false) | Sandbox.Game.Entities.MyCubeGrid | inlinevirtual |
| VRage::Game::ModAPI::IMyCubeGrid.GetPosition() | VRage.Game.ModAPI.Ingame.IMyEntity | |
| VRage::Game::ModAPI::IMyCubeGrid.GetSmallestDistanceBetweenCameraAndBoundingSphere() | VRage.ModAPI.IMyEntity | |
| VRage::Game::Entity::MyEntity.GetSmallestDistanceBetweenCameraAndBoundingSphere() | VRage.Game.Entity.MyEntity | inline |
| VRage::Game::ModAPI::IMyCubeGrid.GetSubpart(string name) | VRage.ModAPI.IMyEntity | |
| VRage::Game::Entity::MyEntity.GetSubpart(string name) | VRage.Game.Entity.MyEntity | inline |
| GetTargetedBlock(Vector3D position) | Sandbox.Game.Entities.MyCubeGrid | inline |
| GetTargetEntity() | Sandbox.Game.Entities.MyCubeGrid | inlinestatic |
| GetTargetGrid() | Sandbox.Game.Entities.MyCubeGrid | inlinestatic |
| VRage::Game::ModAPI::IMyCubeGrid.GetTopMostParent(Type type=null) | VRage.ModAPI.IMyEntity | |
| VRage::Game::Entity::MyEntity.GetTopMostParent(Type type=null) | VRage.Game.Entity.MyEntity | inline |
| VRage::Game::ModAPI::IMyCubeGrid.GetTrianglesIntersectingSphere(ref BoundingSphereD sphere, Vector3?referenceNormalVector, float?maxAngle, System.Collections.Generic.List< MyTriangle_Vertex_Normals > retTriangles, int maxNeighbourTriangles) | VRage.ModAPI.IMyEntity | |
| VRage::Game::Entity::MyEntity.GetTrianglesIntersectingSphere(ref BoundingSphereD sphere, Vector3?referenceNormalVector, float?maxAngle, List< MyTriangle_Vertex_Normals > retTriangles, int maxNeighbourTriangles) | VRage.Game.Entity.MyEntity | inline |
| VRage::Game::ModAPI::IMyCubeGrid.GetViewMatrix() | VRage.ModAPI.IMyEntity | |
| VRage::Game::Entity::MyEntity.GetViewMatrix() | VRage.Game.Entity.MyEntity | inlinevirtual |
| VRage::Game::ModAPI::IMyCubeGrid.GetWorldMatrixNormalizedInv() | VRage.ModAPI.IMyEntity | |
| GridCounter | Sandbox.Game.Entities.MyCubeGrid | static |
| GridGeneralDamageModifier | Sandbox.Game.Entities.MyCubeGrid | |
| GridIntegerToWorld(float gridSize, Vector3I gridCoords, MatrixD worldMatrix) | Sandbox.Game.Entities.MyCubeGrid | inlinestatic |
| GridIntegerToWorld(Vector3I gridCoords) | Sandbox.Game.Entities.MyCubeGrid | inline |
| GridIntegerToWorld(Vector3D gridCoords) | Sandbox.Game.Entities.MyCubeGrid | inline |
| GridScale | Sandbox.Game.Entities.MyCubeGrid | |
| GridSize | Sandbox.Game.Entities.MyCubeGrid | |
| GridSizeEnum | Sandbox.Game.Entities.MyCubeGrid | |
| GridSizeHalf | Sandbox.Game.Entities.MyCubeGrid | |
| GridSizeHalfVector | Sandbox.Game.Entities.MyCubeGrid | |
| GridSizeR | Sandbox.Game.Entities.MyCubeGrid | |
| GridSystems | Sandbox.Game.Entities.MyCubeGrid | |
| HackyComponentInitByMiroPleaseDontUseEver(MyDefinitionId id) | VRage.Game.Entity.MyEntity | inline |
| HasInventory | VRage.Game.Entity.MyEntity | |
| HasMainCockpit() | Sandbox.Game.Entities.MyCubeGrid | inline |
| HasMainRemoteControl() | Sandbox.Game.Entities.MyCubeGrid | inline |
| HasShipSoundEvents | Sandbox.Game.Entities.MyCubeGrid | |
| VRage::Game::ModAPI::IMyCubeGrid.Hierarchy | VRage.ModAPI.IMyEntity | |
| VRage::Game::Entity::MyEntity.Hierarchy | VRage.Game.Entity.MyEntity | |
| Init(MyObjectBuilder_EntityBase objectBuilder) | Sandbox.Game.Entities.MyCubeGrid | inlinevirtual |
| VRage::Game::Entity::MyEntity.Init(StringBuilder displayName, string model, MyEntity parentObject, float?scale, string modelCollision=null) | VRage.Game.Entity.MyEntity | inlinevirtual |
| InitComponentsExtCallback | VRage.Game.Entity.MyEntity | static |
| VRage::Game::ModAPI::IMyCubeGrid.InScene | VRage.ModAPI.IMyEntity | |
| VRage::Game::Entity::MyEntity.InScene | VRage.Game.Entity.MyEntity | |
| VRage::Game::ModAPI::IMyCubeGrid.InvalidateOnMove | VRage.ModAPI.IMyEntity | |
| VRage::Game::Entity::MyEntity.InvalidateOnMove | VRage.Game.Entity.MyEntity | |
| InventoryCount | VRage.Game.Entity.MyEntity | |
| IsAabbInsideVoxel(MatrixD worldMatrix, BoundingBoxD localAabb, MyGridPlacementSettings settings) | Sandbox.Game.Entities.MyCubeGrid | inlinestatic |
| VRage::Game::ModAPI::IMyCubeGrid.IsCCDForProjectiles | VRage.ModAPI.IMyEntity | |
| VRage::Game::Entity::MyEntity.IsCCDForProjectiles | VRage.Game.Entity.MyEntity | |
| IsDirty() | Sandbox.Game.Entities.MyCubeGrid | inline |
| IsGizmoDrawingEnabled() | Sandbox.Game.Entities.MyCubeGrid | inline |
| IsGridInCompleteState(MyCubeGrid grid) | Sandbox.Game.Entities.MyCubeGrid | inlinestatic |
| IsInVoxels(MySlimBlock block, bool checkForPhysics=true) | Sandbox.Game.Entities.MyCubeGrid | inlinestatic |
| IsMainCockpit(MyTerminalBlock cockpit) | Sandbox.Game.Entities.MyCubeGrid | inline |
| IsMainRemoteControl(MyTerminalBlock remoteControl) | Sandbox.Game.Entities.MyCubeGrid | inline |
| IsPreview | VRage.Game.Entity.MyEntity | |
| IsReadyForReplication | VRage.Game.Entity.MyEntity | |
| IsRespawnGrid | Sandbox.Game.Entities.MyCubeGrid | |
| IsSplit | Sandbox.Game.Entities.MyCubeGrid | |
| IsStatic | Sandbox.Game.Entities.MyCubeGrid | |
| IsTouchingAnyNeighbor(Vector3I min, Vector3I max) | Sandbox.Game.Entities.MyCubeGrid | inline |
| IsTransferBlocksBuiltByIDPossible(long oldOwner, long newOwner) | Sandbox.Game.Entities.MyCubeGrid | inline |
| IsTrash() | Sandbox.Game.Entities.MyCubeGrid | inline |
| VRage::Game::ModAPI::IMyCubeGrid.IsVisible() | VRage.ModAPI.IMyEntity | |
| VRage::Game::ModAPI::IMyCubeGrid.IsVolumetric | VRage.ModAPI.IMyEntity | |
| VRage::Game::Entity::MyEntity.IsVolumetric | VRage.Game.Entity.MyEntity | |
| VRage::Game::ModAPI::IMyCubeGrid.LocalAABB | VRage.ModAPI.IMyEntity | |
| VRage::Game::ModAPI::IMyCubeGrid.LocalAABBHr | VRage.ModAPI.IMyEntity | |
| LocalCoordSystem | Sandbox.Game.Entities.MyCubeGrid | |
| VRage::Game::ModAPI::IMyCubeGrid.LocalMatrix | VRage.ModAPI.IMyEntity | |
| LocalToGridInteger(Vector3 localCoords) | Sandbox.Game.Entities.MyCubeGrid | inline |
| VRage::Game::ModAPI::IMyCubeGrid.LocalVolume | VRage.ModAPI.IMyEntity | |
| VRage::Game::ModAPI::IMyCubeGrid.LocalVolumeOffset | VRage.ModAPI.IMyEntity | |
| VRage::Game::ModAPI::IMyCubeGrid.LocationForHudMarker | VRage.ModAPI.IMyEntity | |
| VRage::Game::Entity::MyEntity.LocationForHudMarker | VRage.Game.Entity.MyEntity | |
| m_hudParams | VRage.Game.Entity.MyEntity | protected |
| m_massChangeForCollisions | VRage.Game.Entity.MyEntity | |
| m_modelCollision | VRage.Game.Entity.MyEntity | protected |
| m_playedTime | Sandbox.Game.Entities.MyCubeGrid | |
| m_positionResetFromServer | VRage.Game.Entity.MyEntity | |
| m_serverAngularVelocity | VRage.Game.Entity.MyEntity | |
| m_serverLinearVelocity | VRage.Game.Entity.MyEntity | |
| m_serverOrientation | VRage.Game.Entity.MyEntity | |
| m_serverPosition | VRage.Game.Entity.MyEntity | |
| m_serverWorldMatrix | VRage.Game.Entity.MyEntity | |
| MainCockpit | Sandbox.Game.Entities.MyCubeGrid | |
| MainRemoteControl | Sandbox.Game.Entities.MyCubeGrid | |
| VRage::Game::ModAPI::IMyCubeGrid.MarkedForClose | VRage.ModAPI.IMyEntity | |
| VRage::Game::Entity::MyEntity.MarkedForClose | VRage.Game.Entity.MyEntity | |
| Max | Sandbox.Game.Entities.MyCubeGrid | |
| VRage::Game::ModAPI::IMyCubeGrid.MaxGlassDistSq | VRage.ModAPI.IMyEntity | |
| VRage::Game::Entity::MyEntity.MaxGlassDistSq | VRage.Game.Entity.MyEntity | |
| MergeGrid_MergeBlock(MyCubeGrid gridToMerge, Vector3I gridOffset) | Sandbox.Game.Entities.MyCubeGrid | inline |
| VRage::Game::ModAPI::IMyCubeGrid.MergeGrid_MergeBlock(IMyCubeGrid gridToMerge, VRageMath.Vector3I gridOffset) | VRage.Game.ModAPI.IMyCubeGrid | |
| Min | Sandbox.Game.Entities.MyCubeGrid | |
| Model | VRage.Game.Entity.MyEntity | |
| ModelCollision | VRage.Game.Entity.MyEntity | |
| ModifyGroup(MyBlockGroup group) | Sandbox.Game.Entities.MyCubeGrid | inline |
| MultiplyBlockSkeleton(MySlimBlock block, float factor, bool updateSync=false) | Sandbox.Game.Entities.MyCubeGrid | inline |
| MyCubeGrid() | Sandbox.Game.Entities.MyCubeGrid | inline |
| MyEntitiesCreateFromObjectBuilderExtCallback | VRage.Game.Entity.MyEntity | static |
| MyEntity() | VRage.Game.Entity.MyEntity | inline |
| MyEntity(bool initComponents=true) | VRage.Game.Entity.MyEntity | inline |
| MyEntityFactoryCreateObjectBuilderDelegate(MyEntity entity) | VRage.Game.Entity.MyEntity | |
| MyEntityFactoryCreateObjectBuilderExtCallback | VRage.Game.Entity.MyEntity | static |
| MyProceduralWorldGeneratorTrackEntityExtCallback | VRage.Game.Entity.MyEntity | static |
| MyWeldingGroupsAddNodeExtCallback | VRage.Game.Entity.MyEntity | static |
| MyWeldingGroupsGetGroupNodesExtCallback | VRage.Game.Entity.MyEntity | static |
| MyWeldingGroupsGroupExistsDelegate(MyEntity entity) | VRage.Game.Entity.MyEntity | |
| MyWeldingGroupsGroupExistsExtCallback | VRage.Game.Entity.MyEntity | static |
| MyWeldingGroupsRemoveNodeExtCallback | VRage.Game.Entity.MyEntity | static |
| VRage::Game::ModAPI::IMyCubeGrid.Name | VRage.ModAPI.IMyEntity | |
| VRage::Game::Entity::MyEntity.Name | VRage.Game.Entity.MyEntity | |
| VRage::Game::ModAPI::IMyCubeGrid.NearFlag | VRage.ModAPI.IMyEntity | |
| VRage::Game::ModAPI::IMyCubeGrid.NeedsDraw | VRage.ModAPI.IMyEntity | |
| VRage::Game::ModAPI::IMyCubeGrid.NeedsDrawFromParent | VRage.ModAPI.IMyEntity | |
| VRage::Game::ModAPI::IMyCubeGrid.NeedsResolveCastShadow | VRage.ModAPI.IMyEntity | |
| VRage::Game::ModAPI::IMyCubeGrid.NeedsUpdate | VRage.ModAPI.IMyEntity | |
| VRage::Game::Entity::MyEntity.NeedsUpdate | VRage.Game.Entity.MyEntity | |
| NumberOfReactors | Sandbox.Game.Entities.MyCubeGrid | |
| OnAddedToScene(object source) | Sandbox.Game.Entities.MyCubeGrid | inlinevirtual |
| OnAuthorshipChanged | Sandbox.Game.Entities.MyCubeGrid | |
| OnBlockAdded | Sandbox.Game.Entities.MyCubeGrid | |
| OnBlockClosed | Sandbox.Game.Entities.MyCubeGrid | |
| OnBlockIntegrityChanged | Sandbox.Game.Entities.MyCubeGrid | |
| OnBlockOwnershipChanged | Sandbox.Game.Entities.MyCubeGrid | |
| OnBlockRemoved | Sandbox.Game.Entities.MyCubeGrid | |
| VRage::Game::ModAPI::IMyCubeGrid.OnClose | VRage.ModAPI.IMyEntity | |
| VRage::Game::Entity::MyEntity.OnClose | VRage.Game.Entity.MyEntity | |
| VRage::Game::ModAPI::IMyCubeGrid.OnClosing | VRage.ModAPI.IMyEntity | |
| VRage::Game::Entity::MyEntity.OnClosing | VRage.Game.Entity.MyEntity | |
| OnConvertedToShipRequest() | Sandbox.Game.Entities.MyCubeGrid | inline |
| OnConvertedToStationRequest() | Sandbox.Game.Entities.MyCubeGrid | inline |
| OnCreateSync() | VRage.Game.Entity.MyEntity | inlineprotectedvirtual |
| OnGridChanged | Sandbox.Game.Entities.MyCubeGrid | |
| OnGridSplit | Sandbox.Game.Entities.MyCubeGrid | |
| OnHavokSystemIDChanged | Sandbox.Game.Entities.MyCubeGrid | |
| OnIntegrityChanged(MySlimBlock block) | Sandbox.Game.Entities.MyCubeGrid | inline |
| OnInventoryComponentAdded(MyInventoryBase inventory) | VRage.Game.Entity.MyEntity | inlineprotectedvirtual |
| OnInventoryComponentRemoved(MyInventoryBase inventory) | VRage.Game.Entity.MyEntity | inlineprotectedvirtual |
| OnIsStaticChanged | Sandbox.Game.Entities.MyCubeGrid | |
| VRage::Game::ModAPI::IMyCubeGrid.OnMarkForClose | VRage.ModAPI.IMyEntity | |
| VRage::Game::Entity::MyEntity.OnMarkForClose | VRage.Game.Entity.MyEntity | |
| VRage::Game::ModAPI::IMyCubeGrid.OnPhysicsChanged | VRage.ModAPI.IMyEntity | |
| VRage::Game::Entity::MyEntity.OnPhysicsChanged | VRage.Game.Entity.MyEntity | |
| OnRemovedFromScene(object source) | Sandbox.Game.Entities.MyCubeGrid | inlinevirtual |
| PackFiles(string path, string objectName) | Sandbox.Game.Entities.MyCubeGrid | inlinestatic |
| VRage::Game::ModAPI::IMyCubeGrid.Parent | VRage.ModAPI.IMyEntity | |
| VRage::Game::Entity::MyEntity.Parent | VRage.Game.Entity.MyEntity | |
| PasteBlocksToGrid(List< MyObjectBuilder_CubeGrid > gridsToMerge, long inventoryEntityId, bool multiBlock, bool instantBuild) | Sandbox.Game.Entities.MyCubeGrid | inline |
| VRage::Game::ModAPI::IMyCubeGrid.PersistentFlags | VRage.ModAPI.IMyEntity | |
| Physics | Sandbox.Game.Entities.MyCubeGrid | |
| PlacePrefabsToWorld() | Sandbox.Game.Entities.MyCubeGrid | inlinestatic |
| PlacePrefabToWorld(MyObjectBuilder_CubeGrid[] currentPrefab, Vector3D position, List< MyCubeGrid > createdGrids=null) | Sandbox.Game.Entities.MyCubeGrid | inlinestatic |
| VRage::Game::ModAPI::IMyCubeGrid.PositionComp | VRage.ModAPI.IMyEntity | |
| VRage::Game::Entity::MyEntity.PositionComp | VRage.Game.Entity.MyEntity | |
| Preload() | Sandbox.Game.Entities.MyCubeGrid | inlinestatic |
| PrepareForDraw() | Sandbox.Game.Entities.MyCubeGrid | inlinevirtual |
| PrepareMultiBlockInfos() | Sandbox.Game.Entities.MyCubeGrid | inline |
| Projector | Sandbox.Game.Entities.MyCubeGrid | |
| RaiseGridChanged() | Sandbox.Game.Entities.MyCubeGrid | inline |
| RaisePhysicsChanged() | VRage.Game.Entity.MyEntity | inline |
| RayCastBlocks(Vector3D worldStart, Vector3D worldEnd) | Sandbox.Game.Entities.MyCubeGrid | inline |
| VRage::Game::ModAPI::IMyCubeGrid.RayCastBlocks(VRageMath.Vector3D worldStart, VRageMath.Vector3D worldEnd) | VRage.Game.ModAPI.IMyCubeGrid | |
| RayCastCells(Vector3D worldStart, Vector3D worldEnd, List< Vector3I > outHitPositions, Vector3I?gridSizeInflate=null, bool havokWorld=false, bool clearOutHitPositions=true) | Sandbox.Game.Entities.MyCubeGrid | inline |
| VRage::Game::ModAPI::IMyCubeGrid.RayCastCells(VRageMath.Vector3D worldStart, VRageMath.Vector3D worldEnd, List< VRageMath.Vector3I > outHitPositions, VRageMath.Vector3I?gridSizeInflate=null, bool havokWorld=false) | VRage.Game.ModAPI.IMyCubeGrid | |
| RayCastStaticCells(Vector3D worldStart, Vector3D worldEnd, List< Vector3I > outHitPositions, float gridSize, Vector3I?gridSizeInflate=null, bool havokWorld=false) | Sandbox.Game.Entities.MyCubeGrid | inlinestatic |
| RazeBlock(Vector3I position) | Sandbox.Game.Entities.MyCubeGrid | inline |
| RazeBlockInCompoundBlock(List< Tuple< Vector3I, ushort >> locationsAndIds) | Sandbox.Game.Entities.MyCubeGrid | inline |
| RazeBlocks(ref Vector3I pos, ref Vector3UByte size) | Sandbox.Game.Entities.MyCubeGrid | inline |
| RazeBlocks(List< Vector3I > locations) | Sandbox.Game.Entities.MyCubeGrid | inline |
| RazeBlocksClient(List< Vector3I > locations) | Sandbox.Game.Entities.MyCubeGrid | inline |
| RazeBlocksRequest(List< Vector3I > locations) | Sandbox.Game.Entities.MyCubeGrid | inline |
| RazeGeneratedBlocks(List< Vector3I > locations) | Sandbox.Game.Entities.MyCubeGrid | inline |
| RazeGeneratedBlocks(List< MySlimBlock > generatedBlocks) | Sandbox.Game.Entities.MyCubeGrid | inline |
| RazeGeneratedBlocksInCompoundBlock(List< Tuple< Vector3I, ushort >> locationsAndIds) | Sandbox.Game.Entities.MyCubeGrid | inline |
| ReadyForReplicationAction | VRage.Game.Entity.MyEntity | |
| RecalculateGravity() | Sandbox.Game.Entities.MyCubeGrid | inline |
| RecalculateOwners() | Sandbox.Game.Entities.MyCubeGrid | inline |
| RefreshModels(string model, string modelCollision) | VRage.Game.Entity.MyEntity | inlinevirtual |
| RemoveBlock(MySlimBlock block, bool updatePhysics=false) | Sandbox.Game.Entities.MyCubeGrid | inline |
| RemoveBlocksBuiltByID(long identityID) | Sandbox.Game.Entities.MyCubeGrid | inline |
| RemoveBlockWithId(MySlimBlock block, bool updatePhysics=false) | Sandbox.Game.Entities.MyCubeGrid | inline |
| RemoveBlockWithId(Vector3I position, ushort?compoundId, bool updatePhysics=false) | Sandbox.Game.Entities.MyCubeGrid | inline |
| RemoveDestroyedBlock(MySlimBlock block, long attackerId=0) | Sandbox.Game.Entities.MyCubeGrid | inline |
| VRage::Game::ModAPI::IMyCubeGrid.RemoveFromGamePruningStructure() | VRage.ModAPI.IMyEntity | |
| VRage::Game::Entity::MyEntity.RemoveFromGamePruningStructure() | VRage.Game.Entity.MyEntity | inline |
| RemoveFromGamePruningStructureExtCallBack | VRage.Game.Entity.MyEntity | static |
| RemoveSplit(MyCubeGrid originalGrid, List< MySlimBlock > blocks, int offset, int count, bool sync=true) | Sandbox.Game.Entities.MyCubeGrid | inlinestatic |
| RenderData | Sandbox.Game.Entities.MyCubeGrid | |
| RequestConversionToShip() | Sandbox.Game.Entities.MyCubeGrid | inline |
| RequestConversionToStation() | Sandbox.Game.Entities.MyCubeGrid | inline |
| RequestConvertToDynamic() | Sandbox.Game.Entities.MyCubeGrid | inline |
| RequestFillStockpile(Vector3I blockPosition, MyInventory fromInventory) | Sandbox.Game.Entities.MyCubeGrid | inline |
| RequestSetToConstruction(Vector3I blockPosition, MyInventory fromInventory) | Sandbox.Game.Entities.MyCubeGrid | inline |
| ResetBlockSkeleton(MySlimBlock block, bool updateSync=false) | Sandbox.Game.Entities.MyCubeGrid | inline |
| ResetInfoGizmos() | Sandbox.Game.Entities.MyCubeGrid | inlinestatic |
| ResetStructuralIntegrity() | Sandbox.Game.Entities.MyCubeGrid | inline |
| VRage::Game::ModAPI::IMyCubeGrid.Save | VRage.ModAPI.IMyEntity | |
| VRage::Game::Entity::MyEntity.Save | VRage.Game.Entity.MyEntity | |
| SendFractureComponentRepaired(MySlimBlock mySlimBlock, long toolOwner) | Sandbox.Game.Entities.MyCubeGrid | inline |
| SendGridCloseRequest() | Sandbox.Game.Entities.MyCubeGrid | inline |
| SendHudNotificationAfterPaste() | Sandbox.Game.Entities.MyCubeGrid | inlinestatic |
| SendIntegrityChanged(MySlimBlock mySlimBlock, MyIntegrityChangeEnum integrityChangeType, long toolOwner) | Sandbox.Game.Entities.MyCubeGrid | inline |
| SendPowerDistributorState(MyMultipleEnabledEnum enabledState, long playerId) | Sandbox.Game.Entities.MyCubeGrid | inline |
| SendReflectorState(MyMultipleEnabledEnum value) | Sandbox.Game.Entities.MyCubeGrid | inline |
| SendRemovedBlocks() | Sandbox.Game.Entities.MyCubeGrid | inline |
| SendRemovedBlocksWithIds() | Sandbox.Game.Entities.MyCubeGrid | inline |
| SendStockpileChanged(MySlimBlock mySlimBlock, List< MyStockpileItem > list) | Sandbox.Game.Entities.MyCubeGrid | inline |
| SendTransferRequestMessage(long oldOwner, long newOwner, ulong newOwnerSteamId) | Sandbox.Game.Entities.MyCubeGrid | inline |
| SentFromServer | VRage.Game.Entity.MyEntity | |
| SerializeControls(BitStream stream) | Sandbox.Game.Entities.MyCubeGrid | inlinevirtual |
| SetBlockDirty(MySlimBlock cubeBlock) | Sandbox.Game.Entities.MyCubeGrid | inline |
| VRage::Game::ModAPI::IMyCubeGrid.SetColorMaskForSubparts(VRageMath.Vector3 colorMaskHsv) | VRage.ModAPI.IMyEntity | |
| SetCubeDirty(Vector3I pos) | Sandbox.Game.Entities.MyCubeGrid | inline |
| VRage::Game::ModAPI::IMyCubeGrid.SetEmissiveParts(string emissiveName, Color emissivePartColor, float emissivity) | VRage.ModAPI.IMyEntity | |
| VRage::Game::Entity::MyEntity.SetEmissiveParts(string emissiveName, Color emissivePartColor, float emissivity) | VRage.Game.Entity.MyEntity | inline |
| VRage::Game::ModAPI::IMyCubeGrid.SetEmissivePartsForSubparts(string emissiveName, Color emissivePartColor, float emissivity) | VRage.ModAPI.IMyEntity | |
| VRage::Game::Entity::MyEntity.SetEmissivePartsForSubparts(string emissiveName, Color emissivePartColor, float emissivity) | VRage.Game.Entity.MyEntity | inline |
| SetHandbrakeRequest(bool v) | Sandbox.Game.Entities.MyCubeGrid | inline |
| VRage::Game::ModAPI::IMyCubeGrid.SetLocalMatrix(VRageMath.Matrix localMatrix, object source=null) | VRage.ModAPI.IMyEntity | |
| SetMainCockpit(MyTerminalBlock cockpit) | Sandbox.Game.Entities.MyCubeGrid | inline |
| SetMainRemoteControl(MyTerminalBlock remoteControl) | Sandbox.Game.Entities.MyCubeGrid | inline |
| VRage::Game::ModAPI::IMyCubeGrid.SetPosition(VRageMath.Vector3D pos) | VRage.ModAPI.IMyEntity | |
| SetSpeedsAccordingToServerValues() | VRage.Game.Entity.MyEntity | inline |
| VRage::Game::ModAPI::IMyCubeGrid.SetWorldMatrix(VRageMath.MatrixD worldMatrix, object source=null) | VRage.ModAPI.IMyEntity | |
| VRage::Game::Entity::MyEntity.SetWorldMatrix(MatrixD worldMatrix, bool forceUpdate=false, bool updateChildren=true) | VRage.Game.Entity.MyEntity | inlinevirtual |
| VRage::Game::ModAPI::IMyCubeGrid.ShadowBoxLod | VRage.ModAPI.IMyEntity | |
| ShowAntennaGizmos | Sandbox.Game.Entities.MyCubeGrid | static |
| ShowCenterOfMass | Sandbox.Game.Entities.MyCubeGrid | static |
| ShowGravityGizmos | Sandbox.Game.Entities.MyCubeGrid | static |
| ShowGridPivot | Sandbox.Game.Entities.MyCubeGrid | static |
| ShowPasteFailedOperation() | Sandbox.Game.Entities.MyCubeGrid | inlinestatic |
| ShowSenzorGizmos | Sandbox.Game.Entities.MyCubeGrid | static |
| ShowStructuralIntegrity | Sandbox.Game.Entities.MyCubeGrid | static |
| VRage::Game::ModAPI::IMyCubeGrid.SkipIfTooSmall | VRage.ModAPI.IMyEntity | |
| SmallOwners | Sandbox.Game.Entities.MyCubeGrid | |
| SplitByPlane(PlaneD plane) | Sandbox.Game.Entities.MyCubeGrid | inline |
| StartConverting(bool placeOnly) | Sandbox.Game.Entities.MyCubeGrid | inlinestatic |
| StaticForPruningStructure | VRage.Game.Entity.MyEntity | |
| StaticGlobalGrid_UGToWorld(Vector3D ugPos, float gridSize, bool staticGridAlignToCenter) | Sandbox.Game.Entities.MyCubeGrid | inlinestatic |
| StaticGlobalGrid_WorldToUG(Vector3D worldPos, float gridSize, bool staticGridAlignToCenter) | Sandbox.Game.Entities.MyCubeGrid | inlinestatic |
| StaticGlobalGrid_WorldToUGInt(Vector3D worldPos, float gridSize, bool staticGridAlignToCenter) | Sandbox.Game.Entities.MyCubeGrid | inlinestatic |
| VRage::Game::ModAPI::IMyCubeGrid.Storage | VRage.ModAPI.IMyEntity | |
| VRage::Game::Entity::MyEntity.Storage | VRage.Game.Entity.MyEntity | |
| Subparts | VRage.Game.Entity.MyEntity | |
| SyncFlag | VRage.Game.Entity.MyEntity | |
| VRage::Game::ModAPI::IMyCubeGrid.SyncObject | VRage.ModAPI.IMyEntity | |
| VRage::Game::Entity::MyEntity.SyncObject | VRage.Game.Entity.MyEntity | |
| SyncPropertyChanged | Sandbox.Game.Entities.MyCubeGrid | |
| SyncType | Sandbox.Game.Entities.MyCubeGrid | |
| TargetingAddId(long id) | Sandbox.Game.Entities.MyCubeGrid | inline |
| TargetingCanAttackGrid(long id) | Sandbox.Game.Entities.MyCubeGrid | inline |
| TargetingRemoveId(long id) | Sandbox.Game.Entities.MyCubeGrid | inline |
| TargetingSetWhitelist(bool whitelist) | Sandbox.Game.Entities.MyCubeGrid | inline |
| TargetPruningProxyId | VRage.Game.Entity.MyEntity | |
| TestBlockPlacementArea(MyCubeGrid targetGrid, ref MyGridPlacementSettings settings, MyBlockOrientation blockOrientation, MyCubeBlockDefinition blockDefinition, ref Vector3D translation, ref Quaternion rotation, ref Vector3 halfExtents, ref BoundingBoxD localAabb, MyEntity ignoredEntity=null) | Sandbox.Game.Entities.MyCubeGrid | inlinestatic |
| TestBlockPlacementArea(MyCubeGrid targetGrid, ref MyGridPlacementSettings settings, MyBlockOrientation blockOrientation, MyCubeBlockDefinition blockDefinition, ref Vector3D translation, ref Quaternion rotation, ref Vector3 halfExtents, ref BoundingBoxD localAabb, out MyCubeGrid touchingGrid, MyEntity ignoredEntity=null, bool ignoreFracturedPieces=false) | Sandbox.Game.Entities.MyCubeGrid | inlinestatic |
| TestBlockPlacementArea(MyCubeBlockDefinition blockDefinition, MyBlockOrientation?blockOrientation, MatrixD worldMatrix, ref MyGridPlacementSettings settings, BoundingBoxD localAabb, bool dynamicBuildMode, MyEntity ignoredEntity=null, bool testVoxel=true) | Sandbox.Game.Entities.MyCubeGrid | inlinestatic |
| TestPlacementArea(MyCubeGrid targetGrid, ref MyGridPlacementSettings settings, BoundingBoxD localAabb, bool dynamicBuildMode, MyEntity ignoredEntity=null) | Sandbox.Game.Entities.MyCubeGrid | inlinestatic |
| TestPlacementArea(MyCubeGrid targetGrid, bool targetGridIsStatic, ref MyGridPlacementSettings settings, BoundingBoxD localAabb, bool dynamicBuildMode, MyEntity ignoredEntity=null, bool testVoxel=true) | Sandbox.Game.Entities.MyCubeGrid | inlinestatic |
| TestPlacementAreaCube(MyCubeGrid targetGrid, ref MyGridPlacementSettings settings, Vector3I min, Vector3I max, MyBlockOrientation blockOrientation, MyCubeBlockDefinition blockDefinition, MyEntity ignoredEntity=null, bool ignoreFracturedPieces=false) | Sandbox.Game.Entities.MyCubeGrid | inlinestatic |
| TestPlacementAreaCube(MyCubeGrid targetGrid, ref MyGridPlacementSettings settings, Vector3I min, Vector3I max, MyBlockOrientation blockOrientation, MyCubeBlockDefinition blockDefinition, out MyCubeGrid touchingGrid, MyEntity ignoredEntity=null, bool ignoreFracturedPieces=false) | Sandbox.Game.Entities.MyCubeGrid | inlinestatic |
| TestPlacementAreaCubeNoAABBInflate(MyCubeGrid targetGrid, ref MyGridPlacementSettings settings, Vector3I min, Vector3I max, MyBlockOrientation blockOrientation, MyCubeBlockDefinition blockDefinition, out MyCubeGrid touchingGrid, MyEntity ignoredEntity=null) | Sandbox.Game.Entities.MyCubeGrid | inlinestatic |
| TestPlacementVoxelMapOverlap(MyVoxelBase voxelMap, ref MyGridPlacementSettings settings, ref BoundingBoxD localAabb, ref MatrixD worldMatrix, bool touchingStaticGrid=false) | Sandbox.Game.Entities.MyCubeGrid | inlinestatic |
| TestVoxelPlacement(MyCubeBlockDefinition blockDefinition, MyGridPlacementSettings settingsCopy, bool dynamicBuildMode, MatrixD worldMatrix, BoundingBoxD localAabb) | Sandbox.Game.Entities.MyCubeGrid | inlinestatic |
| TopMostPruningProxyId | VRage.Game.Entity.MyEntity | |
| ToString() | Sandbox.Game.Entities.MyCubeGrid | inline |
| TransferBlocksBuiltByID(long oldOwner, long newOwner) | Sandbox.Game.Entities.MyCubeGrid | inline |
| TransformMountPoints(List< MyCubeBlockDefinition.MountPoint > outMountPoints, MyCubeBlockDefinition def, MyCubeBlockDefinition.MountPoint[] mountPoints, ref MyBlockOrientation orientation) | Sandbox.Game.Entities.MyCubeGrid | inlinestatic |
| VRage::Game::ModAPI::IMyCubeGrid.Transparent | VRage.ModAPI.IMyEntity | |
| TryCreateGrid_Implementation(MyCubeSize cubeSize, bool isStatic, MyPositionAndOrientation position, long inventoryEntityId, bool instantBuild) | Sandbox.Game.Entities.MyCubeGrid | inlinestatic |
| TryGetCube(Vector3I position, out MyCube cube) | Sandbox.Game.Entities.MyCubeGrid | inline |
| VRage::Game::ModAPI::IMyCubeGrid.TryGetSubpart(string name, out MyEntitySubpart subpart) | VRage.ModAPI.IMyEntity | |
| VRage::Game::Entity::MyEntity.TryGetSubpart(string name, out MyEntitySubpart subpart) | VRage.Game.Entity.MyEntity | inline |
| TryPasteGrid_Implementation(List< MyObjectBuilder_CubeGrid > entities, bool detectDisconnects, long inventoryEntityId, Vector3 objectVelocity, bool multiBlock, bool instantBuild) | Sandbox.Game.Entities.MyCubeGrid | inlinestatic |
| TryRayCastGrid(ref LineD worldRay, out MyCubeGrid hitGrid, out Vector3D worldHitPos) | Sandbox.Game.Entities.MyCubeGrid | inlinestatic |
| UpdateAfterSimulation() | Sandbox.Game.Entities.MyCubeGrid | inlinevirtual |
| UpdateAfterSimulation10() | VRage.Game.Entity.MyEntity | inlinevirtual |
| UpdateAfterSimulation100() | Sandbox.Game.Entities.MyCubeGrid | inlinevirtual |
| UpdateBeforeSimulation() | Sandbox.Game.Entities.MyCubeGrid | inlinevirtual |
| UpdateBeforeSimulation10() | Sandbox.Game.Entities.MyCubeGrid | inlinevirtual |
| UpdateBeforeSimulation100() | Sandbox.Game.Entities.MyCubeGrid | inlinevirtual |
| UpdateBlockNeighbours(MySlimBlock block) | Sandbox.Game.Entities.MyCubeGrid | inline |
| UpdateDirty() | Sandbox.Game.Entities.MyCubeGrid | inline |
| VRage::Game::ModAPI::IMyCubeGrid.UpdateGamePruningStructure() | VRage.ModAPI.IMyEntity | |
| VRage::Game::Entity::MyEntity.UpdateGamePruningStructure() | VRage.Game.Entity.MyEntity | inline |
| UpdateGamePruningStructureExtCallBack | VRage.Game.Entity.MyEntity | static |
| UpdateInstanceData() | Sandbox.Game.Entities.MyCubeGrid | inline |
| UpdateNamedEmissiveParts(uint renderObjectId, string emissiveName, Color emissivePartColor, float emissivity) | VRage.Game.Entity.MyEntity | inlineprotectedstatic |
| UpdateOnceBeforeFrame() | Sandbox.Game.Entities.MyCubeGrid | inlinevirtual |
| UpdateOwnership(long ownerId, bool isFunctional) | Sandbox.Game.Entities.MyCubeGrid | inline |
| UpdateOxygenAmount(float[] oxygenAmount) | Sandbox.Game.Entities.MyCubeGrid | inline |
| UpdatingStopped() | VRage.Game.Entity.MyEntity | inlinevirtual |
| UsesTargetingList | Sandbox.Game.Entities.MyCubeGrid | |
| VRage::Game::ModAPI::IMyCubeGrid.Visible | VRage.ModAPI.IMyEntity | |
| WillRemoveBlockSplitGrid(MySlimBlock testBlock) | Sandbox.Game.Entities.MyCubeGrid | inline |
| VRage::Game::ModAPI::IMyCubeGrid.WorldAABB | VRage.Game.ModAPI.Ingame.IMyEntity | |
| VRage::Game::ModAPI::IMyCubeGrid.WorldAABBHr | VRage.Game.ModAPI.Ingame.IMyEntity | |
| VRage::Game::ModAPI::IMyCubeGrid.WorldMatrix | VRage.ModAPI.IMyEntity | |
| VRage::Game::Entity::MyEntity.WorldMatrix | VRage.Game.Entity.MyEntity | |
| VRage::Game::ModAPI::IMyCubeGrid.WorldMatrixInvScaled | VRage.ModAPI.IMyEntity | |
| VRage::Game::ModAPI::IMyCubeGrid.WorldMatrixNormalizedInv | VRage.ModAPI.IMyEntity | |
| WorldToGridInteger(Vector3D coords) | Sandbox.Game.Entities.MyCubeGrid | inline |
| VRage::Game::ModAPI::IMyCubeGrid.WorldToGridInteger(VRageMath.Vector3 coords) | VRage.Game.ModAPI.IMyCubeGrid | |
| VRage::Game::ModAPI::IMyCubeGrid.WorldToGridInteger(VRageMath.Vector3D coords) | VRage.Game.ModAPI.IMyCubeGrid | |
| WorldToGridScaledLocal(Vector3D coords) | Sandbox.Game.Entities.MyCubeGrid | inline |
| VRage::Game::ModAPI::IMyCubeGrid.WorldVolume | VRage.Game.ModAPI.Ingame.IMyEntity | |
| VRage::Game::ModAPI::IMyCubeGrid.WorldVolumeHr | VRage.Game.ModAPI.Ingame.IMyEntity | |
| XSymmetryOdd | Sandbox.Game.Entities.MyCubeGrid | |
| XSymmetryPlane | Sandbox.Game.Entities.MyCubeGrid | |
| YSymmetryOdd | Sandbox.Game.Entities.MyCubeGrid | |
| YSymmetryPlane | Sandbox.Game.Entities.MyCubeGrid | |
| ZSymmetryOdd | Sandbox.Game.Entities.MyCubeGrid | |
| ZSymmetryPlane | Sandbox.Game.Entities.MyCubeGrid | |