ActivatePhysics() | Sandbox.Game.Entities.MyCubeGrid | inline |
AddDebugRenderComponent(MyDebugRenderComponentBase render) | VRage.Game.Entity.MyEntity | inline |
AddDirtyBone(Vector3I gridPosition, Vector3I boneOffset) | Sandbox.Game.Entities.MyCubeGrid | inline |
AdditionalModelGenerators | Sandbox.Game.Entities.MyCubeGrid | |
AddMissingBlocksInMultiBlock(int multiBlockId, long toolOwnerId) | Sandbox.Game.Entities.MyCubeGrid | inline |
VRage::Game::ModAPI::IMyCubeGrid.AddToGamePruningStructure() | VRage.ModAPI.IMyEntity | |
VRage::Game::Entity::MyEntity.AddToGamePruningStructure() | VRage.Game.Entity.MyEntity | inline |
AddToGamePruningStructureExtCallBack | VRage.Game.Entity.MyEntity | static |
VRage::Game::Entity::MyEntity.AfterPaste() | VRage.Game.Entity.MyEntity | inlinevirtual |
AnnounceRemoveSplit(List< MySlimBlock > blocks) | Sandbox.Game.Entities.MyCubeGrid | inline |
ApplyDestructionDeformation(MySlimBlock block, float damage=1f, MyHitInfo?hitInfo=null, long attackerId=0) | Sandbox.Game.Entities.MyCubeGrid | inline |
ApplyLastControls() | Sandbox.Game.Entities.MyCubeGrid | inlinevirtual |
BeforeDelete() | Sandbox.Game.Entities.MyCubeGrid | inlineprotectedvirtual |
BeforePaste() | VRage.Game.Entity.MyEntity | inlinevirtual |
VRage::Game::ModAPI::IMyCubeGrid.BeforeSave() | VRage.ModAPI.IMyEntity | |
VRage::Game::Entity::MyEntity.BeforeSave() | VRage.Game.Entity.MyEntity | inlinevirtual |
BigOwners | Sandbox.Game.Entities.MyCubeGrid | |
BlockCounter | Sandbox.Game.Entities.MyCubeGrid | |
BlocksCount | Sandbox.Game.Entities.MyCubeGrid | |
BlocksCounters | Sandbox.Game.Entities.MyCubeGrid | |
BlocksDestructionEnabled | Sandbox.Game.Entities.MyCubeGrid | |
BlocksForDraw | Sandbox.Game.Entities.MyCubeGrid | |
BreakGridGroupLink(GridLinkTypeEnum type, long linkId, MyCubeGrid parent, MyCubeGrid child) | Sandbox.Game.Entities.MyCubeGrid | inlinestatic |
BuildBlockRequest(uint colorMaskHsv, MyBlockLocation location, [DynamicObjectBuilder] MyObjectBuilder_CubeBlock blockObjectBuilder, long builderEntityId, bool instantBuild, long ownerId) | Sandbox.Game.Entities.MyCubeGrid | inline |
BuildBlocks(ref MyBlockBuildArea area, long builderEntityId, long ownerId) | Sandbox.Game.Entities.MyCubeGrid | inline |
BuildBlocks(Vector3 colorMaskHsv, HashSet< MyBlockLocation > locations, long builderEntityId, long ownerId) | Sandbox.Game.Entities.MyCubeGrid | inline |
BuildBlocksClient(uint colorMaskHsv, HashSet< MyBlockLocation > locations, long builderEntityId, bool instantBuilt, long ownerId) | Sandbox.Game.Entities.MyCubeGrid | inline |
BuildBlockSucess(uint colorMaskHsv, MyBlockLocation location, [DynamicObjectBuilder] MyObjectBuilder_CubeBlock blockObjectBuilder, long builderEntityId, bool instantBuild, long ownerId) | Sandbox.Game.Entities.MyCubeGrid | inline |
BuildGeneratedBlock(MyBlockLocation location, Vector3 colorMaskHsv) | Sandbox.Game.Entities.MyCubeGrid | inline |
BuildMultiBlocks(MyCubeGridMultiBlockInfo multiBlockInfo, ref MatrixI transform, List< int > multiBlockIndices, long builderEntityId) | Sandbox.Game.Entities.MyCubeGrid | inline |
CalculateMergeTransform(MyCubeGrid gridToMerge, Vector3I gridOffset) | Sandbox.Game.Entities.MyCubeGrid | inline |
VRage::Game::ModAPI::IMyCubeGrid.CalculateMergeTransform(IMyCubeGrid gridToMerge, VRageMath.Vector3I gridOffset) | VRage.Game.ModAPI.IMyCubeGrid | |
CanAddCube(Vector3I pos, MyBlockOrientation?orientation, MyCubeBlockDefinition definition, bool ignoreSame=false) | Sandbox.Game.Entities.MyCubeGrid | inline |
CanAddCubes(Vector3I min, Vector3I max) | Sandbox.Game.Entities.MyCubeGrid | inline |
CanAddCubes(Vector3I min, Vector3I max, MyBlockOrientation?orientation, MyCubeBlockDefinition definition) | Sandbox.Game.Entities.MyCubeGrid | inline |
CanAddMissingBlocksInMultiBlock(int multiBlockId) | Sandbox.Game.Entities.MyCubeGrid | inline |
CanAddMultiBlocks(MyCubeGridMultiBlockInfo multiBlockInfo, ref MatrixI transform, List< int > multiBlockIndices) | Sandbox.Game.Entities.MyCubeGrid | inline |
CanAddOtherBlockInMultiBlock(Vector3I min, Vector3I max, MyBlockOrientation orientation, MyCubeBlockDefinition definition, int?ignoreMultiblockId) | Sandbox.Game.Entities.MyCubeGrid | inline |
CanBeAddedToRender() | VRage.Game.Entity.MyEntity | inlineprotectedvirtual |
CanHavePhysics() | Sandbox.Game.Entities.MyCubeGrid | inline |
CanHavePhysics(List< MySlimBlock > blocks, int offset, int count) | Sandbox.Game.Entities.MyCubeGrid | inlinestatic |
CanMergeCubes(MyCubeGrid gridToMerge, Vector3I gridOffset) | Sandbox.Game.Entities.MyCubeGrid | inline |
VRage::Game::ModAPI::IMyCubeGrid.CanMergeCubes(IMyCubeGrid gridToMerge, VRageMath.Vector3I gridOffset) | VRage.Game.ModAPI.IMyCubeGrid | |
CanPasteGrid() | Sandbox.Game.Entities.MyCubeGrid | inlinestatic |
CanPlaceBlock(Vector3I min, Vector3I max, MyBlockOrientation orientation, MyCubeBlockDefinition definition, int?ignoreMultiblockId=null, bool ignoreFracturedPieces=false) | Sandbox.Game.Entities.MyCubeGrid | inline |
CanPlaceBlock(Vector3I min, Vector3I max, MyBlockOrientation orientation, MyCubeBlockDefinition definition, ref MyGridPlacementSettings gridSettings, int?ignoreMultiblockId=null, bool ignoreFracturedPieces=false) | Sandbox.Game.Entities.MyCubeGrid | inline |
VRage::Game::ModAPI::IMyCubeGrid.CastShadows | VRage.ModAPI.IMyEntity | |
ChangeColor(MySlimBlock block, Vector3 newHSV) | Sandbox.Game.Entities.MyCubeGrid | inline |
ChangeDisplayNameRequest(String displayName) | Sandbox.Game.Entities.MyCubeGrid | inline |
ChangeGridOwner(long playerId, MyOwnershipShareModeEnum shareMode) | Sandbox.Game.Entities.MyCubeGrid | inline |
ChangeGridOwnership(long playerId, MyOwnershipShareModeEnum shareMode) | Sandbox.Game.Entities.MyCubeGrid | inline |
ChangeOwner(MyCubeBlock block, long oldOwner, long newOwner) | Sandbox.Game.Entities.MyCubeGrid | inline |
ChangeOwnerRequest(MyCubeGrid grid, MyCubeBlock block, long playerId, MyOwnershipShareModeEnum shareMode) | Sandbox.Game.Entities.MyCubeGrid | inline |
ChangeOwnersRequest(MyOwnershipShareModeEnum shareMode, List< MySingleOwnershipRequest > requests, long requestingPlayer) | Sandbox.Game.Entities.MyCubeGrid | inlinestatic |
ChangePowerProducerState(MyMultipleEnabledEnum enabledState, long playerId) | Sandbox.Game.Entities.MyCubeGrid | inline |
CheckAreaConnectivity(MyCubeGrid grid, ref MyBlockBuildArea area, List< Vector3UByte > validOffsets, HashSet< Vector3UByte > resultFailList) | Sandbox.Game.Entities.MyCubeGrid | inlinestatic |
CheckConnectivity(IMyGridConnectivityTest grid, MyCubeBlockDefinition def, MyCubeBlockDefinition.MountPoint[] mountPoints, ref Quaternion rotation, ref Vector3I position) | Sandbox.Game.Entities.MyCubeGrid | inlinestatic |
CheckConnectivitySmallBlockToLargeGrid(MyCubeGrid grid, MyCubeBlockDefinition def, ref Quaternion rotation, ref Vector3I addNormal) | Sandbox.Game.Entities.MyCubeGrid | inlinestatic |
CheckMergeConnectivity(MyCubeGrid hitGrid, MyCubeGrid gridToMerge, Vector3I gridOffset) | Sandbox.Game.Entities.MyCubeGrid | inlinestatic |
CheckMountPointsForSide(MyCubeBlockDefinition defA, MyCubeBlockDefinition.MountPoint[] mountPointsA, ref MyBlockOrientation orientationA, ref Vector3I positionA, ref Vector3I normalA, MyCubeBlockDefinition defB, MyCubeBlockDefinition.MountPoint[] mountPointsB, ref MyBlockOrientation orientationB, ref Vector3I positionB) | Sandbox.Game.Entities.MyCubeGrid | inlinestatic |
CheckMountPointsForSide(List< MyCubeBlockDefinition.MountPoint > transormedA, ref MyBlockOrientation orientationA, ref Vector3I positionA, MyDefinitionId idA, ref Vector3I normalA, List< MyCubeBlockDefinition.MountPoint > transormedB, ref MyBlockOrientation orientationB, ref Vector3I positionB, MyDefinitionId idB) | Sandbox.Game.Entities.MyCubeGrid | inlinestatic |
CheckNeighborMountPoints(Vector3 currentMin, Vector3 currentMax, MyCubeBlockDefinition.MountPoint thisMountPoint, ref Vector3I thisMountPointTransformedNormal, MyCubeBlockDefinition thisDefinition, Vector3I neighborPosition, MyCubeBlockDefinition neighborDefinition, MyCubeBlockDefinition.MountPoint[] neighborMountPoints, MyBlockOrientation neighborOrientation, List< MyCubeBlockDefinition.MountPoint > otherMountPoints) | Sandbox.Game.Entities.MyCubeGrid | inlinestatic |
CheckNeighborMountPointsForCompound(Vector3 currentMin, Vector3 currentMax, MyCubeBlockDefinition.MountPoint thisMountPoint, ref Vector3I thisMountPointTransformedNormal, MyCubeBlockDefinition thisDefinition, Vector3I neighborPosition, MyCubeBlockDefinition neighborDefinition, MyCubeBlockDefinition.MountPoint[] neighborMountPoints, MyBlockOrientation neighborOrientation, List< MyCubeBlockDefinition.MountPoint > otherMountPoints) | Sandbox.Game.Entities.MyCubeGrid | inlinestatic |
ClampToWorld() | VRage.Game.Entity.MyEntity | inlineprotectedvirtual |
ClearDebugRenderComponents() | VRage.Game.Entity.MyEntity | inline |
ClearSymmetries() | Sandbox.Game.Entities.MyCubeGrid | inline |
VRage::Game::ModAPI::IMyCubeGrid.Close() | VRage.ModAPI.IMyEntity | |
VRage::Game::Entity::MyEntity.Close() | VRage.Game.Entity.MyEntity | inline |
VRage::Game::ModAPI::IMyCubeGrid.Closed | VRage.ModAPI.IMyEntity | |
VRage::Game::Entity::MyEntity.Closed | VRage.Game.Entity.MyEntity | |
CloseStructuralIntegrity() | Sandbox.Game.Entities.MyCubeGrid | inline |
Closing() | VRage.Game.Entity.MyEntity | inlineprotectedvirtual |
ColorBlocks(Vector3I min, Vector3I max, Vector3 newHSV, bool playSound) | Sandbox.Game.Entities.MyCubeGrid | inline |
VRage::Game::ModAPI::IMyCubeGrid.ColorBlocks(VRageMath.Vector3I min, VRageMath.Vector3I max, VRageMath.Vector3 newHSV) | VRage.Game.ModAPI.IMyCubeGrid | |
ColorGrid(Vector3 newHSV, bool playSound) | Sandbox.Game.Entities.MyCubeGrid | inline |
VRage::Game::ModAPI::IMyCubeGrid.Components | VRage.ModAPI.IMyEntity | |
VRage::Game::Entity::MyEntity.Components | VRage.Game.Entity.MyEntity | |
ControlledFromTurret | Sandbox.Game.Entities.MyCubeGrid | |
ConvertFracturedBlocksToComponents() | Sandbox.Game.Entities.MyCubeGrid | inline |
ConvertPrefabsToObjs() | Sandbox.Game.Entities.MyCubeGrid | inlinestatic |
ConvertToDynamic() | Sandbox.Game.Entities.MyCubeGrid | inline |
ConvertToStatic() | Sandbox.Game.Entities.MyCubeGrid | inline |
CreateDefaultSyncEntityDelegate(MyEntity thisEntity) | VRage.Game.Entity.MyEntity | |
CreateDefaultSyncEntityExtCallback | VRage.Game.Entity.MyEntity | static |
CreateFracturedBlock(MyObjectBuilder_FracturedBlock fracturedBlockBuilder, Vector3I position) | Sandbox.Game.Entities.MyCubeGrid | inline |
CreateGridGroupLink(GridLinkTypeEnum type, long linkId, MyCubeGrid parent, MyCubeGrid child) | Sandbox.Game.Entities.MyCubeGrid | inlinestatic |
CreatePhysics | Sandbox.Game.Entities.MyCubeGrid | |
CreateSplit(MyCubeGrid originalGrid, List< MySlimBlock > blocks, bool sync=true, long newEntityId=0) | Sandbox.Game.Entities.MyCubeGrid | inlinestatic |
CreateSplit_Implementation(List< Vector3I > blocks, long newEntityId) | Sandbox.Game.Entities.MyCubeGrid | inline |
CreateSplits(MyCubeGrid originalGrid, List< MySlimBlock > splitBlocks, List< MyDisconnectHelper.Group > groups, bool sync=true) | Sandbox.Game.Entities.MyCubeGrid | inlinestatic |
CreateSplits_Implementation(List< Vector3I > blocks, List< MyDisconnectHelper.Group > groups) | Sandbox.Game.Entities.MyCubeGrid | inline |
CreateStandardRenderComponentsExtCallback | VRage.Game.Entity.MyEntity | static |
CreateStructuralIntegrity() | Sandbox.Game.Entities.MyCubeGrid | inline |
CreateSync() | VRage.Game.Entity.MyEntity | inline |
CubeBlocks | Sandbox.Game.Entities.MyCubeGrid | |
CubeExists(Vector3I pos) | Sandbox.Game.Entities.MyCubeGrid | inline |
VRage::Game::ModAPI::IMyCubeGrid.DebugAsyncLoading | VRage.ModAPI.IMyEntity | |
VRage::Game::Entity::MyEntity.DebugAsyncLoading | VRage.Game.Entity.MyEntity | |
DebugCreatedBy | VRage.Game.Entity.MyEntity | |
VRage::Game::ModAPI::IMyCubeGrid.DebugDraw() | VRage.ModAPI.IMyEntity | |
VRage::Game::Entity::MyEntity.DebugDraw() | VRage.Game.Entity.MyEntity | inline |
VRage::Game::ModAPI::IMyCubeGrid.DebugDrawInvalidTriangles() | VRage.ModAPI.IMyEntity | |
VRage::Game::Entity::MyEntity.DebugDrawInvalidTriangles() | VRage.Game.Entity.MyEntity | inline |
DebugDrawPhysics() | VRage.Game.Entity.MyEntity | inlinevirtual |
DebugDrawPositions(List< Vector3I > positions) | Sandbox.Game.Entities.MyCubeGrid | inline |
DebugDrawRange(Vector3I min, Vector3I max) | Sandbox.Game.Entities.MyCubeGrid | inline |
DebugName | VRage.Game.Entity.MyEntity | |
DefinitionId | VRage.Game.Entity.MyEntity | |
VRage::Game::ModAPI::IMyCubeGrid.Delete() | VRage.ModAPI.IMyEntity | |
VRage::Game::Entity::MyEntity.Delete() | VRage.Game.Entity.MyEntity | inline |
DeserializeControls(BitStream stream, bool outOfOrder) | Sandbox.Game.Entities.MyCubeGrid | inlinevirtual |
DestructibleBlocks | Sandbox.Game.Entities.MyCubeGrid | |
DetectDisconnectsAfterFrame() | Sandbox.Game.Entities.MyCubeGrid | inline |
DetectMerge(MySlimBlock block, MyCubeGrid ignore=null, List< MyEntity > nearEntities=null) | Sandbox.Game.Entities.MyCubeGrid | inline |
DirtyBlocks | Sandbox.Game.Entities.MyCubeGrid | |
VRage::Game::ModAPI::IMyCubeGrid.DisplayName | VRage.ModAPI.IMyEntity | |
VRage::Game::Entity::MyEntity.DisplayName | VRage.Game.Entity.MyEntity | |
DisplayNameText | VRage.Game.Entity.MyEntity | |
DoDamage(float damage, MyHitInfo hitInfo, Vector3?localPos=null, long attackerId=0) | Sandbox.Game.Entities.MyCubeGrid | inline |
VRage::Game::ModAPI::IMyCubeGrid.DoOverlapSphereTest(float sphereRadius, Vector3D spherePos) | VRage.ModAPI.IMyEntity | |
VRage::Game::Entity::MyEntity.DoOverlapSphereTest(float sphereRadius, Vector3D spherePos) | VRage.Game.Entity.MyEntity | inlinevirtual |
Editable | Sandbox.Game.Entities.MyCubeGrid | |
VRage::Game::ModAPI::IMyCubeGrid.EnableColorMaskForSubparts(bool enable) | VRage.ModAPI.IMyEntity | |
EnableGenerators(bool enable, bool fromServer=false) | Sandbox.Game.Entities.MyCubeGrid | inline |
EnqueueDestroyedBlock(Vector3I position) | Sandbox.Game.Entities.MyCubeGrid | inline |
EnqueueDestroyedBlockWithId(Vector3I position, ushort?compoundId, bool generatorEnabled) | Sandbox.Game.Entities.MyCubeGrid | inline |
EnqueueDestructionDeformationBlock(Vector3I position) | Sandbox.Game.Entities.MyCubeGrid | inline |
EnqueueRemovedBlock(Vector3I position, bool generatorsEnabled) | Sandbox.Game.Entities.MyCubeGrid | inline |
EnqueueRemovedBlockWithId(Vector3I position, ushort?compoundId, bool generatorsEnabled) | Sandbox.Game.Entities.MyCubeGrid | inline |
VRage::Game::ModAPI::IMyCubeGrid.EntityId | VRage.ModAPI.IMyEntity | |
VRage::Game::Entity::MyEntity.EntityId | VRage.Game.Entity.MyEntity | |
ExportObject(MyCubeGrid baseGrid, bool convertModelsFromSBC, bool exportObjAndSBC=false) | Sandbox.Game.Entities.MyCubeGrid | inlinestatic |
VRage::Game::ModAPI::IMyCubeGrid.FastCastShadowResolve | VRage.ModAPI.IMyEntity | |
FixTargetCube(out Vector3I cube, Vector3 fractionalGridPosition) | Sandbox.Game.Entities.MyCubeGrid | inline |
VRage::Game::ModAPI::IMyCubeGrid.FixTargetCube(out VRageMath.Vector3I cube, VRageMath.Vector3 fractionalGridPosition) | VRage.Game.ModAPI.IMyCubeGrid | |
VRage::Game::ModAPI::IMyCubeGrid.Flags | VRage.ModAPI.IMyEntity | |
VRage::Game::Entity::MyEntity.Flags | VRage.Game.Entity.MyEntity | |
VRage::Game::ModAPI::IMyCubeGrid.GameLogic | VRage.ModAPI.IMyEntity | |
VRage::Game::Entity::MyEntity.GameLogic | VRage.Game.Entity.MyEntity | |
GamePruningProxyId | VRage.Game.Entity.MyEntity | |
GetBaseEntity() | VRage.Game.Entity.MyEntity | inlinevirtual |
GetBiggestGridInGroup() | Sandbox.Game.Entities.MyCubeGrid | inline |
GetBlocks() | Sandbox.Game.Entities.MyCubeGrid | inline |
GetBlocksInMultiBlock(int multiBlockId, HashSet< Tuple< MySlimBlock, ushort?>> outMultiBlocks) | Sandbox.Game.Entities.MyCubeGrid | inline |
GetBlocksInsideSphere(ref BoundingSphereD sphere, HashSet< MySlimBlock > blocks) | Sandbox.Game.Entities.MyCubeGrid | inline |
GetBlocksInsideSpheres(ref BoundingSphereD sphere1, ref BoundingSphereD sphere2, ref BoundingSphereD sphere3, HashSet< MySlimBlock > blocks1, HashSet< MySlimBlock > blocks2, HashSet< MySlimBlock > blocks3, bool respectDeformationRatio, float detectionBlockHalfSize, ref MatrixD invWorldGrid) | Sandbox.Game.Entities.MyCubeGrid | inline |
GetBlocksIntersectingOBB(BoundingBoxD box, MatrixD boxTransform, List< MySlimBlock > blocks) | Sandbox.Game.Entities.MyCubeGrid | inline |
VRage::Game::ModAPI::IMyCubeGrid.GetChildren(List< IMyEntity > children, Func< IMyEntity, bool > collect=null) | VRage.ModAPI.IMyEntity | |
GetClosestCorner(Vector3I gridPos, Vector3 position) | Sandbox.Game.Entities.MyCubeGrid | inline |
VRage::Game::ModAPI::IMyCubeGrid.GetClosestCorner(VRageMath.Vector3I gridPos, VRageMath.Vector3 position) | VRage.Game.ModAPI.IMyCubeGrid | |
GetCubeBlock(Vector3I pos) | Sandbox.Game.Entities.MyCubeGrid | inline |
GetCubeBlock(Vector3I pos, ushort?compoundId) | Sandbox.Game.Entities.MyCubeGrid | inline |
GetCubeParts(MyCubeBlockDefinition block, Vector3I inputPosition, Matrix rotation, float gridSize, List< string > outModels, List< MatrixD > outLocalMatrices, List< Vector3 > outLocalNormals, List< Vector2 > outPatternOffsets) | Sandbox.Game.Entities.MyCubeGrid | inlinestatic |
GetCubePartsWithoutTopologyCheck(MyCubeBlockDefinition block, Vector3I inputPosition, Matrix rotation, float gridSize, List< string > outModels, List< MatrixD > outLocalMatrices, List< Vector3 > outLocalNormals, List< Vector2 > outPatternOffsets) | Sandbox.Game.Entities.MyCubeGrid | inlinestatic |
GetCurrentMass(MyCharacter pilot=null) | Sandbox.Game.Entities.MyCubeGrid | inline |
GetCurrentMass(out int baseMass, MyCharacter pilot=null) | Sandbox.Game.Entities.MyCubeGrid | inline |
VRage::Game::ModAPI::IMyCubeGrid.GetDiffuseColor() | VRage.ModAPI.IMyEntity | |
VRage::Game::ModAPI::IMyCubeGrid.GetDistanceBetweenCameraAndBoundingSphere() | VRage.ModAPI.IMyEntity | |
VRage::Game::Entity::MyEntity.GetDistanceBetweenCameraAndBoundingSphere() | VRage.Game.Entity.MyEntity | inline |
VRage::Game::ModAPI::IMyCubeGrid.GetDistanceBetweenCameraAndPosition() | VRage.ModAPI.IMyEntity | |
VRage::Game::Entity::MyEntity.GetDistanceBetweenCameraAndPosition() | VRage.Game.Entity.MyEntity | inline |
GetDistanceBetweenPlayerPositionAndBoundingSphere() | VRage.Game.Entity.MyEntity | inline |
GetExistingBones(Vector3I boneMin, Vector3I boneMax, Dictionary< Vector3I, MySlimBlock > resultSet, MyDamageInformation?damageInfo=null) | Sandbox.Game.Entities.MyCubeGrid | inline |
GetFatBlockCount< T >() | Sandbox.Game.Entities.MyCubeGrid | inline |
GetFatBlocks() | Sandbox.Game.Entities.MyCubeGrid | inline |
GetFatBlocks< T >() | Sandbox.Game.Entities.MyCubeGrid | inline |
GetFirstBlockOfType< T >() | Sandbox.Game.Entities.MyCubeGrid | inline |
VRage::Game::ModAPI::IMyCubeGrid.GetFriendlyName() | VRage.ModAPI.IMyEntity | |
VRage::Game::Entity::MyEntity.GetFriendlyName() | VRage.Game.Entity.MyEntity | inlinevirtual |
GetGeneratedBlocks(MySlimBlock generatingBlock, List< MySlimBlock > outGeneratedBlocks) | Sandbox.Game.Entities.MyCubeGrid | inline |
GetGeneratingBlock(MySlimBlock generatedBlock) | Sandbox.Game.Entities.MyCubeGrid | inline |
GetHudParams(bool allowBlink) | VRage.Game.Entity.MyEntity | inlinevirtual |
GetIntersectionWithLine(ref LineD line, out MyIntersectionResultLineTriangleEx?tri, IntersectionFlags flags=IntersectionFlags.ALL_TRIANGLES) | Sandbox.Game.Entities.MyCubeGrid | inline |
GetIntersectionWithLine(ref LineD line, ref MyCubeGridHitInfo info, IntersectionFlags flags=IntersectionFlags.ALL_TRIANGLES) | Sandbox.Game.Entities.MyCubeGrid | inline |
VRage::Game::Entity::MyEntity.GetIntersectionWithLine(ref LineD line, out Vector3D?v, bool useCollisionModel=true, IntersectionFlags flags=IntersectionFlags.ALL_TRIANGLES) | VRage.Game.Entity.MyEntity | inlinevirtual |
VRage::Game::Entity::MyEntity.GetIntersectionWithLine(ref LineD line, out VRage.Game.Models.MyIntersectionResultLineTriangleEx?t, IntersectionFlags flags=IntersectionFlags.ALL_TRIANGLES) | VRage.Game.Entity.MyEntity | inlinevirtual |
VRage::Game::ModAPI::IMyCubeGrid.GetIntersectionWithLineAndBoundingSphere(ref LineD line, float boundingSphereRadiusMultiplier) | VRage.ModAPI.IMyEntity | |
VRage::Game::Entity::MyEntity.GetIntersectionWithLineAndBoundingSphere(ref LineD line, float boundingSphereRadiusMultiplier) | VRage.Game.Entity.MyEntity | inlinevirtual |
GetIntersectionWithSphere(ref BoundingSphereD sphere) | Sandbox.Game.Entities.MyCubeGrid | inlinevirtual |
GetInventoryBase(int index) | VRage.Game.Entity.MyEntity | inlinevirtual |
GetInventoryBase() | VRage.Game.Entity.MyEntity | inline |
VRage::Game::ModAPI::IMyCubeGrid.GetLargestDistanceBetweenCameraAndBoundingSphere() | VRage.ModAPI.IMyEntity | |
VRage::Game::Entity::MyEntity.GetLargestDistanceBetweenCameraAndBoundingSphere() | VRage.Game.Entity.MyEntity | inline |
GetLineIntersection(ref LineD line, out MyCubeGrid grid, out Vector3I position, out double distanceSquared) | Sandbox.Game.Entities.MyCubeGrid | inlinestatic |
GetLineIntersectionExact(ref LineD line, out MyCubeGrid grid, out Vector3I position, out double distanceSquared) | Sandbox.Game.Entities.MyCubeGrid | inlinestatic |
GetLineIntersectionExactAll(ref LineD line, out double distance, out MySlimBlock intersectedBlock) | Sandbox.Game.Entities.MyCubeGrid | inline |
VRage::Game::ModAPI::IMyCubeGrid.GetLineIntersectionExactAll(ref VRageMath.LineD line, out double distance, out IMySlimBlock intersectedBlock) | VRage.Game.ModAPI.IMyCubeGrid | |
GetLineIntersectionExactGrid(ref LineD line, ref Vector3I position, ref double distanceSquared) | Sandbox.Game.Entities.MyCubeGrid | inline |
GetLineIntersectionExactGrid(ref LineD line, ref Vector3I position, ref double distanceSquared, MyPhysics.HitInfo?hitInfo=null) | Sandbox.Game.Entities.MyCubeGrid | inline |
GetLineWidthForGizmo(IMyGizmoDrawableObject block, BoundingBox box) | Sandbox.Game.Entities.MyCubeGrid | inlineprotectedstatic |
GetMultiBlockInfo(int multiBlockId) | Sandbox.Game.Entities.MyCubeGrid | inline |
GetObjectBuilder(bool copy=false) | Sandbox.Game.Entities.MyCubeGrid | inlinevirtual |
VRage::Game::ModAPI::IMyCubeGrid.GetPosition() | VRage.Game.ModAPI.Ingame.IMyEntity | |
VRage::Game::ModAPI::IMyCubeGrid.GetSmallestDistanceBetweenCameraAndBoundingSphere() | VRage.ModAPI.IMyEntity | |
VRage::Game::Entity::MyEntity.GetSmallestDistanceBetweenCameraAndBoundingSphere() | VRage.Game.Entity.MyEntity | inline |
VRage::Game::ModAPI::IMyCubeGrid.GetSubpart(string name) | VRage.ModAPI.IMyEntity | |
VRage::Game::Entity::MyEntity.GetSubpart(string name) | VRage.Game.Entity.MyEntity | inline |
GetTargetedBlock(Vector3D position) | Sandbox.Game.Entities.MyCubeGrid | inline |
GetTargetEntity() | Sandbox.Game.Entities.MyCubeGrid | inlinestatic |
GetTargetGrid() | Sandbox.Game.Entities.MyCubeGrid | inlinestatic |
VRage::Game::ModAPI::IMyCubeGrid.GetTopMostParent(Type type=null) | VRage.ModAPI.IMyEntity | |
VRage::Game::Entity::MyEntity.GetTopMostParent(Type type=null) | VRage.Game.Entity.MyEntity | inline |
VRage::Game::ModAPI::IMyCubeGrid.GetTrianglesIntersectingSphere(ref BoundingSphereD sphere, Vector3?referenceNormalVector, float?maxAngle, System.Collections.Generic.List< MyTriangle_Vertex_Normals > retTriangles, int maxNeighbourTriangles) | VRage.ModAPI.IMyEntity | |
VRage::Game::Entity::MyEntity.GetTrianglesIntersectingSphere(ref BoundingSphereD sphere, Vector3?referenceNormalVector, float?maxAngle, List< MyTriangle_Vertex_Normals > retTriangles, int maxNeighbourTriangles) | VRage.Game.Entity.MyEntity | inline |
VRage::Game::ModAPI::IMyCubeGrid.GetViewMatrix() | VRage.ModAPI.IMyEntity | |
VRage::Game::Entity::MyEntity.GetViewMatrix() | VRage.Game.Entity.MyEntity | inlinevirtual |
VRage::Game::ModAPI::IMyCubeGrid.GetWorldMatrixNormalizedInv() | VRage.ModAPI.IMyEntity | |
GridCounter | Sandbox.Game.Entities.MyCubeGrid | static |
GridGeneralDamageModifier | Sandbox.Game.Entities.MyCubeGrid | |
GridIntegerToWorld(float gridSize, Vector3I gridCoords, MatrixD worldMatrix) | Sandbox.Game.Entities.MyCubeGrid | inlinestatic |
GridIntegerToWorld(Vector3I gridCoords) | Sandbox.Game.Entities.MyCubeGrid | inline |
GridIntegerToWorld(Vector3D gridCoords) | Sandbox.Game.Entities.MyCubeGrid | inline |
GridScale | Sandbox.Game.Entities.MyCubeGrid | |
GridSize | Sandbox.Game.Entities.MyCubeGrid | |
GridSizeEnum | Sandbox.Game.Entities.MyCubeGrid | |
GridSizeHalf | Sandbox.Game.Entities.MyCubeGrid | |
GridSizeHalfVector | Sandbox.Game.Entities.MyCubeGrid | |
GridSizeR | Sandbox.Game.Entities.MyCubeGrid | |
GridSystems | Sandbox.Game.Entities.MyCubeGrid | |
HackyComponentInitByMiroPleaseDontUseEver(MyDefinitionId id) | VRage.Game.Entity.MyEntity | inline |
HasInventory | VRage.Game.Entity.MyEntity | |
HasMainCockpit() | Sandbox.Game.Entities.MyCubeGrid | inline |
HasMainRemoteControl() | Sandbox.Game.Entities.MyCubeGrid | inline |
HasShipSoundEvents | Sandbox.Game.Entities.MyCubeGrid | |
VRage::Game::ModAPI::IMyCubeGrid.Hierarchy | VRage.ModAPI.IMyEntity | |
VRage::Game::Entity::MyEntity.Hierarchy | VRage.Game.Entity.MyEntity | |
Init(MyObjectBuilder_EntityBase objectBuilder) | Sandbox.Game.Entities.MyCubeGrid | inlinevirtual |
VRage::Game::Entity::MyEntity.Init(StringBuilder displayName, string model, MyEntity parentObject, float?scale, string modelCollision=null) | VRage.Game.Entity.MyEntity | inlinevirtual |
InitComponentsExtCallback | VRage.Game.Entity.MyEntity | static |
VRage::Game::ModAPI::IMyCubeGrid.InScene | VRage.ModAPI.IMyEntity | |
VRage::Game::Entity::MyEntity.InScene | VRage.Game.Entity.MyEntity | |
VRage::Game::ModAPI::IMyCubeGrid.InvalidateOnMove | VRage.ModAPI.IMyEntity | |
VRage::Game::Entity::MyEntity.InvalidateOnMove | VRage.Game.Entity.MyEntity | |
InventoryCount | VRage.Game.Entity.MyEntity | |
IsAabbInsideVoxel(MatrixD worldMatrix, BoundingBoxD localAabb, MyGridPlacementSettings settings) | Sandbox.Game.Entities.MyCubeGrid | inlinestatic |
VRage::Game::ModAPI::IMyCubeGrid.IsCCDForProjectiles | VRage.ModAPI.IMyEntity | |
VRage::Game::Entity::MyEntity.IsCCDForProjectiles | VRage.Game.Entity.MyEntity | |
IsDirty() | Sandbox.Game.Entities.MyCubeGrid | inline |
IsGizmoDrawingEnabled() | Sandbox.Game.Entities.MyCubeGrid | inline |
IsGridInCompleteState(MyCubeGrid grid) | Sandbox.Game.Entities.MyCubeGrid | inlinestatic |
IsInVoxels(MySlimBlock block, bool checkForPhysics=true) | Sandbox.Game.Entities.MyCubeGrid | inlinestatic |
IsMainCockpit(MyTerminalBlock cockpit) | Sandbox.Game.Entities.MyCubeGrid | inline |
IsMainRemoteControl(MyTerminalBlock remoteControl) | Sandbox.Game.Entities.MyCubeGrid | inline |
IsPreview | VRage.Game.Entity.MyEntity | |
IsReadyForReplication | VRage.Game.Entity.MyEntity | |
IsRespawnGrid | Sandbox.Game.Entities.MyCubeGrid | |
IsSplit | Sandbox.Game.Entities.MyCubeGrid | |
IsStatic | Sandbox.Game.Entities.MyCubeGrid | |
IsTouchingAnyNeighbor(Vector3I min, Vector3I max) | Sandbox.Game.Entities.MyCubeGrid | inline |
IsTransferBlocksBuiltByIDPossible(long oldOwner, long newOwner) | Sandbox.Game.Entities.MyCubeGrid | inline |
IsTrash() | Sandbox.Game.Entities.MyCubeGrid | inline |
VRage::Game::ModAPI::IMyCubeGrid.IsVisible() | VRage.ModAPI.IMyEntity | |
VRage::Game::ModAPI::IMyCubeGrid.IsVolumetric | VRage.ModAPI.IMyEntity | |
VRage::Game::Entity::MyEntity.IsVolumetric | VRage.Game.Entity.MyEntity | |
VRage::Game::ModAPI::IMyCubeGrid.LocalAABB | VRage.ModAPI.IMyEntity | |
VRage::Game::ModAPI::IMyCubeGrid.LocalAABBHr | VRage.ModAPI.IMyEntity | |
LocalCoordSystem | Sandbox.Game.Entities.MyCubeGrid | |
VRage::Game::ModAPI::IMyCubeGrid.LocalMatrix | VRage.ModAPI.IMyEntity | |
LocalToGridInteger(Vector3 localCoords) | Sandbox.Game.Entities.MyCubeGrid | inline |
VRage::Game::ModAPI::IMyCubeGrid.LocalVolume | VRage.ModAPI.IMyEntity | |
VRage::Game::ModAPI::IMyCubeGrid.LocalVolumeOffset | VRage.ModAPI.IMyEntity | |
VRage::Game::ModAPI::IMyCubeGrid.LocationForHudMarker | VRage.ModAPI.IMyEntity | |
VRage::Game::Entity::MyEntity.LocationForHudMarker | VRage.Game.Entity.MyEntity | |
m_hudParams | VRage.Game.Entity.MyEntity | protected |
m_massChangeForCollisions | VRage.Game.Entity.MyEntity | |
m_modelCollision | VRage.Game.Entity.MyEntity | protected |
m_playedTime | Sandbox.Game.Entities.MyCubeGrid | |
m_positionResetFromServer | VRage.Game.Entity.MyEntity | |
m_serverAngularVelocity | VRage.Game.Entity.MyEntity | |
m_serverLinearVelocity | VRage.Game.Entity.MyEntity | |
m_serverOrientation | VRage.Game.Entity.MyEntity | |
m_serverPosition | VRage.Game.Entity.MyEntity | |
m_serverWorldMatrix | VRage.Game.Entity.MyEntity | |
MainCockpit | Sandbox.Game.Entities.MyCubeGrid | |
MainRemoteControl | Sandbox.Game.Entities.MyCubeGrid | |
VRage::Game::ModAPI::IMyCubeGrid.MarkedForClose | VRage.ModAPI.IMyEntity | |
VRage::Game::Entity::MyEntity.MarkedForClose | VRage.Game.Entity.MyEntity | |
Max | Sandbox.Game.Entities.MyCubeGrid | |
VRage::Game::ModAPI::IMyCubeGrid.MaxGlassDistSq | VRage.ModAPI.IMyEntity | |
VRage::Game::Entity::MyEntity.MaxGlassDistSq | VRage.Game.Entity.MyEntity | |
MergeGrid_MergeBlock(MyCubeGrid gridToMerge, Vector3I gridOffset) | Sandbox.Game.Entities.MyCubeGrid | inline |
VRage::Game::ModAPI::IMyCubeGrid.MergeGrid_MergeBlock(IMyCubeGrid gridToMerge, VRageMath.Vector3I gridOffset) | VRage.Game.ModAPI.IMyCubeGrid | |
Min | Sandbox.Game.Entities.MyCubeGrid | |
Model | VRage.Game.Entity.MyEntity | |
ModelCollision | VRage.Game.Entity.MyEntity | |
ModifyGroup(MyBlockGroup group) | Sandbox.Game.Entities.MyCubeGrid | inline |
MultiplyBlockSkeleton(MySlimBlock block, float factor, bool updateSync=false) | Sandbox.Game.Entities.MyCubeGrid | inline |
MyCubeGrid() | Sandbox.Game.Entities.MyCubeGrid | inline |
MyEntitiesCreateFromObjectBuilderExtCallback | VRage.Game.Entity.MyEntity | static |
MyEntity() | VRage.Game.Entity.MyEntity | inline |
MyEntity(bool initComponents=true) | VRage.Game.Entity.MyEntity | inline |
MyEntityFactoryCreateObjectBuilderDelegate(MyEntity entity) | VRage.Game.Entity.MyEntity | |
MyEntityFactoryCreateObjectBuilderExtCallback | VRage.Game.Entity.MyEntity | static |
MyProceduralWorldGeneratorTrackEntityExtCallback | VRage.Game.Entity.MyEntity | static |
MyWeldingGroupsAddNodeExtCallback | VRage.Game.Entity.MyEntity | static |
MyWeldingGroupsGetGroupNodesExtCallback | VRage.Game.Entity.MyEntity | static |
MyWeldingGroupsGroupExistsDelegate(MyEntity entity) | VRage.Game.Entity.MyEntity | |
MyWeldingGroupsGroupExistsExtCallback | VRage.Game.Entity.MyEntity | static |
MyWeldingGroupsRemoveNodeExtCallback | VRage.Game.Entity.MyEntity | static |
VRage::Game::ModAPI::IMyCubeGrid.Name | VRage.ModAPI.IMyEntity | |
VRage::Game::Entity::MyEntity.Name | VRage.Game.Entity.MyEntity | |
VRage::Game::ModAPI::IMyCubeGrid.NearFlag | VRage.ModAPI.IMyEntity | |
VRage::Game::ModAPI::IMyCubeGrid.NeedsDraw | VRage.ModAPI.IMyEntity | |
VRage::Game::ModAPI::IMyCubeGrid.NeedsDrawFromParent | VRage.ModAPI.IMyEntity | |
VRage::Game::ModAPI::IMyCubeGrid.NeedsResolveCastShadow | VRage.ModAPI.IMyEntity | |
VRage::Game::ModAPI::IMyCubeGrid.NeedsUpdate | VRage.ModAPI.IMyEntity | |
VRage::Game::Entity::MyEntity.NeedsUpdate | VRage.Game.Entity.MyEntity | |
NumberOfReactors | Sandbox.Game.Entities.MyCubeGrid | |
OnAddedToScene(object source) | Sandbox.Game.Entities.MyCubeGrid | inlinevirtual |
OnAuthorshipChanged | Sandbox.Game.Entities.MyCubeGrid | |
OnBlockAdded | Sandbox.Game.Entities.MyCubeGrid | |
OnBlockClosed | Sandbox.Game.Entities.MyCubeGrid | |
OnBlockIntegrityChanged | Sandbox.Game.Entities.MyCubeGrid | |
OnBlockOwnershipChanged | Sandbox.Game.Entities.MyCubeGrid | |
OnBlockRemoved | Sandbox.Game.Entities.MyCubeGrid | |
VRage::Game::ModAPI::IMyCubeGrid.OnClose | VRage.ModAPI.IMyEntity | |
VRage::Game::Entity::MyEntity.OnClose | VRage.Game.Entity.MyEntity | |
VRage::Game::ModAPI::IMyCubeGrid.OnClosing | VRage.ModAPI.IMyEntity | |
VRage::Game::Entity::MyEntity.OnClosing | VRage.Game.Entity.MyEntity | |
OnConvertedToShipRequest() | Sandbox.Game.Entities.MyCubeGrid | inline |
OnConvertedToStationRequest() | Sandbox.Game.Entities.MyCubeGrid | inline |
OnCreateSync() | VRage.Game.Entity.MyEntity | inlineprotectedvirtual |
OnGridChanged | Sandbox.Game.Entities.MyCubeGrid | |
OnGridSplit | Sandbox.Game.Entities.MyCubeGrid | |
OnHavokSystemIDChanged | Sandbox.Game.Entities.MyCubeGrid | |
OnIntegrityChanged(MySlimBlock block) | Sandbox.Game.Entities.MyCubeGrid | inline |
OnInventoryComponentAdded(MyInventoryBase inventory) | VRage.Game.Entity.MyEntity | inlineprotectedvirtual |
OnInventoryComponentRemoved(MyInventoryBase inventory) | VRage.Game.Entity.MyEntity | inlineprotectedvirtual |
OnIsStaticChanged | Sandbox.Game.Entities.MyCubeGrid | |
VRage::Game::ModAPI::IMyCubeGrid.OnMarkForClose | VRage.ModAPI.IMyEntity | |
VRage::Game::Entity::MyEntity.OnMarkForClose | VRage.Game.Entity.MyEntity | |
VRage::Game::ModAPI::IMyCubeGrid.OnPhysicsChanged | VRage.ModAPI.IMyEntity | |
VRage::Game::Entity::MyEntity.OnPhysicsChanged | VRage.Game.Entity.MyEntity | |
OnRemovedFromScene(object source) | Sandbox.Game.Entities.MyCubeGrid | inlinevirtual |
PackFiles(string path, string objectName) | Sandbox.Game.Entities.MyCubeGrid | inlinestatic |
VRage::Game::ModAPI::IMyCubeGrid.Parent | VRage.ModAPI.IMyEntity | |
VRage::Game::Entity::MyEntity.Parent | VRage.Game.Entity.MyEntity | |
PasteBlocksToGrid(List< MyObjectBuilder_CubeGrid > gridsToMerge, long inventoryEntityId, bool multiBlock, bool instantBuild) | Sandbox.Game.Entities.MyCubeGrid | inline |
VRage::Game::ModAPI::IMyCubeGrid.PersistentFlags | VRage.ModAPI.IMyEntity | |
Physics | Sandbox.Game.Entities.MyCubeGrid | |
PlacePrefabsToWorld() | Sandbox.Game.Entities.MyCubeGrid | inlinestatic |
PlacePrefabToWorld(MyObjectBuilder_CubeGrid[] currentPrefab, Vector3D position, List< MyCubeGrid > createdGrids=null) | Sandbox.Game.Entities.MyCubeGrid | inlinestatic |
VRage::Game::ModAPI::IMyCubeGrid.PositionComp | VRage.ModAPI.IMyEntity | |
VRage::Game::Entity::MyEntity.PositionComp | VRage.Game.Entity.MyEntity | |
Preload() | Sandbox.Game.Entities.MyCubeGrid | inlinestatic |
PrepareForDraw() | Sandbox.Game.Entities.MyCubeGrid | inlinevirtual |
PrepareMultiBlockInfos() | Sandbox.Game.Entities.MyCubeGrid | inline |
Projector | Sandbox.Game.Entities.MyCubeGrid | |
RaiseGridChanged() | Sandbox.Game.Entities.MyCubeGrid | inline |
RaisePhysicsChanged() | VRage.Game.Entity.MyEntity | inline |
RayCastBlocks(Vector3D worldStart, Vector3D worldEnd) | Sandbox.Game.Entities.MyCubeGrid | inline |
VRage::Game::ModAPI::IMyCubeGrid.RayCastBlocks(VRageMath.Vector3D worldStart, VRageMath.Vector3D worldEnd) | VRage.Game.ModAPI.IMyCubeGrid | |
RayCastCells(Vector3D worldStart, Vector3D worldEnd, List< Vector3I > outHitPositions, Vector3I?gridSizeInflate=null, bool havokWorld=false, bool clearOutHitPositions=true) | Sandbox.Game.Entities.MyCubeGrid | inline |
VRage::Game::ModAPI::IMyCubeGrid.RayCastCells(VRageMath.Vector3D worldStart, VRageMath.Vector3D worldEnd, List< VRageMath.Vector3I > outHitPositions, VRageMath.Vector3I?gridSizeInflate=null, bool havokWorld=false) | VRage.Game.ModAPI.IMyCubeGrid | |
RayCastStaticCells(Vector3D worldStart, Vector3D worldEnd, List< Vector3I > outHitPositions, float gridSize, Vector3I?gridSizeInflate=null, bool havokWorld=false) | Sandbox.Game.Entities.MyCubeGrid | inlinestatic |
RazeBlock(Vector3I position) | Sandbox.Game.Entities.MyCubeGrid | inline |
RazeBlockInCompoundBlock(List< Tuple< Vector3I, ushort >> locationsAndIds) | Sandbox.Game.Entities.MyCubeGrid | inline |
RazeBlocks(ref Vector3I pos, ref Vector3UByte size) | Sandbox.Game.Entities.MyCubeGrid | inline |
RazeBlocks(List< Vector3I > locations) | Sandbox.Game.Entities.MyCubeGrid | inline |
RazeBlocksClient(List< Vector3I > locations) | Sandbox.Game.Entities.MyCubeGrid | inline |
RazeBlocksRequest(List< Vector3I > locations) | Sandbox.Game.Entities.MyCubeGrid | inline |
RazeGeneratedBlocks(List< Vector3I > locations) | Sandbox.Game.Entities.MyCubeGrid | inline |
RazeGeneratedBlocks(List< MySlimBlock > generatedBlocks) | Sandbox.Game.Entities.MyCubeGrid | inline |
RazeGeneratedBlocksInCompoundBlock(List< Tuple< Vector3I, ushort >> locationsAndIds) | Sandbox.Game.Entities.MyCubeGrid | inline |
ReadyForReplicationAction | VRage.Game.Entity.MyEntity | |
RecalculateGravity() | Sandbox.Game.Entities.MyCubeGrid | inline |
RecalculateOwners() | Sandbox.Game.Entities.MyCubeGrid | inline |
RefreshModels(string model, string modelCollision) | VRage.Game.Entity.MyEntity | inlinevirtual |
RemoveBlock(MySlimBlock block, bool updatePhysics=false) | Sandbox.Game.Entities.MyCubeGrid | inline |
RemoveBlocksBuiltByID(long identityID) | Sandbox.Game.Entities.MyCubeGrid | inline |
RemoveBlockWithId(MySlimBlock block, bool updatePhysics=false) | Sandbox.Game.Entities.MyCubeGrid | inline |
RemoveBlockWithId(Vector3I position, ushort?compoundId, bool updatePhysics=false) | Sandbox.Game.Entities.MyCubeGrid | inline |
RemoveDestroyedBlock(MySlimBlock block, long attackerId=0) | Sandbox.Game.Entities.MyCubeGrid | inline |
VRage::Game::ModAPI::IMyCubeGrid.RemoveFromGamePruningStructure() | VRage.ModAPI.IMyEntity | |
VRage::Game::Entity::MyEntity.RemoveFromGamePruningStructure() | VRage.Game.Entity.MyEntity | inline |
RemoveFromGamePruningStructureExtCallBack | VRage.Game.Entity.MyEntity | static |
RemoveSplit(MyCubeGrid originalGrid, List< MySlimBlock > blocks, int offset, int count, bool sync=true) | Sandbox.Game.Entities.MyCubeGrid | inlinestatic |
RenderData | Sandbox.Game.Entities.MyCubeGrid | |
RequestConversionToShip() | Sandbox.Game.Entities.MyCubeGrid | inline |
RequestConversionToStation() | Sandbox.Game.Entities.MyCubeGrid | inline |
RequestConvertToDynamic() | Sandbox.Game.Entities.MyCubeGrid | inline |
RequestFillStockpile(Vector3I blockPosition, MyInventory fromInventory) | Sandbox.Game.Entities.MyCubeGrid | inline |
RequestSetToConstruction(Vector3I blockPosition, MyInventory fromInventory) | Sandbox.Game.Entities.MyCubeGrid | inline |
ResetBlockSkeleton(MySlimBlock block, bool updateSync=false) | Sandbox.Game.Entities.MyCubeGrid | inline |
ResetInfoGizmos() | Sandbox.Game.Entities.MyCubeGrid | inlinestatic |
ResetStructuralIntegrity() | Sandbox.Game.Entities.MyCubeGrid | inline |
VRage::Game::ModAPI::IMyCubeGrid.Save | VRage.ModAPI.IMyEntity | |
VRage::Game::Entity::MyEntity.Save | VRage.Game.Entity.MyEntity | |
SendFractureComponentRepaired(MySlimBlock mySlimBlock, long toolOwner) | Sandbox.Game.Entities.MyCubeGrid | inline |
SendGridCloseRequest() | Sandbox.Game.Entities.MyCubeGrid | inline |
SendHudNotificationAfterPaste() | Sandbox.Game.Entities.MyCubeGrid | inlinestatic |
SendIntegrityChanged(MySlimBlock mySlimBlock, MyIntegrityChangeEnum integrityChangeType, long toolOwner) | Sandbox.Game.Entities.MyCubeGrid | inline |
SendPowerDistributorState(MyMultipleEnabledEnum enabledState, long playerId) | Sandbox.Game.Entities.MyCubeGrid | inline |
SendReflectorState(MyMultipleEnabledEnum value) | Sandbox.Game.Entities.MyCubeGrid | inline |
SendRemovedBlocks() | Sandbox.Game.Entities.MyCubeGrid | inline |
SendRemovedBlocksWithIds() | Sandbox.Game.Entities.MyCubeGrid | inline |
SendStockpileChanged(MySlimBlock mySlimBlock, List< MyStockpileItem > list) | Sandbox.Game.Entities.MyCubeGrid | inline |
SendTransferRequestMessage(long oldOwner, long newOwner, ulong newOwnerSteamId) | Sandbox.Game.Entities.MyCubeGrid | inline |
SentFromServer | VRage.Game.Entity.MyEntity | |
SerializeControls(BitStream stream) | Sandbox.Game.Entities.MyCubeGrid | inlinevirtual |
SetBlockDirty(MySlimBlock cubeBlock) | Sandbox.Game.Entities.MyCubeGrid | inline |
VRage::Game::ModAPI::IMyCubeGrid.SetColorMaskForSubparts(VRageMath.Vector3 colorMaskHsv) | VRage.ModAPI.IMyEntity | |
SetCubeDirty(Vector3I pos) | Sandbox.Game.Entities.MyCubeGrid | inline |
VRage::Game::ModAPI::IMyCubeGrid.SetEmissiveParts(string emissiveName, Color emissivePartColor, float emissivity) | VRage.ModAPI.IMyEntity | |
VRage::Game::Entity::MyEntity.SetEmissiveParts(string emissiveName, Color emissivePartColor, float emissivity) | VRage.Game.Entity.MyEntity | inline |
VRage::Game::ModAPI::IMyCubeGrid.SetEmissivePartsForSubparts(string emissiveName, Color emissivePartColor, float emissivity) | VRage.ModAPI.IMyEntity | |
VRage::Game::Entity::MyEntity.SetEmissivePartsForSubparts(string emissiveName, Color emissivePartColor, float emissivity) | VRage.Game.Entity.MyEntity | inline |
SetHandbrakeRequest(bool v) | Sandbox.Game.Entities.MyCubeGrid | inline |
VRage::Game::ModAPI::IMyCubeGrid.SetLocalMatrix(VRageMath.Matrix localMatrix, object source=null) | VRage.ModAPI.IMyEntity | |
SetMainCockpit(MyTerminalBlock cockpit) | Sandbox.Game.Entities.MyCubeGrid | inline |
SetMainRemoteControl(MyTerminalBlock remoteControl) | Sandbox.Game.Entities.MyCubeGrid | inline |
VRage::Game::ModAPI::IMyCubeGrid.SetPosition(VRageMath.Vector3D pos) | VRage.ModAPI.IMyEntity | |
SetSpeedsAccordingToServerValues() | VRage.Game.Entity.MyEntity | inline |
VRage::Game::ModAPI::IMyCubeGrid.SetWorldMatrix(VRageMath.MatrixD worldMatrix, object source=null) | VRage.ModAPI.IMyEntity | |
VRage::Game::Entity::MyEntity.SetWorldMatrix(MatrixD worldMatrix, bool forceUpdate=false, bool updateChildren=true) | VRage.Game.Entity.MyEntity | inlinevirtual |
VRage::Game::ModAPI::IMyCubeGrid.ShadowBoxLod | VRage.ModAPI.IMyEntity | |
ShowAntennaGizmos | Sandbox.Game.Entities.MyCubeGrid | static |
ShowCenterOfMass | Sandbox.Game.Entities.MyCubeGrid | static |
ShowGravityGizmos | Sandbox.Game.Entities.MyCubeGrid | static |
ShowGridPivot | Sandbox.Game.Entities.MyCubeGrid | static |
ShowPasteFailedOperation() | Sandbox.Game.Entities.MyCubeGrid | inlinestatic |
ShowSenzorGizmos | Sandbox.Game.Entities.MyCubeGrid | static |
ShowStructuralIntegrity | Sandbox.Game.Entities.MyCubeGrid | static |
VRage::Game::ModAPI::IMyCubeGrid.SkipIfTooSmall | VRage.ModAPI.IMyEntity | |
SmallOwners | Sandbox.Game.Entities.MyCubeGrid | |
SplitByPlane(PlaneD plane) | Sandbox.Game.Entities.MyCubeGrid | inline |
StartConverting(bool placeOnly) | Sandbox.Game.Entities.MyCubeGrid | inlinestatic |
StaticForPruningStructure | VRage.Game.Entity.MyEntity | |
StaticGlobalGrid_UGToWorld(Vector3D ugPos, float gridSize, bool staticGridAlignToCenter) | Sandbox.Game.Entities.MyCubeGrid | inlinestatic |
StaticGlobalGrid_WorldToUG(Vector3D worldPos, float gridSize, bool staticGridAlignToCenter) | Sandbox.Game.Entities.MyCubeGrid | inlinestatic |
StaticGlobalGrid_WorldToUGInt(Vector3D worldPos, float gridSize, bool staticGridAlignToCenter) | Sandbox.Game.Entities.MyCubeGrid | inlinestatic |
VRage::Game::ModAPI::IMyCubeGrid.Storage | VRage.ModAPI.IMyEntity | |
VRage::Game::Entity::MyEntity.Storage | VRage.Game.Entity.MyEntity | |
Subparts | VRage.Game.Entity.MyEntity | |
SyncFlag | VRage.Game.Entity.MyEntity | |
VRage::Game::ModAPI::IMyCubeGrid.SyncObject | VRage.ModAPI.IMyEntity | |
VRage::Game::Entity::MyEntity.SyncObject | VRage.Game.Entity.MyEntity | |
SyncPropertyChanged | Sandbox.Game.Entities.MyCubeGrid | |
SyncType | Sandbox.Game.Entities.MyCubeGrid | |
TargetingAddId(long id) | Sandbox.Game.Entities.MyCubeGrid | inline |
TargetingCanAttackGrid(long id) | Sandbox.Game.Entities.MyCubeGrid | inline |
TargetingRemoveId(long id) | Sandbox.Game.Entities.MyCubeGrid | inline |
TargetingSetWhitelist(bool whitelist) | Sandbox.Game.Entities.MyCubeGrid | inline |
TargetPruningProxyId | VRage.Game.Entity.MyEntity | |
TestBlockPlacementArea(MyCubeGrid targetGrid, ref MyGridPlacementSettings settings, MyBlockOrientation blockOrientation, MyCubeBlockDefinition blockDefinition, ref Vector3D translation, ref Quaternion rotation, ref Vector3 halfExtents, ref BoundingBoxD localAabb, MyEntity ignoredEntity=null) | Sandbox.Game.Entities.MyCubeGrid | inlinestatic |
TestBlockPlacementArea(MyCubeGrid targetGrid, ref MyGridPlacementSettings settings, MyBlockOrientation blockOrientation, MyCubeBlockDefinition blockDefinition, ref Vector3D translation, ref Quaternion rotation, ref Vector3 halfExtents, ref BoundingBoxD localAabb, out MyCubeGrid touchingGrid, MyEntity ignoredEntity=null, bool ignoreFracturedPieces=false) | Sandbox.Game.Entities.MyCubeGrid | inlinestatic |
TestBlockPlacementArea(MyCubeBlockDefinition blockDefinition, MyBlockOrientation?blockOrientation, MatrixD worldMatrix, ref MyGridPlacementSettings settings, BoundingBoxD localAabb, bool dynamicBuildMode, MyEntity ignoredEntity=null, bool testVoxel=true) | Sandbox.Game.Entities.MyCubeGrid | inlinestatic |
TestPlacementArea(MyCubeGrid targetGrid, ref MyGridPlacementSettings settings, BoundingBoxD localAabb, bool dynamicBuildMode, MyEntity ignoredEntity=null) | Sandbox.Game.Entities.MyCubeGrid | inlinestatic |
TestPlacementArea(MyCubeGrid targetGrid, bool targetGridIsStatic, ref MyGridPlacementSettings settings, BoundingBoxD localAabb, bool dynamicBuildMode, MyEntity ignoredEntity=null, bool testVoxel=true) | Sandbox.Game.Entities.MyCubeGrid | inlinestatic |
TestPlacementAreaCube(MyCubeGrid targetGrid, ref MyGridPlacementSettings settings, Vector3I min, Vector3I max, MyBlockOrientation blockOrientation, MyCubeBlockDefinition blockDefinition, MyEntity ignoredEntity=null, bool ignoreFracturedPieces=false) | Sandbox.Game.Entities.MyCubeGrid | inlinestatic |
TestPlacementAreaCube(MyCubeGrid targetGrid, ref MyGridPlacementSettings settings, Vector3I min, Vector3I max, MyBlockOrientation blockOrientation, MyCubeBlockDefinition blockDefinition, out MyCubeGrid touchingGrid, MyEntity ignoredEntity=null, bool ignoreFracturedPieces=false) | Sandbox.Game.Entities.MyCubeGrid | inlinestatic |
TestPlacementAreaCubeNoAABBInflate(MyCubeGrid targetGrid, ref MyGridPlacementSettings settings, Vector3I min, Vector3I max, MyBlockOrientation blockOrientation, MyCubeBlockDefinition blockDefinition, out MyCubeGrid touchingGrid, MyEntity ignoredEntity=null) | Sandbox.Game.Entities.MyCubeGrid | inlinestatic |
TestPlacementVoxelMapOverlap(MyVoxelBase voxelMap, ref MyGridPlacementSettings settings, ref BoundingBoxD localAabb, ref MatrixD worldMatrix, bool touchingStaticGrid=false) | Sandbox.Game.Entities.MyCubeGrid | inlinestatic |
TestVoxelPlacement(MyCubeBlockDefinition blockDefinition, MyGridPlacementSettings settingsCopy, bool dynamicBuildMode, MatrixD worldMatrix, BoundingBoxD localAabb) | Sandbox.Game.Entities.MyCubeGrid | inlinestatic |
TopMostPruningProxyId | VRage.Game.Entity.MyEntity | |
ToString() | Sandbox.Game.Entities.MyCubeGrid | inline |
TransferBlocksBuiltByID(long oldOwner, long newOwner) | Sandbox.Game.Entities.MyCubeGrid | inline |
TransformMountPoints(List< MyCubeBlockDefinition.MountPoint > outMountPoints, MyCubeBlockDefinition def, MyCubeBlockDefinition.MountPoint[] mountPoints, ref MyBlockOrientation orientation) | Sandbox.Game.Entities.MyCubeGrid | inlinestatic |
VRage::Game::ModAPI::IMyCubeGrid.Transparent | VRage.ModAPI.IMyEntity | |
TryCreateGrid_Implementation(MyCubeSize cubeSize, bool isStatic, MyPositionAndOrientation position, long inventoryEntityId, bool instantBuild) | Sandbox.Game.Entities.MyCubeGrid | inlinestatic |
TryGetCube(Vector3I position, out MyCube cube) | Sandbox.Game.Entities.MyCubeGrid | inline |
VRage::Game::ModAPI::IMyCubeGrid.TryGetSubpart(string name, out MyEntitySubpart subpart) | VRage.ModAPI.IMyEntity | |
VRage::Game::Entity::MyEntity.TryGetSubpart(string name, out MyEntitySubpart subpart) | VRage.Game.Entity.MyEntity | inline |
TryPasteGrid_Implementation(List< MyObjectBuilder_CubeGrid > entities, bool detectDisconnects, long inventoryEntityId, Vector3 objectVelocity, bool multiBlock, bool instantBuild) | Sandbox.Game.Entities.MyCubeGrid | inlinestatic |
TryRayCastGrid(ref LineD worldRay, out MyCubeGrid hitGrid, out Vector3D worldHitPos) | Sandbox.Game.Entities.MyCubeGrid | inlinestatic |
UpdateAfterSimulation() | Sandbox.Game.Entities.MyCubeGrid | inlinevirtual |
UpdateAfterSimulation10() | VRage.Game.Entity.MyEntity | inlinevirtual |
UpdateAfterSimulation100() | Sandbox.Game.Entities.MyCubeGrid | inlinevirtual |
UpdateBeforeSimulation() | Sandbox.Game.Entities.MyCubeGrid | inlinevirtual |
UpdateBeforeSimulation10() | Sandbox.Game.Entities.MyCubeGrid | inlinevirtual |
UpdateBeforeSimulation100() | Sandbox.Game.Entities.MyCubeGrid | inlinevirtual |
UpdateBlockNeighbours(MySlimBlock block) | Sandbox.Game.Entities.MyCubeGrid | inline |
UpdateDirty() | Sandbox.Game.Entities.MyCubeGrid | inline |
VRage::Game::ModAPI::IMyCubeGrid.UpdateGamePruningStructure() | VRage.ModAPI.IMyEntity | |
VRage::Game::Entity::MyEntity.UpdateGamePruningStructure() | VRage.Game.Entity.MyEntity | inline |
UpdateGamePruningStructureExtCallBack | VRage.Game.Entity.MyEntity | static |
UpdateInstanceData() | Sandbox.Game.Entities.MyCubeGrid | inline |
UpdateNamedEmissiveParts(uint renderObjectId, string emissiveName, Color emissivePartColor, float emissivity) | VRage.Game.Entity.MyEntity | inlineprotectedstatic |
UpdateOnceBeforeFrame() | Sandbox.Game.Entities.MyCubeGrid | inlinevirtual |
UpdateOwnership(long ownerId, bool isFunctional) | Sandbox.Game.Entities.MyCubeGrid | inline |
UpdateOxygenAmount(float[] oxygenAmount) | Sandbox.Game.Entities.MyCubeGrid | inline |
UpdatingStopped() | VRage.Game.Entity.MyEntity | inlinevirtual |
UsesTargetingList | Sandbox.Game.Entities.MyCubeGrid | |
VRage::Game::ModAPI::IMyCubeGrid.Visible | VRage.ModAPI.IMyEntity | |
WillRemoveBlockSplitGrid(MySlimBlock testBlock) | Sandbox.Game.Entities.MyCubeGrid | inline |
VRage::Game::ModAPI::IMyCubeGrid.WorldAABB | VRage.Game.ModAPI.Ingame.IMyEntity | |
VRage::Game::ModAPI::IMyCubeGrid.WorldAABBHr | VRage.Game.ModAPI.Ingame.IMyEntity | |
VRage::Game::ModAPI::IMyCubeGrid.WorldMatrix | VRage.ModAPI.IMyEntity | |
VRage::Game::Entity::MyEntity.WorldMatrix | VRage.Game.Entity.MyEntity | |
VRage::Game::ModAPI::IMyCubeGrid.WorldMatrixInvScaled | VRage.ModAPI.IMyEntity | |
VRage::Game::ModAPI::IMyCubeGrid.WorldMatrixNormalizedInv | VRage.ModAPI.IMyEntity | |
WorldToGridInteger(Vector3D coords) | Sandbox.Game.Entities.MyCubeGrid | inline |
VRage::Game::ModAPI::IMyCubeGrid.WorldToGridInteger(VRageMath.Vector3 coords) | VRage.Game.ModAPI.IMyCubeGrid | |
VRage::Game::ModAPI::IMyCubeGrid.WorldToGridInteger(VRageMath.Vector3D coords) | VRage.Game.ModAPI.IMyCubeGrid | |
WorldToGridScaledLocal(Vector3D coords) | Sandbox.Game.Entities.MyCubeGrid | inline |
VRage::Game::ModAPI::IMyCubeGrid.WorldVolume | VRage.Game.ModAPI.Ingame.IMyEntity | |
VRage::Game::ModAPI::IMyCubeGrid.WorldVolumeHr | VRage.Game.ModAPI.Ingame.IMyEntity | |
XSymmetryOdd | Sandbox.Game.Entities.MyCubeGrid | |
XSymmetryPlane | Sandbox.Game.Entities.MyCubeGrid | |
YSymmetryOdd | Sandbox.Game.Entities.MyCubeGrid | |
YSymmetryPlane | Sandbox.Game.Entities.MyCubeGrid | |
ZSymmetryOdd | Sandbox.Game.Entities.MyCubeGrid | |
ZSymmetryPlane | Sandbox.Game.Entities.MyCubeGrid | |