Space Engineers
Namespaces | Classes | Enumerations | Functions
Package Sandbox.Game.World

Namespaces

package  Generator
 
package  Triggers
 

Classes

class  MyAudioComponent
 
class  MyBuildComponentBase
 
class  MyControllerInfo
 
class  MyEntityController
 
class  MyEnvironmentalParticleLogic
 
class  MyEnvironmentalParticleLogicFactory
 
class  MyEnvironmentalParticleLogicFireFly
 
class  MyEnvironmentalParticleLogicTypeAttribute
 
class  MyEventTypeAttribute
 
class  MyFaction
 
class  MyGlobalEventBase
 
class  MyGlobalEventFactory
 
class  MyGlobalEventHandler
 
class  MyGlobalEvents
 
class  MyGodRaysProperties
 
class  MyIdentity
 
class  MyImpostorProperties
 
class  MyNetworkClient
 This class identifies the steam client (basically a computer) on the network. More...
 
class  MyNeutralShipSpawner
 
class  MyParticleDustProperties
 
class  MyPirateAntennas
 
class  MyPlayer
 
class  MyPrefabManager
 
class  MyScriptManager
 
class  MySector
 
class  MySectorLodding
 
class  MySession
 Base class for all session types (single, coop, mmo, sandbox) More...
 
class  MySessionCompatHelper
 
class  MySessionLoader
 This class is a Loading helper toolbox that holds syntax that was split all across the GUI screens.
 
class  MySessionSnapshot
 
class  MyWorldGenerator
 
class  MyWorldGeneratorOperationBase
 
class  MyWorldGeneratorStartingStateBase
 
class  MyWorldInfo
 

Enumerations

enum  AdminSettingsEnum { AdminSettingsEnum.None = 0, AdminSettingsEnum.Invulnerable = 1 << 0, AdminSettingsEnum.ShowPlayers = 1 << 1, AdminSettingsEnum.UseTerminals = 1 << 2 }
 

Functions

delegate void SetControlledObjectDeleagate (MyEntity entity, bool success)
 

Enumeration Type Documentation

Enumerator
None 
Invulnerable 
ShowPlayers 
UseTerminals 

Definition at line 72 of file MySession.cs.

Function Documentation

delegate void Sandbox.Game.World.SetControlledObjectDeleagate ( MyEntity  entity,
bool  success 
)