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Space Engineers
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Classes | |
| interface | IMyTriggerableBlock |
| class | MyAttachableTopBlockBase |
| class | MyCollector |
| class | MyCryoChamber |
| class | MyDecoy |
| class | MyExtendedPistonBase |
| class | MyGasGenerator |
| class | MyGasTank |
| class | MyLaserBroadcaster |
| class | MyLaserReceiver |
| class | MyLightingBlock |
| class | MyMechanicalConnectionBlockBase |
| class | MyPistonBase |
| class | MyPistonTop |
| class | MyProgrammableBlock |
| class | MyProjectorBase |
| class | MyRealWheel |
| class | MyScenarioBuildingBlock |
| class | MySensorBlock |
| class | MyTextPanel |
| class | MyWheel |
| class | StringCompressor |
| struct | ToolbarItem |
| struct | ToolbarItemCache |
Enumerations | |
| enum | MySensorFilterFlags : ushort { MySensorFilterFlags.Players = 1 << 0, MySensorFilterFlags.FloatingObjects = 1 << 1, MySensorFilterFlags.SmallShips = 1 << 2, MySensorFilterFlags.LargeShips = 1 << 3, MySensorFilterFlags.Stations = 1 << 4, MySensorFilterFlags.Asteroids = 1 << 5, MySensorFilterFlags.Subgrids = 1 << 6, MySensorFilterFlags.Owner = 1 << 8, MySensorFilterFlags.Friendly = 1 << 9, MySensorFilterFlags.Neutral = 1 << 10, MySensorFilterFlags.Enemy = 1 << 11 } |
| enum | ScriptTerminationReason { ScriptTerminationReason.None, ScriptTerminationReason.NoScript, ScriptTerminationReason.NoEntryPoint, ScriptTerminationReason.InstructionOverflow, ScriptTerminationReason.OwnershipChange, ScriptTerminationReason.RuntimeException, ScriptTerminationReason.AlreadyRunning } |
| Determines why (if at all) a script was terminated. More... | |
| enum Sandbox.Game.Entities.Blocks.MySensorFilterFlags : ushort |
| Enumerator | |
|---|---|
| Players | |
| FloatingObjects | |
| SmallShips | |
| LargeShips | |
| Stations | |
| Asteroids | |
| Subgrids | |
| Owner | |
| Friendly | |
| Neutral | |
| Enemy | |
Definition at line 36 of file MySensorBlock.cs.
Determines why (if at all) a script was terminated.
Definition at line 6 of file ScriptTerminationReason.cs.
1.8.8