Definition at line 6 of file IMyConfig.cs.
bool VRage.Game.ModAPI.IMyConfig.AmbientOcclusionEnabled |
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get |
bool VRage.Game.ModAPI.IMyConfig.CaptureMouse |
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bool VRage.Game.ModAPI.IMyConfig.CompressSaveGames |
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get |
bool VRage.Game.ModAPI.IMyConfig.ControlsHints |
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get |
int VRage.Game.ModAPI.IMyConfig.CubeBuilderBuildingMode |
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get |
bool VRage.Game.ModAPI.IMyConfig.CubeBuilderUseSymmetry |
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bool VRage.Game.ModAPI.IMyConfig.DisableHeadbob |
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bool VRage.Game.ModAPI.IMyConfig.EnableDamageEffects |
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float VRage.Game.ModAPI.IMyConfig.FieldOfView |
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get |
float VRage.Game.ModAPI.IMyConfig.GameVolume |
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get |
bool VRage.Game.ModAPI.IMyConfig.HardwareCursor |
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bool VRage.Game.ModAPI.IMyConfig.HudWarnings |
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bool VRage.Game.ModAPI.IMyConfig.MemoryLimits |
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bool VRage.Game.ModAPI.IMyConfig.MinimalHud |
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float VRage.Game.ModAPI.IMyConfig.MusicVolume |
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int VRage.Game.ModAPI.IMyConfig.RefreshRate |
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bool VRage.Game.ModAPI.IMyConfig.RenderInterpolation |
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bool VRage.Game.ModAPI.IMyConfig.RotationHints |
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int VRage.Game.ModAPI.IMyConfig.ScreenHeight |
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int VRage.Game.ModAPI.IMyConfig.ScreenWidth |
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bool VRage.Game.ModAPI.IMyConfig.ShowCrosshair |
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bool VRage.Game.ModAPI.IMyConfig.ShowPlayerNamesOnHud |
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bool VRage.Game.ModAPI.IMyConfig.VerticalSync |
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get |
int VRage.Game.ModAPI.IMyConfig.VideoAdapter |
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get |
The documentation for this interface was generated from the following file: