Space Engineers
Public Member Functions | Properties | List of all members
VRage.Game.ModAPI.IMyConfigDedicated Interface Reference
Inheritance diagram for VRage.Game.ModAPI.IMyConfigDedicated:
Sandbox.Engine.Utils.MyConfigDedicated< T >

Public Member Functions

string GetFilePath ()
 
void Load (string path=null)
 
void Save (string path=null)
 

Properties

System.Collections.Generic.List< string > Administrators [get, set]
 
int AsteroidAmount [get, set]
 
System.Collections.Generic.List< ulong > Banned [get, set]
 
ulong GroupID [get, set]
 
bool IgnoreLastSession [get, set]
 
string IP [get, set]
 
string LoadWorld [get]
 
System.Collections.Generic.List< ulong > Mods [get]
 
bool PauseGameWhenEmpty [get, set]
 
string ServerName [get, set]
 
int ServerPort [get, set]
 
MyObjectBuilder_SessionSettings SessionSettings [get, set]
 
int SteamPort [get, set]
 
string WorldName [get, set]
 
string PremadeCheckpointPath [get, set]
 

Detailed Description

Definition at line 3 of file IMyConfigDedicated.cs.

Member Function Documentation

string VRage.Game.ModAPI.IMyConfigDedicated.GetFilePath ( )
void VRage.Game.ModAPI.IMyConfigDedicated.Load ( string  path = null)
void VRage.Game.ModAPI.IMyConfigDedicated.Save ( string  path = null)

Property Documentation

System.Collections.Generic.List<string> VRage.Game.ModAPI.IMyConfigDedicated.Administrators
getset

Definition at line 5 of file IMyConfigDedicated.cs.

int VRage.Game.ModAPI.IMyConfigDedicated.AsteroidAmount
getset

Definition at line 6 of file IMyConfigDedicated.cs.

System.Collections.Generic.List<ulong> VRage.Game.ModAPI.IMyConfigDedicated.Banned
getset

Definition at line 7 of file IMyConfigDedicated.cs.

ulong VRage.Game.ModAPI.IMyConfigDedicated.GroupID
getset

Definition at line 9 of file IMyConfigDedicated.cs.

bool VRage.Game.ModAPI.IMyConfigDedicated.IgnoreLastSession
getset

Definition at line 10 of file IMyConfigDedicated.cs.

string VRage.Game.ModAPI.IMyConfigDedicated.IP
getset

Definition at line 11 of file IMyConfigDedicated.cs.

string VRage.Game.ModAPI.IMyConfigDedicated.LoadWorld
get

Definition at line 13 of file IMyConfigDedicated.cs.

System.Collections.Generic.List<ulong> VRage.Game.ModAPI.IMyConfigDedicated.Mods
get

Definition at line 14 of file IMyConfigDedicated.cs.

bool VRage.Game.ModAPI.IMyConfigDedicated.PauseGameWhenEmpty
getset

Definition at line 15 of file IMyConfigDedicated.cs.

string VRage.Game.ModAPI.IMyConfigDedicated.PremadeCheckpointPath
getset

Definition at line 22 of file IMyConfigDedicated.cs.

string VRage.Game.ModAPI.IMyConfigDedicated.ServerName
getset

Definition at line 17 of file IMyConfigDedicated.cs.

int VRage.Game.ModAPI.IMyConfigDedicated.ServerPort
getset

Definition at line 18 of file IMyConfigDedicated.cs.

MyObjectBuilder_SessionSettings VRage.Game.ModAPI.IMyConfigDedicated.SessionSettings
getset

Definition at line 19 of file IMyConfigDedicated.cs.

int VRage.Game.ModAPI.IMyConfigDedicated.SteamPort
getset

Definition at line 20 of file IMyConfigDedicated.cs.

string VRage.Game.ModAPI.IMyConfigDedicated.WorldName
getset

Definition at line 21 of file IMyConfigDedicated.cs.


The documentation for this interface was generated from the following file: