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System.Collections.Generic.List< string > | Administrators [get, set] |
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int | AsteroidAmount [get, set] |
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System.Collections.Generic.List< ulong > | Banned [get, set] |
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ulong | GroupID [get, set] |
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bool | IgnoreLastSession [get, set] |
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string | IP [get, set] |
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string | LoadWorld [get] |
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System.Collections.Generic.List< ulong > | Mods [get] |
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bool | PauseGameWhenEmpty [get, set] |
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string | ServerName [get, set] |
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int | ServerPort [get, set] |
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MyObjectBuilder_SessionSettings | SessionSettings [get, set] |
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int | SteamPort [get, set] |
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string | WorldName [get, set] |
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string | PremadeCheckpointPath [get, set] |
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Definition at line 3 of file IMyConfigDedicated.cs.
string VRage.Game.ModAPI.IMyConfigDedicated.GetFilePath |
( |
| ) |
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void VRage.Game.ModAPI.IMyConfigDedicated.Load |
( |
string |
path = null | ) |
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void VRage.Game.ModAPI.IMyConfigDedicated.Save |
( |
string |
path = null | ) |
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System.Collections.Generic.List<string> VRage.Game.ModAPI.IMyConfigDedicated.Administrators |
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getset |
int VRage.Game.ModAPI.IMyConfigDedicated.AsteroidAmount |
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getset |
System.Collections.Generic.List<ulong> VRage.Game.ModAPI.IMyConfigDedicated.Banned |
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getset |
ulong VRage.Game.ModAPI.IMyConfigDedicated.GroupID |
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getset |
bool VRage.Game.ModAPI.IMyConfigDedicated.IgnoreLastSession |
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getset |
string VRage.Game.ModAPI.IMyConfigDedicated.IP |
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getset |
string VRage.Game.ModAPI.IMyConfigDedicated.LoadWorld |
|
get |
System.Collections.Generic.List<ulong> VRage.Game.ModAPI.IMyConfigDedicated.Mods |
|
get |
bool VRage.Game.ModAPI.IMyConfigDedicated.PauseGameWhenEmpty |
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getset |
string VRage.Game.ModAPI.IMyConfigDedicated.PremadeCheckpointPath |
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getset |
string VRage.Game.ModAPI.IMyConfigDedicated.ServerName |
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getset |
int VRage.Game.ModAPI.IMyConfigDedicated.ServerPort |
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getset |
int VRage.Game.ModAPI.IMyConfigDedicated.SteamPort |
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getset |
string VRage.Game.ModAPI.IMyConfigDedicated.WorldName |
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getset |
The documentation for this interface was generated from the following file: