Space Engineers
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Properties | |
BoundingBoxD | Boundaries [get, set] |
Boundaries are in local space, you need to use transform property to rotate/translate shape More... | |
Properties inherited from VRage.Game.ModAPI.IMyVoxelShape | |
MatrixD | Transform [get, set] |
World matrix of voxel shape More... | |
Additional Inherited Members | |
Public Member Functions inherited from VRage.Game.ModAPI.IMyVoxelShape | |
BoundingBoxD | GetWorldBoundary () |
Gets current world boundaries More... | |
BoundingBoxD | PeekWorldBoundary (ref Vector3D targetPosition) |
Peeks world boundaries at given position More... | |
float | GetIntersectionVolume (ref Vector3D voxelPosition) |
Gets volume of intersection of shape and voxel More... | |
Definition at line 5 of file IMyVoxelShapeBox.cs.
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getset |
Boundaries are in local space, you need to use transform property to rotate/translate shape
Definition at line 11 of file IMyVoxelShapeBox.cs.