Space Engineers
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VRage.Game.ModAPI.IMyVoxelShapeBox Interface Reference
Inheritance diagram for VRage.Game.ModAPI.IMyVoxelShapeBox:
VRage.Game.ModAPI.IMyVoxelShape Sandbox.Engine.Voxels.MyShapeBox

Properties

BoundingBoxD Boundaries [get, set]
 Boundaries are in local space, you need to use transform property to rotate/translate shape More...
 
- Properties inherited from VRage.Game.ModAPI.IMyVoxelShape
MatrixD Transform [get, set]
 World matrix of voxel shape More...
 

Additional Inherited Members

- Public Member Functions inherited from VRage.Game.ModAPI.IMyVoxelShape
BoundingBoxD GetWorldBoundary ()
 Gets current world boundaries More...
 
BoundingBoxD PeekWorldBoundary (ref Vector3D targetPosition)
 Peeks world boundaries at given position More...
 
float GetIntersectionVolume (ref Vector3D voxelPosition)
 Gets volume of intersection of shape and voxel More...
 

Detailed Description

Definition at line 5 of file IMyVoxelShapeBox.cs.

Property Documentation

BoundingBoxD VRage.Game.ModAPI.IMyVoxelShapeBox.Boundaries
getset

Boundaries are in local space, you need to use transform property to rotate/translate shape

Definition at line 11 of file IMyVoxelShapeBox.cs.


The documentation for this interface was generated from the following file: