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void | UpdateHash () |
| Updates the hash id if you've changed the name or the coordinates. NOTE: Do not use this if you plan on using this object to update existing GPS entries. More...
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string | ToString () |
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int | Hash [get] |
| The GPS entry id hash which is generated using the GPS name and coordinates. More...
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string | Name [get, set] |
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string | Description [get, set] |
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Vector3D | Coords [get, set] |
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bool | ShowOnHud [get, set] |
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TimeSpan | DiscardAt [get, set] |
| If it's null then the GPS is confirmed (does not expire automatically). Otherwise, time at which we should drop it from the list, relative to ElapsedPlayTime More...
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Definition at line 6 of file IMyGps.cs.
string VRage.Game.ModAPI.IMyGps.ToString |
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void VRage.Game.ModAPI.IMyGps.UpdateHash |
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Updates the hash id if you've changed the name or the coordinates. NOTE: Do not use this if you plan on using this object to update existing GPS entries.
Implemented in Sandbox.Game.Screens.Helpers.MyGps.
Vector3D VRage.Game.ModAPI.IMyGps.Coords |
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string VRage.Game.ModAPI.IMyGps.Description |
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TimeSpan VRage.Game.ModAPI.IMyGps.DiscardAt |
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getset |
If it's null then the GPS is confirmed (does not expire automatically). Otherwise, time at which we should drop it from the list, relative to ElapsedPlayTime
Definition at line 31 of file IMyGps.cs.
int VRage.Game.ModAPI.IMyGps.Hash |
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get |
The GPS entry id hash which is generated using the GPS name and coordinates.
Definition at line 11 of file IMyGps.cs.
string VRage.Game.ModAPI.IMyGps.Name |
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getset |
bool VRage.Game.ModAPI.IMyGps.ShowOnHud |
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getset |
The documentation for this interface was generated from the following file: