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void | SpawnPrefab (List< IMyCubeGrid > resultList, String prefabName, Vector3D position, Vector3 forward, Vector3 up, Vector3 initialLinearVelocity=default(Vector3), Vector3 initialAngularVelocity=default(Vector3), String beaconName=null, SpawningOptions spawningOptions=SpawningOptions.None, bool updateSync=false) |
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void | SpawnPrefab (List< IMyCubeGrid > resultList, String prefabName, Vector3D position, Vector3 forward, Vector3 up, Vector3 initialLinearVelocity=default(Vector3), Vector3 initialAngularVelocity=default(Vector3), String beaconName=null, SpawningOptions spawningOptions=SpawningOptions.None, long ownerId=0, bool updateSync=false) |
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bool | IsPathClear (Vector3D from, Vector3D to) |
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bool | IsPathClear (Vector3D from, Vector3D to, double halfSize) |
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Definition at line 23 of file IMyPrefabManager.cs.
bool VRage.Game.ModAPI.IMyPrefabManager.IsPathClear |
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Vector3D |
from, |
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Vector3D |
to |
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) |
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bool VRage.Game.ModAPI.IMyPrefabManager.IsPathClear |
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Vector3D |
from, |
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Vector3D |
to, |
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double |
halfSize |
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) |
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void VRage.Game.ModAPI.IMyPrefabManager.SpawnPrefab |
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List< IMyCubeGrid > |
resultList, |
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String |
prefabName, |
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Vector3D |
position, |
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Vector3 |
forward, |
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Vector3 |
up, |
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Vector3 |
initialLinearVelocity = default(Vector3) , |
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Vector3 |
initialAngularVelocity = default(Vector3) , |
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String |
beaconName = null , |
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SpawningOptions |
spawningOptions = SpawningOptions.None , |
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long |
ownerId = 0 , |
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bool |
updateSync = false |
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) |
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The documentation for this interface was generated from the following file: