Space Engineers
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Public Member Functions | |
bool | IsServerPlayer (IMyNetworkClient player) |
void | SendEntitiesCreated (List< MyObjectBuilder_EntityBase > objectBuilders) |
bool | SendMessageToServer (ushort id, byte[] message, bool reliable=true) |
bool | SendMessageToOthers (ushort id, byte[] message, bool reliable=true) |
bool | SendMessageTo (ushort id, byte[] message, ulong recipient, bool reliable=true) |
void | JoinServer (string address) |
void | RegisterMessageHandler (ushort id, Action< byte[]> messageHandler) |
void | UnregisterMessageHandler (ushort id, Action< byte[]> messageHandler) |
Properties | |
bool | MultiplayerActive [get] |
bool | IsServer [get] |
ulong | ServerId [get] |
ulong | MyId [get] |
string | MyName [get] |
IMyPlayerCollection | Players [get] |
Definition at line 7 of file IMyMultiplayer.cs.
bool VRage.Game.ModAPI.IMyMultiplayer.IsServerPlayer | ( | IMyNetworkClient | player | ) |
Implemented in Sandbox.ModAPI.MyModAPIHelper.MyMultiplayer.
void VRage.Game.ModAPI.IMyMultiplayer.JoinServer | ( | string | address | ) |
Implemented in Sandbox.ModAPI.MyModAPIHelper.MyMultiplayer.
void VRage.Game.ModAPI.IMyMultiplayer.RegisterMessageHandler | ( | ushort | id, |
Action< byte[]> | messageHandler | ||
) |
Implemented in Sandbox.ModAPI.MyModAPIHelper.MyMultiplayer.
void VRage.Game.ModAPI.IMyMultiplayer.SendEntitiesCreated | ( | List< MyObjectBuilder_EntityBase > | objectBuilders | ) |
Implemented in Sandbox.ModAPI.MyModAPIHelper.MyMultiplayer.
bool VRage.Game.ModAPI.IMyMultiplayer.SendMessageTo | ( | ushort | id, |
byte[] | message, | ||
ulong | recipient, | ||
bool | reliable = true |
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) |
Implemented in Sandbox.ModAPI.MyModAPIHelper.MyMultiplayer.
bool VRage.Game.ModAPI.IMyMultiplayer.SendMessageToOthers | ( | ushort | id, |
byte[] | message, | ||
bool | reliable = true |
||
) |
Implemented in Sandbox.ModAPI.MyModAPIHelper.MyMultiplayer.
bool VRage.Game.ModAPI.IMyMultiplayer.SendMessageToServer | ( | ushort | id, |
byte[] | message, | ||
bool | reliable = true |
||
) |
Implemented in Sandbox.ModAPI.MyModAPIHelper.MyMultiplayer.
void VRage.Game.ModAPI.IMyMultiplayer.UnregisterMessageHandler | ( | ushort | id, |
Action< byte[]> | messageHandler | ||
) |
Implemented in Sandbox.ModAPI.MyModAPIHelper.MyMultiplayer.
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get |
Definition at line 10 of file IMyMultiplayer.cs.
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get |
Definition at line 9 of file IMyMultiplayer.cs.
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get |
Definition at line 13 of file IMyMultiplayer.cs.
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get |
Definition at line 14 of file IMyMultiplayer.cs.
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get |
Definition at line 16 of file IMyMultiplayer.cs.
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get |
Definition at line 11 of file IMyMultiplayer.cs.