Space Engineers
Public Member Functions | Properties | List of all members
VRage.Game.ModAPI.IMyPlayerCollection Interface Reference
Inheritance diagram for VRage.Game.ModAPI.IMyPlayerCollection:
Sandbox.Game.Multiplayer.MyPlayerCollection

Public Member Functions

void ExtendControl (IMyControllableEntity entityWithControl, IMyEntity entityGettingControl)
 
void GetPlayers (List< IMyPlayer > players, Func< IMyPlayer, bool > collect=null)
 
bool HasExtendedControl (IMyControllableEntity firstEntity, IMyEntity secondEntity)
 
void ReduceControl (IMyControllableEntity entityWhichKeepsControl, IMyEntity entityWhichLoosesControl)
 
void RemoveControlledEntity (IMyEntity entity)
 
void TryExtendControl (IMyControllableEntity entityWithControl, IMyEntity entityGettingControl)
 
bool TryReduceControl (IMyControllableEntity entityWhichKeepsControl, IMyEntity entityWhichLoosesControl)
 
void SetControlledEntity (ulong steamUserId, IMyEntity entity)
 
IMyPlayer GetPlayerControllingEntity (IMyEntity entity)
 
void GetAllIdentites (List< IMyIdentity > identities, Func< IMyIdentity, bool > collect=null)
 
long TryGetIdentityId (ulong steamId)
 
ulong TryGetSteamId (long identityId)
 

Properties

long Count [get]
 

Detailed Description

Definition at line 8 of file IMyPlayerCollection.cs.

Member Function Documentation

void VRage.Game.ModAPI.IMyPlayerCollection.ExtendControl ( IMyControllableEntity  entityWithControl,
IMyEntity  entityGettingControl 
)
void VRage.Game.ModAPI.IMyPlayerCollection.GetAllIdentites ( List< IMyIdentity identities,
Func< IMyIdentity, bool >  collect = null 
)
IMyPlayer VRage.Game.ModAPI.IMyPlayerCollection.GetPlayerControllingEntity ( IMyEntity  entity)
void VRage.Game.ModAPI.IMyPlayerCollection.GetPlayers ( List< IMyPlayer players,
Func< IMyPlayer, bool >  collect = null 
)
bool VRage.Game.ModAPI.IMyPlayerCollection.HasExtendedControl ( IMyControllableEntity  firstEntity,
IMyEntity  secondEntity 
)
void VRage.Game.ModAPI.IMyPlayerCollection.ReduceControl ( IMyControllableEntity  entityWhichKeepsControl,
IMyEntity  entityWhichLoosesControl 
)
void VRage.Game.ModAPI.IMyPlayerCollection.RemoveControlledEntity ( IMyEntity  entity)
void VRage.Game.ModAPI.IMyPlayerCollection.SetControlledEntity ( ulong  steamUserId,
IMyEntity  entity 
)
void VRage.Game.ModAPI.IMyPlayerCollection.TryExtendControl ( IMyControllableEntity  entityWithControl,
IMyEntity  entityGettingControl 
)
long VRage.Game.ModAPI.IMyPlayerCollection.TryGetIdentityId ( ulong  steamId)
ulong VRage.Game.ModAPI.IMyPlayerCollection.TryGetSteamId ( long  identityId)
bool VRage.Game.ModAPI.IMyPlayerCollection.TryReduceControl ( IMyControllableEntity  entityWhichKeepsControl,
IMyEntity  entityWhichLoosesControl 
)

Property Documentation

long VRage.Game.ModAPI.IMyPlayerCollection.Count
get

Definition at line 18 of file IMyPlayerCollection.cs.


The documentation for this interface was generated from the following file: