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void | ExtendControl (IMyControllableEntity entityWithControl, IMyEntity entityGettingControl) |
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void | GetPlayers (List< IMyPlayer > players, Func< IMyPlayer, bool > collect=null) |
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bool | HasExtendedControl (IMyControllableEntity firstEntity, IMyEntity secondEntity) |
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void | ReduceControl (IMyControllableEntity entityWhichKeepsControl, IMyEntity entityWhichLoosesControl) |
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void | RemoveControlledEntity (IMyEntity entity) |
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void | TryExtendControl (IMyControllableEntity entityWithControl, IMyEntity entityGettingControl) |
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bool | TryReduceControl (IMyControllableEntity entityWhichKeepsControl, IMyEntity entityWhichLoosesControl) |
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void | SetControlledEntity (ulong steamUserId, IMyEntity entity) |
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IMyPlayer | GetPlayerControllingEntity (IMyEntity entity) |
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void | GetAllIdentites (List< IMyIdentity > identities, Func< IMyIdentity, bool > collect=null) |
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long | TryGetIdentityId (ulong steamId) |
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ulong | TryGetSteamId (long identityId) |
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Definition at line 8 of file IMyPlayerCollection.cs.
void VRage.Game.ModAPI.IMyPlayerCollection.GetAllIdentites |
( |
List< IMyIdentity > |
identities, |
|
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Func< IMyIdentity, bool > |
collect = null |
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) |
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IMyPlayer VRage.Game.ModAPI.IMyPlayerCollection.GetPlayerControllingEntity |
( |
IMyEntity |
entity | ) |
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void VRage.Game.ModAPI.IMyPlayerCollection.GetPlayers |
( |
List< IMyPlayer > |
players, |
|
|
Func< IMyPlayer, bool > |
collect = null |
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) |
| |
void VRage.Game.ModAPI.IMyPlayerCollection.RemoveControlledEntity |
( |
IMyEntity |
entity | ) |
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void VRage.Game.ModAPI.IMyPlayerCollection.SetControlledEntity |
( |
ulong |
steamUserId, |
|
|
IMyEntity |
entity |
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) |
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long VRage.Game.ModAPI.IMyPlayerCollection.TryGetIdentityId |
( |
ulong |
steamId | ) |
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ulong VRage.Game.ModAPI.IMyPlayerCollection.TryGetSteamId |
( |
long |
identityId | ) |
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long VRage.Game.ModAPI.IMyPlayerCollection.Count |
|
get |
The documentation for this interface was generated from the following file: