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void | Show () |
| Shows the notification on the HUD. More...
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void | Hide () |
| Hides the notification on the HUD even if it was supposed to show for longer. More...
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void | ResetAliveTime () |
| Reset the alive time for the text. This is called when setting AliveTime as well. More...
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string | Text [get, set] |
| Get or set the notification text. Setting the text will immediatly update it if the notification is shown. More...
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string | Font [get, set] |
| Get or set the font for this notification. Setting it will immediatly update it if the notification is shown. More...
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int | AliveTime [get, set] |
| Get or set the time for the notification to be shown, in miliseconds. More...
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Definition at line 3 of file IMyHudNotification.cs.
void VRage.Game.ModAPI.IMyHudNotification.Hide |
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Hides the notification on the HUD even if it was supposed to show for longer.
void VRage.Game.ModAPI.IMyHudNotification.ResetAliveTime |
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Reset the alive time for the text. This is called when setting AliveTime as well.
void VRage.Game.ModAPI.IMyHudNotification.Show |
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Shows the notification on the HUD.
int VRage.Game.ModAPI.IMyHudNotification.AliveTime |
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getset |
Get or set the time for the notification to be shown, in miliseconds.
Definition at line 20 of file IMyHudNotification.cs.
string VRage.Game.ModAPI.IMyHudNotification.Font |
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getset |
Get or set the font for this notification. Setting it will immediatly update it if the notification is shown.
Definition at line 15 of file IMyHudNotification.cs.
string VRage.Game.ModAPI.IMyHudNotification.Text |
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getset |
Get or set the notification text. Setting the text will immediatly update it if the notification is shown.
Definition at line 9 of file IMyHudNotification.cs.
The documentation for this interface was generated from the following file: