Definition at line 5 of file IMyCubeBuilder.cs.
void VRage.Game.ModAPI.IMyCubeBuilder.Activate |
( |
MyDefinitionId? |
blockDefinitionId = null | ) |
|
bool VRage.Game.ModAPI.IMyCubeBuilder.AddConstruction |
( |
IMyEntity |
buildingEntity | ) |
|
Adds construction site of block with currently selected definition
- Parameters
-
summary> Returns state of building mode /summary>
void VRage.Game.ModAPI.IMyCubeBuilder.Deactivate |
( |
| ) |
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void VRage.Game.ModAPI.IMyCubeBuilder.DeactivateBlockCreation |
( |
| ) |
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IMyCubeGrid VRage.Game.ModAPI.IMyCubeBuilder.FindClosestGrid |
( |
| ) |
|
Finds grid to build on
- Returns
- found grid
void VRage.Game.ModAPI.IMyCubeBuilder.StartNewGridPlacement |
( |
MyCubeSize |
cubeSize, |
|
|
bool |
isStatic |
|
) |
| |
Creates new grid
- Parameters
-
cubeSize | Grid size |
isStatic | Station = static |
bool VRage.Game.ModAPI.IMyCubeBuilder.BlockCreationIsActivated |
|
get |
bool VRage.Game.ModAPI.IMyCubeBuilder.FreezeGizmo |
|
getset |
Freezes the built object preview in current position
Definition at line 36 of file IMyCubeBuilder.cs.
bool VRage.Game.ModAPI.IMyCubeBuilder.IsActivated |
|
get |
bool VRage.Game.ModAPI.IMyCubeBuilder.ShowRemoveGizmo |
|
getset |
bool VRage.Game.ModAPI.IMyCubeBuilder.UseSymmetry |
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getset |
bool VRage.Game.ModAPI.IMyCubeBuilder.UseTransparency |
|
getset |
The documentation for this interface was generated from the following file: