Space Engineers
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VRage.Game.ModAPI.IMyVoxelShapeRamp Interface Reference
Inheritance diagram for VRage.Game.ModAPI.IMyVoxelShapeRamp:
VRage.Game.ModAPI.IMyVoxelShape Sandbox.Engine.Voxels.MyShapeRamp

Properties

BoundingBoxD Boundaries [get, set]
 
Vector3D RampNormal [get, set]
 normal of the sloped plane More...
 
double RampNormalW [get, set]
 
- Properties inherited from VRage.Game.ModAPI.IMyVoxelShape
MatrixD Transform [get, set]
 World matrix of voxel shape More...
 

Additional Inherited Members

- Public Member Functions inherited from VRage.Game.ModAPI.IMyVoxelShape
BoundingBoxD GetWorldBoundary ()
 Gets current world boundaries More...
 
BoundingBoxD PeekWorldBoundary (ref Vector3D targetPosition)
 Peeks world boundaries at given position More...
 
float GetIntersectionVolume (ref Vector3D voxelPosition)
 Gets volume of intersection of shape and voxel More...
 

Detailed Description

Definition at line 5 of file IMyVoxelShapeRamp.cs.

Property Documentation

BoundingBoxD VRage.Game.ModAPI.IMyVoxelShapeRamp.Boundaries
getset

Definition at line 8 of file IMyVoxelShapeRamp.cs.

Vector3D VRage.Game.ModAPI.IMyVoxelShapeRamp.RampNormal
getset

normal of the sloped plane

Definition at line 17 of file IMyVoxelShapeRamp.cs.

double VRage.Game.ModAPI.IMyVoxelShapeRamp.RampNormalW
getset

Definition at line 23 of file IMyVoxelShapeRamp.cs.


The documentation for this interface was generated from the following file: