|
float | AssemblerEfficiencyMultiplier [get] |
|
float | AssemblerSpeedMultiplier [get] |
|
bool | AutoHealing [get] |
|
uint | AutoSaveInMinutes [get] |
|
IMyCameraController | CameraController [get] |
|
bool | CargoShipsEnabled [get] |
|
bool | ClientCanSave [get] |
|
bool | CreativeMode [get] |
|
string | CurrentPath [get] |
|
string | Description [get, set] |
|
IMyCamera | Camera [get] |
|
IMyPlayer | LocalHumanPlayer [get] |
|
IMyConfig | Config [get] |
| Obtaining values from config is slow and can allocate memory! Do it only when necessary. More...
|
|
TimeSpan | ElapsedPlayTime [get] |
|
bool | EnableCopyPaste [get] |
|
MyEnvironmentHostilityEnum | EnvironmentHostility [get] |
|
DateTime | GameDateTime [get, set] |
|
float | GrinderSpeedMultiplier [get] |
|
float | HackSpeedMultiplier [get] |
|
float | InventoryMultiplier [get] |
|
bool | IsCameraAwaitingEntity [get, set] |
|
List< MyObjectBuilder_Checkpoint.ModItem > | Mods [get, set] |
|
bool | IsServer [get] |
|
short | MaxFloatingObjects [get] |
|
short | MaxBackupSaves [get] |
|
short | MaxPlayers [get] |
|
bool | MultiplayerAlive [get, set] |
|
bool | MultiplayerDirect [get, set] |
|
double | MultiplayerLastMsg [get, set] |
|
string | Name [get, set] |
|
float | NegativeIntegrityTotal [get, set] |
|
MyOnlineModeEnum | OnlineMode [get] |
|
string | Password [get, set] |
|
float | PositiveIntegrityTotal [get, set] |
|
float | RefinerySpeedMultiplier [get] |
|
bool | ShowPlayerNamesOnHud [get] |
|
bool | SurvivalMode [get] |
|
bool | ThrusterDamage [get] |
|
string | ThumbPath [get] |
|
TimeSpan | TimeOnBigShip [get] |
|
TimeSpan | TimeOnFoot [get] |
|
TimeSpan | TimeOnJetpack [get] |
|
TimeSpan | TimeOnSmallShip [get] |
|
bool | WeaponsEnabled [get] |
|
float | WelderSpeedMultiplier [get] |
|
ulong | WorkshopId [get] |
|
IMyVoxelMaps | VoxelMaps [get] |
|
IMyPlayer | Player [get] |
|
IMyControllableEntity | ControlledObject [get] |
|
MyObjectBuilder_SessionSettings | SessionSettings [get] |
|
IMyFactionCollection | Factions [get] |
|
IMyDamageSystem | DamageSystem [get] |
|
IMyGpsCollection | GPS [get] |
|
BoundingBoxD | WorldBoundaries [get] |
|
MyPromoteLevel | PromoteLevel [get] |
| Gets the local player's promote level. More...
|
|
bool | HasCreativeRights [get] |
| Checks if the local player is an admin or is promoted to space master (or higher). More...
|
|
bool | HasAdminPrivileges [get] |
|
Definition at line 44 of file IMySession.cs.
void VRage.Game.ModAPI.IMySession.BeforeStartComponents |
( |
| ) |
|
void VRage.Game.ModAPI.IMySession.Draw |
( |
| ) |
|
void VRage.Game.ModAPI.IMySession.GameOver |
( |
| ) |
|
void VRage.Game.ModAPI.IMySession.GameOver |
( |
MyStringId? |
customMessage | ) |
|
MyPromoteLevel VRage.Game.ModAPI.IMySession.GetUserPromoteLevel |
( |
ulong |
steamId | ) |
|
System.Collections.Generic.Dictionary<string, byte[]> VRage.Game.ModAPI.IMySession.GetVoxelMapsArray |
( |
| ) |
|
bool VRage.Game.ModAPI.IMySession.IsPausable |
( |
| ) |
|
bool VRage.Game.ModAPI.IMySession.IsUserAdmin |
( |
ulong |
steamId | ) |
|
bool VRage.Game.ModAPI.IMySession.IsUserPromoted |
( |
ulong |
steamId | ) |
|
bool VRage.Game.ModAPI.IMySession.Save |
( |
string |
customSaveName = null | ) |
|
void VRage.Game.ModAPI.IMySession.SetAsNotReady |
( |
| ) |
|
Change the update order of a session component.
There is a proxy for this method in the session component itself.
- Parameters
-
component | The component to set the update order for |
order | The update order |
Implemented in Sandbox.Game.World.MySession.
void VRage.Game.ModAPI.IMySession.Unload |
( |
| ) |
|
void VRage.Game.ModAPI.IMySession.UnloadDataComponents |
( |
| ) |
|
void VRage.Game.ModAPI.IMySession.UnloadMultiplayer |
( |
| ) |
|
void VRage.Game.ModAPI.IMySession.Update |
( |
MyTimeSpan |
time | ) |
|
void VRage.Game.ModAPI.IMySession.UpdateComponents |
( |
| ) |
|
float VRage.Game.ModAPI.IMySession.AssemblerEfficiencyMultiplier |
|
get |
float VRage.Game.ModAPI.IMySession.AssemblerSpeedMultiplier |
|
get |
bool VRage.Game.ModAPI.IMySession.AutoHealing |
|
get |
uint VRage.Game.ModAPI.IMySession.AutoSaveInMinutes |
|
get |
IMyCamera VRage.Game.ModAPI.IMySession.Camera |
|
get |
bool VRage.Game.ModAPI.IMySession.CargoShipsEnabled |
|
get |
bool VRage.Game.ModAPI.IMySession.ClientCanSave |
|
get |
IMyConfig VRage.Game.ModAPI.IMySession.Config |
|
get |
Obtaining values from config is slow and can allocate memory! Do it only when necessary.
Definition at line 66 of file IMySession.cs.
bool VRage.Game.ModAPI.IMySession.CreativeMode |
|
get |
string VRage.Game.ModAPI.IMySession.CurrentPath |
|
get |
string VRage.Game.ModAPI.IMySession.Description |
|
getset |
TimeSpan VRage.Game.ModAPI.IMySession.ElapsedPlayTime |
|
get |
bool VRage.Game.ModAPI.IMySession.EnableCopyPaste |
|
get |
DateTime VRage.Game.ModAPI.IMySession.GameDateTime |
|
getset |
float VRage.Game.ModAPI.IMySession.GrinderSpeedMultiplier |
|
get |
float VRage.Game.ModAPI.IMySession.HackSpeedMultiplier |
|
get |
bool VRage.Game.ModAPI.IMySession.HasAdminPrivileges |
|
get |
bool VRage.Game.ModAPI.IMySession.HasCreativeRights |
|
get |
Checks if the local player is an admin or is promoted to space master (or higher).
Definition at line 148 of file IMySession.cs.
float VRage.Game.ModAPI.IMySession.InventoryMultiplier |
|
get |
bool VRage.Game.ModAPI.IMySession.IsCameraAwaitingEntity |
|
getset |
bool VRage.Game.ModAPI.IMySession.IsServer |
|
get |
IMyPlayer VRage.Game.ModAPI.IMySession.LocalHumanPlayer |
|
get |
short VRage.Game.ModAPI.IMySession.MaxBackupSaves |
|
get |
short VRage.Game.ModAPI.IMySession.MaxFloatingObjects |
|
get |
short VRage.Game.ModAPI.IMySession.MaxPlayers |
|
get |
bool VRage.Game.ModAPI.IMySession.MultiplayerAlive |
|
getset |
bool VRage.Game.ModAPI.IMySession.MultiplayerDirect |
|
getset |
double VRage.Game.ModAPI.IMySession.MultiplayerLastMsg |
|
getset |
string VRage.Game.ModAPI.IMySession.Name |
|
getset |
float VRage.Game.ModAPI.IMySession.NegativeIntegrityTotal |
|
getset |
string VRage.Game.ModAPI.IMySession.Password |
|
getset |
IMyPlayer VRage.Game.ModAPI.IMySession.Player |
|
get |
float VRage.Game.ModAPI.IMySession.PositiveIntegrityTotal |
|
getset |
Gets the local player's promote level.
Definition at line 136 of file IMySession.cs.
float VRage.Game.ModAPI.IMySession.RefinerySpeedMultiplier |
|
get |
bool VRage.Game.ModAPI.IMySession.ShowPlayerNamesOnHud |
|
get |
bool VRage.Game.ModAPI.IMySession.SurvivalMode |
|
get |
bool VRage.Game.ModAPI.IMySession.ThrusterDamage |
|
get |
string VRage.Game.ModAPI.IMySession.ThumbPath |
|
get |
TimeSpan VRage.Game.ModAPI.IMySession.TimeOnBigShip |
|
get |
TimeSpan VRage.Game.ModAPI.IMySession.TimeOnFoot |
|
get |
TimeSpan VRage.Game.ModAPI.IMySession.TimeOnJetpack |
|
get |
TimeSpan VRage.Game.ModAPI.IMySession.TimeOnSmallShip |
|
get |
bool VRage.Game.ModAPI.IMySession.WeaponsEnabled |
|
get |
float VRage.Game.ModAPI.IMySession.WelderSpeedMultiplier |
|
get |
ulong VRage.Game.ModAPI.IMySession.WorkshopId |
|
get |
Action VRage.Game.ModAPI.IMySession.OnSessionLoading |
Action VRage.Game.ModAPI.IMySession.OnSessionReady |
The documentation for this interface was generated from the following file: