|
| float | AssemblerEfficiencyMultiplier [get] |
| |
| float | AssemblerSpeedMultiplier [get] |
| |
| bool | AutoHealing [get] |
| |
| uint | AutoSaveInMinutes [get] |
| |
| IMyCameraController | CameraController [get] |
| |
| bool | CargoShipsEnabled [get] |
| |
| bool | ClientCanSave [get] |
| |
| bool | CreativeMode [get] |
| |
| string | CurrentPath [get] |
| |
| string | Description [get, set] |
| |
| IMyCamera | Camera [get] |
| |
| IMyPlayer | LocalHumanPlayer [get] |
| |
| IMyConfig | Config [get] |
| | Obtaining values from config is slow and can allocate memory! Do it only when necessary. More...
|
| |
| TimeSpan | ElapsedPlayTime [get] |
| |
| bool | EnableCopyPaste [get] |
| |
| MyEnvironmentHostilityEnum | EnvironmentHostility [get] |
| |
| DateTime | GameDateTime [get, set] |
| |
| float | GrinderSpeedMultiplier [get] |
| |
| float | HackSpeedMultiplier [get] |
| |
| float | InventoryMultiplier [get] |
| |
| bool | IsCameraAwaitingEntity [get, set] |
| |
| List< MyObjectBuilder_Checkpoint.ModItem > | Mods [get, set] |
| |
| bool | IsServer [get] |
| |
| short | MaxFloatingObjects [get] |
| |
| short | MaxBackupSaves [get] |
| |
| short | MaxPlayers [get] |
| |
| bool | MultiplayerAlive [get, set] |
| |
| bool | MultiplayerDirect [get, set] |
| |
| double | MultiplayerLastMsg [get, set] |
| |
| string | Name [get, set] |
| |
| float | NegativeIntegrityTotal [get, set] |
| |
| MyOnlineModeEnum | OnlineMode [get] |
| |
| string | Password [get, set] |
| |
| float | PositiveIntegrityTotal [get, set] |
| |
| float | RefinerySpeedMultiplier [get] |
| |
| bool | ShowPlayerNamesOnHud [get] |
| |
| bool | SurvivalMode [get] |
| |
| bool | ThrusterDamage [get] |
| |
| string | ThumbPath [get] |
| |
| TimeSpan | TimeOnBigShip [get] |
| |
| TimeSpan | TimeOnFoot [get] |
| |
| TimeSpan | TimeOnJetpack [get] |
| |
| TimeSpan | TimeOnSmallShip [get] |
| |
| bool | WeaponsEnabled [get] |
| |
| float | WelderSpeedMultiplier [get] |
| |
| ulong | WorkshopId [get] |
| |
| IMyVoxelMaps | VoxelMaps [get] |
| |
| IMyPlayer | Player [get] |
| |
| IMyControllableEntity | ControlledObject [get] |
| |
| MyObjectBuilder_SessionSettings | SessionSettings [get] |
| |
| IMyFactionCollection | Factions [get] |
| |
| IMyDamageSystem | DamageSystem [get] |
| |
| IMyGpsCollection | GPS [get] |
| |
| BoundingBoxD | WorldBoundaries [get] |
| |
| MyPromoteLevel | PromoteLevel [get] |
| | Gets the local player's promote level. More...
|
| |
| bool | HasCreativeRights [get] |
| | Checks if the local player is an admin or is promoted to space master (or higher). More...
|
| |
| bool | HasAdminPrivileges [get] |
| |
Definition at line 44 of file IMySession.cs.
| void VRage.Game.ModAPI.IMySession.BeforeStartComponents |
( |
| ) |
|
| void VRage.Game.ModAPI.IMySession.Draw |
( |
| ) |
|
| void VRage.Game.ModAPI.IMySession.GameOver |
( |
| ) |
|
| void VRage.Game.ModAPI.IMySession.GameOver |
( |
MyStringId? |
customMessage | ) |
|
| MyPromoteLevel VRage.Game.ModAPI.IMySession.GetUserPromoteLevel |
( |
ulong |
steamId | ) |
|
| System.Collections.Generic.Dictionary<string, byte[]> VRage.Game.ModAPI.IMySession.GetVoxelMapsArray |
( |
| ) |
|
| bool VRage.Game.ModAPI.IMySession.IsPausable |
( |
| ) |
|
| bool VRage.Game.ModAPI.IMySession.IsUserAdmin |
( |
ulong |
steamId | ) |
|
| bool VRage.Game.ModAPI.IMySession.IsUserPromoted |
( |
ulong |
steamId | ) |
|
| bool VRage.Game.ModAPI.IMySession.Save |
( |
string |
customSaveName = null | ) |
|
| void VRage.Game.ModAPI.IMySession.SetAsNotReady |
( |
| ) |
|
Change the update order of a session component.
There is a proxy for this method in the session component itself.
- Parameters
-
| component | The component to set the update order for |
| order | The update order |
Implemented in Sandbox.Game.World.MySession.
| void VRage.Game.ModAPI.IMySession.Unload |
( |
| ) |
|
| void VRage.Game.ModAPI.IMySession.UnloadDataComponents |
( |
| ) |
|
| void VRage.Game.ModAPI.IMySession.UnloadMultiplayer |
( |
| ) |
|
| void VRage.Game.ModAPI.IMySession.Update |
( |
MyTimeSpan |
time | ) |
|
| void VRage.Game.ModAPI.IMySession.UpdateComponents |
( |
| ) |
|
| float VRage.Game.ModAPI.IMySession.AssemblerEfficiencyMultiplier |
|
get |
| float VRage.Game.ModAPI.IMySession.AssemblerSpeedMultiplier |
|
get |
| bool VRage.Game.ModAPI.IMySession.AutoHealing |
|
get |
| uint VRage.Game.ModAPI.IMySession.AutoSaveInMinutes |
|
get |
| IMyCamera VRage.Game.ModAPI.IMySession.Camera |
|
get |
| bool VRage.Game.ModAPI.IMySession.CargoShipsEnabled |
|
get |
| bool VRage.Game.ModAPI.IMySession.ClientCanSave |
|
get |
| IMyConfig VRage.Game.ModAPI.IMySession.Config |
|
get |
Obtaining values from config is slow and can allocate memory! Do it only when necessary.
Definition at line 66 of file IMySession.cs.
| bool VRage.Game.ModAPI.IMySession.CreativeMode |
|
get |
| string VRage.Game.ModAPI.IMySession.CurrentPath |
|
get |
| string VRage.Game.ModAPI.IMySession.Description |
|
getset |
| TimeSpan VRage.Game.ModAPI.IMySession.ElapsedPlayTime |
|
get |
| bool VRage.Game.ModAPI.IMySession.EnableCopyPaste |
|
get |
| DateTime VRage.Game.ModAPI.IMySession.GameDateTime |
|
getset |
| float VRage.Game.ModAPI.IMySession.GrinderSpeedMultiplier |
|
get |
| float VRage.Game.ModAPI.IMySession.HackSpeedMultiplier |
|
get |
| bool VRage.Game.ModAPI.IMySession.HasAdminPrivileges |
|
get |
| bool VRage.Game.ModAPI.IMySession.HasCreativeRights |
|
get |
Checks if the local player is an admin or is promoted to space master (or higher).
Definition at line 148 of file IMySession.cs.
| float VRage.Game.ModAPI.IMySession.InventoryMultiplier |
|
get |
| bool VRage.Game.ModAPI.IMySession.IsCameraAwaitingEntity |
|
getset |
| bool VRage.Game.ModAPI.IMySession.IsServer |
|
get |
| IMyPlayer VRage.Game.ModAPI.IMySession.LocalHumanPlayer |
|
get |
| short VRage.Game.ModAPI.IMySession.MaxBackupSaves |
|
get |
| short VRage.Game.ModAPI.IMySession.MaxFloatingObjects |
|
get |
| short VRage.Game.ModAPI.IMySession.MaxPlayers |
|
get |
| bool VRage.Game.ModAPI.IMySession.MultiplayerAlive |
|
getset |
| bool VRage.Game.ModAPI.IMySession.MultiplayerDirect |
|
getset |
| double VRage.Game.ModAPI.IMySession.MultiplayerLastMsg |
|
getset |
| string VRage.Game.ModAPI.IMySession.Name |
|
getset |
| float VRage.Game.ModAPI.IMySession.NegativeIntegrityTotal |
|
getset |
| string VRage.Game.ModAPI.IMySession.Password |
|
getset |
| IMyPlayer VRage.Game.ModAPI.IMySession.Player |
|
get |
| float VRage.Game.ModAPI.IMySession.PositiveIntegrityTotal |
|
getset |
Gets the local player's promote level.
Definition at line 136 of file IMySession.cs.
| float VRage.Game.ModAPI.IMySession.RefinerySpeedMultiplier |
|
get |
| bool VRage.Game.ModAPI.IMySession.ShowPlayerNamesOnHud |
|
get |
| bool VRage.Game.ModAPI.IMySession.SurvivalMode |
|
get |
| bool VRage.Game.ModAPI.IMySession.ThrusterDamage |
|
get |
| string VRage.Game.ModAPI.IMySession.ThumbPath |
|
get |
| TimeSpan VRage.Game.ModAPI.IMySession.TimeOnBigShip |
|
get |
| TimeSpan VRage.Game.ModAPI.IMySession.TimeOnFoot |
|
get |
| TimeSpan VRage.Game.ModAPI.IMySession.TimeOnJetpack |
|
get |
| TimeSpan VRage.Game.ModAPI.IMySession.TimeOnSmallShip |
|
get |
| bool VRage.Game.ModAPI.IMySession.WeaponsEnabled |
|
get |
| float VRage.Game.ModAPI.IMySession.WelderSpeedMultiplier |
|
get |
| ulong VRage.Game.ModAPI.IMySession.WorkshopId |
|
get |
| Action VRage.Game.ModAPI.IMySession.OnSessionLoading |
| Action VRage.Game.ModAPI.IMySession.OnSessionReady |
The documentation for this interface was generated from the following file: