Space Engineers
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Public Member Functions | |
void | RegisterDestroyHandler (int priority, Action< object, MyDamageInformation > handler) |
Registers a handler for when an object in game is destroyed. More... | |
void | RegisterBeforeDamageHandler (int priority, BeforeDamageApplied handler) |
Registers a handler that is called before an object in game is damaged. The damage can be modified in this handler. More... | |
void | RegisterAfterDamageHandler (int priority, Action< object, MyDamageInformation > handler) |
Registers a handler that is called after an object in game is damaged. More... | |
Definition at line 25 of file IMyDamageSystem.cs.
void VRage.Game.ModAPI.IMyDamageSystem.RegisterAfterDamageHandler | ( | int | priority, |
Action< object, MyDamageInformation > | handler | ||
) |
Registers a handler that is called after an object in game is damaged.
priority | Priority level. Lower means higher priority. |
handler | Actual handler delegate |
Implemented in Sandbox.Game.GameSystems.MyDamageSystem.
void VRage.Game.ModAPI.IMyDamageSystem.RegisterBeforeDamageHandler | ( | int | priority, |
BeforeDamageApplied | handler | ||
) |
Registers a handler that is called before an object in game is damaged. The damage can be modified in this handler.
priority | Priority level. Lower means higher priority. |
handler | Actual handler delegate |
Implemented in Sandbox.Game.GameSystems.MyDamageSystem.
void VRage.Game.ModAPI.IMyDamageSystem.RegisterDestroyHandler | ( | int | priority, |
Action< object, MyDamageInformation > | handler | ||
) |
Registers a handler for when an object in game is destroyed.
priority | Priority level. Lower means higher priority. |
handler | Actual handler delegate |
Implemented in Sandbox.Game.GameSystems.MyDamageSystem.