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Space Engineers
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Classes | |
| interface | IMyDestinationShape |
| A shape describing the destination of a pathfinding query. It is abstracted like this, so that the destination for an agent can be anything from a simple point to the space inside a building or a perimeter around an object. More... | |
| interface | IMyHighLevelComponent |
| This class contains information about the high-level components of a navigation group. More... | |
| interface | IMyHighLevelPrimitiveObserver |
| interface | IMyNavigationGroup |
| interface | IMyObstacle |
| interface | IMyPath |
| An interface for describing a path for an agent It can be used by the bot navigation to steer the bot along a path, regardless of the underlying pathfinding implementation. This is what you should return from a pathfinding system to abstract away the implementation details of that system. More... | |
| interface | IMyPathfinding |
| A gateway to all the pathfinding tasks and queries More... | |
| interface | IMyPathfindingLog |
| For BW compatibility only to allow separation of Cestmir's pathfinding More... | |
| class | MyBasicObstacle |
| class | MyBlockNavigationDefinition |
| class | MyCestmirPathfindingShorts |
| class | MyDestinationRing |
| class | MyDestinationSphere |
| class | MyDynamicObstacles |
| class | MyExternalPathfinding |
| class | MyGridHighLevelHelper |
| class | MyGridNavigationMesh |
| class | MyGridObstacle |
| class | MyGridPathfinding |
| class | MyHighLevelGroup |
| class | MyHighLevelPrimitive |
| class | MyNavgroupLinks |
| class | MyNavigationEdge |
| class | MyNavigationInputMesh |
| class | MyNavigationMesh |
| class | MyNavigationPrimitive |
| class | MyNavigationTriangle |
| class | MyNavmeshComponents |
| A helper class to store mapping from triangles (represented by their int index) to components (represented by their int index) and cells (ulong), given following conditions: More... | |
| class | MyNavmeshCoordinator |
| class | MyNavmeshManager |
| class | MyNavmeshOBBs |
| Class that contains the OBBs that are used to obtain tiled mesh (ground and grid), used by Pathfinding More... | |
| class | MyObstacleFactory |
| class | MyPathfinding |
| class | MyPathfindingStopwatch |
| class | MyRandomLocationSphere |
| class | MyRDPath |
| class | MyRDPathfinding |
| class | MySmartGoal |
| class | MySmartPath |
| class | MyVoxelConnectionHelper |
| class | MyVoxelHighLevelHelper |
| class | MyVoxelNavigationMesh |
| class | MyVoxelPathfinding |
| class | MyVoxelPathfindingLog |
1.8.8