Definition at line 13 of file MyVoxelHighLevelHelper.cs.
void Sandbox.Game.AI.Pathfinding.MyVoxelHighLevelHelper.AddExplored |
( |
ref Vector3I |
cellPos | ) |
|
|
inline |
void Sandbox.Game.AI.Pathfinding.MyVoxelHighLevelHelper.AddTriangle |
( |
int |
triIndex | ) |
|
|
inline |
void Sandbox.Game.AI.Pathfinding.MyVoxelHighLevelHelper.CheckConsistency |
( |
| ) |
|
|
inline |
void Sandbox.Game.AI.Pathfinding.MyVoxelHighLevelHelper.ClearCachedCell |
( |
ulong |
packedCoord | ) |
|
|
inline |
void Sandbox.Game.AI.Pathfinding.MyVoxelHighLevelHelper.CloseCell |
( |
| ) |
|
|
inline |
void Sandbox.Game.AI.Pathfinding.MyVoxelHighLevelHelper.CollectComponents |
( |
ulong |
packedCoord, |
|
|
List< int > |
output |
|
) |
| |
|
inline |
void Sandbox.Game.AI.Pathfinding.MyVoxelHighLevelHelper.DebugDraw |
( |
| ) |
|
|
inline |
void Sandbox.Game.AI.Pathfinding.MyVoxelHighLevelHelper.GetCellsOfPrimitives |
( |
ref HashSet< ulong > |
cells, |
|
|
ref List< MyHighLevelPrimitive > |
primitives |
|
) |
| |
|
inline |
void Sandbox.Game.AI.Pathfinding.MyVoxelHighLevelHelper.OpenNewCell |
( |
MyCellCoord |
coord | ) |
|
|
inline |
void Sandbox.Game.AI.Pathfinding.MyVoxelHighLevelHelper.ProcessCellComponents |
( |
| ) |
|
|
inline |
void Sandbox.Game.AI.Pathfinding.MyVoxelHighLevelHelper.RemoveTooFarCells |
( |
List< Vector3D > |
importantPositions, |
|
|
float |
maxDistance, |
|
|
MyVector3ISet |
processedCells |
|
) |
| |
|
inline |
void Sandbox.Game.AI.Pathfinding.MyVoxelHighLevelHelper.TryClearCell |
( |
ulong |
packedCoord | ) |
|
|
inline |
MyIntervalList Sandbox.Game.AI.Pathfinding.MyVoxelHighLevelHelper.TryGetTriangleList |
( |
ulong |
packedCellCoord | ) |
|
|
inline |
readonly bool Sandbox.Game.AI.Pathfinding.MyVoxelHighLevelHelper.DO_CONSISTENCY_CHECKS = true |
|
static |
The documentation for this class was generated from the following file: