Space Engineers
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Public Member Functions | |
MyDestinationRing (ref Vector3D worldCenter, float innerRadius, float outerRadius) | |
void | Init (ref Vector3D worldCenter, float innerRadius, float outerRadius) |
void | Reinit (ref Vector3D worldCenter) |
void | SetRelativeTransform (MatrixD invWorldTransform) |
Should set the relative transform (matrix, relative vector or whatever is needed) from the world position. This will then allow the shape to be updated using UpdateWorldTransform. More... | |
void | UpdateWorldTransform (MatrixD worldTransform) |
Should update world transform of this shape from the transform previously saved by SetRelativeTransform More... | |
float | PointAdmissibility (Vector3D position, float tolerance) |
Should return the distance of the given point from the ideal position in the destination shape. If the point is outside of the destination shape, PositiveInfinity should be returned. Tolerance can be provided to allow points that lie further from the shape. More... | |
Vector3D | GetClosestPoint (Vector3D queryPoint) |
Returns the point from the shape that is closest to the query point More... | |
Vector3D | GetBestPoint (Vector3D queryPoint) |
Returns the ideal point towards the pathfinding should steer when starting from the query point. The difference between GetClosestPoint and this method can be shown on an example of a sphere shape: For outside points, GetClosestPoint will return points on the sphere's surface, whereas this method will always return the center of the sphere. More... | |
Vector3D | GetDestination () |
Returns center of the shape for pathfinding heuristics More... | |
void | DebugDraw () |
Definition at line 9 of file MyDestinationRing.cs.
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Definition at line 16 of file MyDestinationRing.cs.
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Implements Sandbox.Game.AI.Pathfinding.IMyDestinationShape.
Definition at line 82 of file MyDestinationRing.cs.
Returns the ideal point towards the pathfinding should steer when starting from the query point. The difference between GetClosestPoint and this method can be shown on an example of a sphere shape: For outside points, GetClosestPoint will return points on the sphere's surface, whereas this method will always return the center of the sphere.
Note that for more complicated shapes (e.g. donut), this method returns different point that GetCenter.
Implements Sandbox.Game.AI.Pathfinding.IMyDestinationShape.
Definition at line 71 of file MyDestinationRing.cs.
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Returns the point from the shape that is closest to the query point
Implements Sandbox.Game.AI.Pathfinding.IMyDestinationShape.
Definition at line 53 of file MyDestinationRing.cs.
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Returns center of the shape for pathfinding heuristics
Implements Sandbox.Game.AI.Pathfinding.IMyDestinationShape.
Definition at line 77 of file MyDestinationRing.cs.
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Definition at line 21 of file MyDestinationRing.cs.
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Should return the distance of the given point from the ideal position in the destination shape. If the point is outside of the destination shape, PositiveInfinity should be returned. Tolerance can be provided to allow points that lie further from the shape.
Implements Sandbox.Game.AI.Pathfinding.IMyDestinationShape.
Definition at line 43 of file MyDestinationRing.cs.
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Definition at line 28 of file MyDestinationRing.cs.
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Should set the relative transform (matrix, relative vector or whatever is needed) from the world position. This will then allow the shape to be updated using UpdateWorldTransform.
Implements Sandbox.Game.AI.Pathfinding.IMyDestinationShape.
Definition at line 33 of file MyDestinationRing.cs.
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inline |
Should update world transform of this shape from the transform previously saved by SetRelativeTransform
Implements Sandbox.Game.AI.Pathfinding.IMyDestinationShape.
Definition at line 38 of file MyDestinationRing.cs.