Space Engineers
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Public Member Functions | |
MyDestinationSphere (ref Vector3D worldCenter, float radius) | |
void | Init (ref Vector3D worldCenter, float radius) |
void | SetRelativeTransform (MatrixD invWorldTransform) |
Should set the relative transform (matrix, relative vector or whatever is needed) from the world position. This will then allow the shape to be updated using UpdateWorldTransform. More... | |
void | UpdateWorldTransform (MatrixD worldTransform) |
Should update world transform of this shape from the transform previously saved by SetRelativeTransform More... | |
float | PointAdmissibility (Vector3D position, float tolerance) |
Should return the distance of the given point from the ideal position in the destination shape. If the point is outside of the destination shape, PositiveInfinity should be returned. Tolerance can be provided to allow points that lie further from the shape. More... | |
Vector3D | GetClosestPoint (Vector3D queryPoint) |
Returns the point from the shape that is closest to the query point More... | |
Vector3D | GetBestPoint (Vector3D queryPoint) |
Returns the ideal point towards the pathfinding should steer when starting from the query point. The difference between GetClosestPoint and this method can be shown on an example of a sphere shape: For outside points, GetClosestPoint will return points on the sphere's surface, whereas this method will always return the center of the sphere. More... | |
Vector3D | GetDestination () |
Returns center of the shape for pathfinding heuristics More... | |
void | DebugDraw () |
Definition at line 10 of file MyDestinationSphere.cs.
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Definition at line 16 of file MyDestinationSphere.cs.
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Implements Sandbox.Game.AI.Pathfinding.IMyDestinationShape.
Definition at line 71 of file MyDestinationSphere.cs.
Returns the ideal point towards the pathfinding should steer when starting from the query point. The difference between GetClosestPoint and this method can be shown on an example of a sphere shape: For outside points, GetClosestPoint will return points on the sphere's surface, whereas this method will always return the center of the sphere.
Note that for more complicated shapes (e.g. donut), this method returns different point that GetCenter.
Implements Sandbox.Game.AI.Pathfinding.IMyDestinationShape.
Definition at line 61 of file MyDestinationSphere.cs.
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Returns the point from the shape that is closest to the query point
Implements Sandbox.Game.AI.Pathfinding.IMyDestinationShape.
Definition at line 47 of file MyDestinationSphere.cs.
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Returns center of the shape for pathfinding heuristics
Implements Sandbox.Game.AI.Pathfinding.IMyDestinationShape.
Definition at line 66 of file MyDestinationSphere.cs.
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Definition at line 21 of file MyDestinationSphere.cs.
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Should return the distance of the given point from the ideal position in the destination shape. If the point is outside of the destination shape, PositiveInfinity should be returned. Tolerance can be provided to allow points that lie further from the shape.
Implements Sandbox.Game.AI.Pathfinding.IMyDestinationShape.
Definition at line 37 of file MyDestinationSphere.cs.
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Should set the relative transform (matrix, relative vector or whatever is needed) from the world position. This will then allow the shape to be updated using UpdateWorldTransform.
Implements Sandbox.Game.AI.Pathfinding.IMyDestinationShape.
Definition at line 27 of file MyDestinationSphere.cs.
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Should update world transform of this shape from the transform previously saved by SetRelativeTransform
Implements Sandbox.Game.AI.Pathfinding.IMyDestinationShape.
Definition at line 32 of file MyDestinationSphere.cs.