Space Engineers
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Public Member Functions | |
MyRandomLocationSphere (Vector3D worldCenter, float radius, Vector3D direction) | |
void | Init (ref Vector3D worldCenter, float radius, Vector3D direction) |
void | SetRelativeTransform (MatrixD invWorldTransform) |
Should set the relative transform (matrix, relative vector or whatever is needed) from the world position. This will then allow the shape to be updated using UpdateWorldTransform. More... | |
void | UpdateWorldTransform (MatrixD worldTransform) |
Should update world transform of this shape from the transform previously saved by SetRelativeTransform More... | |
float | PointAdmissibility (Vector3D position, float tolerance) |
Should return the distance of the given point from the ideal position in the destination shape. If the point is outside of the destination shape, PositiveInfinity should be returned. Tolerance can be provided to allow points that lie further from the shape. More... | |
Vector3D | GetClosestPoint (Vector3D queryPoint) |
Returns the point from the shape that is closest to the query point More... | |
Vector3D | GetBestPoint (Vector3D queryPoint) |
Returns the ideal point towards the pathfinding should steer when starting from the query point. The difference between GetClosestPoint and this method can be shown on an example of a sphere shape: For outside points, GetClosestPoint will return points on the sphere's surface, whereas this method will always return the center of the sphere. More... | |
Vector3D | GetDestination () |
Returns center of the shape for pathfinding heuristics More... | |
void | DebugDraw () |
Definition at line 9 of file MyRandomLocationSphere.cs.
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Definition at line 16 of file MyRandomLocationSphere.cs.
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Implements Sandbox.Game.AI.Pathfinding.IMyDestinationShape.
Definition at line 80 of file MyRandomLocationSphere.cs.
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Returns the ideal point towards the pathfinding should steer when starting from the query point. The difference between GetClosestPoint and this method can be shown on an example of a sphere shape: For outside points, GetClosestPoint will return points on the sphere's surface, whereas this method will always return the center of the sphere.
Note that for more complicated shapes (e.g. donut), this method returns different point that GetCenter.
Implements Sandbox.Game.AI.Pathfinding.IMyDestinationShape.
Definition at line 65 of file MyRandomLocationSphere.cs.
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Returns the point from the shape that is closest to the query point
Implements Sandbox.Game.AI.Pathfinding.IMyDestinationShape.
Definition at line 49 of file MyRandomLocationSphere.cs.
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Returns center of the shape for pathfinding heuristics
Implements Sandbox.Game.AI.Pathfinding.IMyDestinationShape.
Definition at line 75 of file MyRandomLocationSphere.cs.
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Definition at line 21 of file MyRandomLocationSphere.cs.
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Should return the distance of the given point from the ideal position in the destination shape. If the point is outside of the destination shape, PositiveInfinity should be returned. Tolerance can be provided to allow points that lie further from the shape.
Implements Sandbox.Game.AI.Pathfinding.IMyDestinationShape.
Definition at line 38 of file MyRandomLocationSphere.cs.
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Should set the relative transform (matrix, relative vector or whatever is needed) from the world position. This will then allow the shape to be updated using UpdateWorldTransform.
Implements Sandbox.Game.AI.Pathfinding.IMyDestinationShape.
Definition at line 28 of file MyRandomLocationSphere.cs.
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Should update world transform of this shape from the transform previously saved by SetRelativeTransform
Implements Sandbox.Game.AI.Pathfinding.IMyDestinationShape.
Definition at line 33 of file MyRandomLocationSphere.cs.