Definition at line 177 of file MyDynamicObstacles.cs.
Sandbox.Game.AI.Pathfinding.MyDynamicObstacles.MyDynamicObstacles |
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void Sandbox.Game.AI.Pathfinding.MyDynamicObstacles.Clear |
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void Sandbox.Game.AI.Pathfinding.MyDynamicObstacles.DebugDraw |
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bool Sandbox.Game.AI.Pathfinding.MyDynamicObstacles.IsInObstacle |
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Vector3D |
point | ) |
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void Sandbox.Game.AI.Pathfinding.MyDynamicObstacles.TryCreateObstacle |
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MyEntity |
newEntity | ) |
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void Sandbox.Game.AI.Pathfinding.MyDynamicObstacles.Update |
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The documentation for this class was generated from the following file: