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Sandbox.Game.AI.Pathfinding.MyBlockNavigationDefinition Class Reference
Inheritance diagram for Sandbox.Game.AI.Pathfinding.MyBlockNavigationDefinition:
VRage.Game.MyDefinitionBase

Public Member Functions

 MyBlockNavigationDefinition ()
 
- Public Member Functions inherited from VRage.Game.MyDefinitionBase
void Init (MyObjectBuilder_DefinitionBase builder, MyModContext modContext)
 
virtual void Postprocess ()
 Override this in case you want to do some postprocessing of the definition before the game starts. More...
 
void Save (string filepath)
 
virtual MyObjectBuilder_DefinitionBase GetObjectBuilder ()
 
override string ToString ()
 

Static Public Member Functions

static MyObjectBuilder_BlockNavigationDefinition GetDefaultObjectBuilder (MyCubeBlockDefinition blockDefinition)
 
static void CreateDefaultTriangles (MyObjectBuilder_BlockNavigationDefinition ob)
 

Protected Member Functions

override void Init (MyObjectBuilder_DefinitionBase ob)
 

Properties

MyGridNavigationMesh Mesh [get]
 
bool NoEntry [get]
 
- Properties inherited from VRage.Game.MyDefinitionBase
virtual String DisplayNameText [get]
 Use this property when showing name in GUI instead of DisplayName. This takes into account more complex name construction. More...
 
virtual String DescriptionText [get]
 Use this property when showing description in GUI, as it takes into account more complex description construction. More...
 

Additional Inherited Members

- Public Attributes inherited from VRage.Game.MyDefinitionBase
MyDefinitionId Id
 
MyStringId DisplayNameEnum
 Enum used for localization of display name. Null for player created definitions. More...
 
MyStringId DescriptionEnum
 Enum used for localization of description. Null for player created definitions. More...
 
String DisplayNameString
 String name used for user created definitions which do not have localization support. More...
 
String DescriptionString
 String used for user created description which do not have localization support. More...
 
string[] Icons
 Icons for the definition, they are used from top to bottom. More...
 
bool Enabled = true
 Definition can be disabled by mod, then it will be removed from definition manager More...
 
bool Public = true
 Indicates if definition should be offered in Cube builder More...
 
bool AvailableInSurvival
 
MyModContext Context
 

Detailed Description

Definition at line 19 of file MyBlockNavigationDefinition.cs.

Constructor & Destructor Documentation

Sandbox.Game.AI.Pathfinding.MyBlockNavigationDefinition.MyBlockNavigationDefinition ( )
inline

Definition at line 58 of file MyBlockNavigationDefinition.cs.

Member Function Documentation

static void Sandbox.Game.AI.Pathfinding.MyBlockNavigationDefinition.CreateDefaultTriangles ( MyObjectBuilder_BlockNavigationDefinition  ob)
inlinestatic

Definition at line 83 of file MyBlockNavigationDefinition.cs.

static MyObjectBuilder_BlockNavigationDefinition Sandbox.Game.AI.Pathfinding.MyBlockNavigationDefinition.GetDefaultObjectBuilder ( MyCubeBlockDefinition  blockDefinition)
inlinestatic

Definition at line 64 of file MyBlockNavigationDefinition.cs.

override void Sandbox.Game.AI.Pathfinding.MyBlockNavigationDefinition.Init ( MyObjectBuilder_DefinitionBase  ob)
inlineprotectedvirtual

Reimplemented from VRage.Game.MyDefinitionBase.

Definition at line 168 of file MyBlockNavigationDefinition.cs.

Property Documentation

MyGridNavigationMesh Sandbox.Game.AI.Pathfinding.MyBlockNavigationDefinition.Mesh
get

Definition at line 22 of file MyBlockNavigationDefinition.cs.

bool Sandbox.Game.AI.Pathfinding.MyBlockNavigationDefinition.NoEntry
get

Definition at line 24 of file MyBlockNavigationDefinition.cs.


The documentation for this class was generated from the following file: