Definition at line 37 of file MyDynamicObstacles.cs.
Sandbox.Game.AI.Pathfinding.MyBasicObstacle.MyBasicObstacle |
( |
MyEntity |
entity | ) |
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inline |
bool Sandbox.Game.AI.Pathfinding.MyBasicObstacle.Contains |
( |
ref Vector3D |
point | ) |
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inline |
void Sandbox.Game.AI.Pathfinding.MyBasicObstacle.DebugDraw |
( |
| ) |
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inline |
void Sandbox.Game.AI.Pathfinding.MyBasicObstacle.Update |
( |
| ) |
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inline |
Vector3D Sandbox.Game.AI.Pathfinding.MyBasicObstacle.m_halfExtents |
MatrixD Sandbox.Game.AI.Pathfinding.MyBasicObstacle.m_worldInv |
bool Sandbox.Game.AI.Pathfinding.MyBasicObstacle.Valid |
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get |
The documentation for this class was generated from the following file: